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Shootdodge: The Sequel 1.0

261

Thanks to jedijosh920 for the original mod

I like cheesy action movies and the shootdodge mod is great. Unfortunately, it's outdated so I took the initiative to revive it to SHVDN3, then I added some stuff that I think the mod needed for balancing the gameplay, to make it work like skill.
Showcase video above is from v0.9, if you want to know what changes, read till the end

Features:
  • Featuring bullet HUD (texture by Dragononandon)
  • Bullet Meter acts as a limit to balance gameplay, forces you to think strategically
  • Weapon drains bullet meter differently, Pistols drain slower compared to Rifle
  • Bullet meter will be filled very slowly, but killing people will fill the time meter faster
  • Sound effects implemented
  • Bullet meter HUD and Sound can be deactivated inside .ini config
  • Config for changing time scale and dodging forces
  • Character will stay prone on the floor in aiming mode on landing unless move keys are pressed

How to Install:
Inside the rar there are 3 things: Shootdodge.dll, Shootdodge.ini and the Shootdodge folder. Put all of them into /scripts folder, the usual for script mods, located in gta main folder
After installation, In-game you can activate Shootdodge with J. You can change the key and other stuff in the .ini config

Requirement:
ScriptHookVDotNet3, preferably the Nightly Version
This script was made on game version 3179

Bugs:
  • The mod still suffers from inconsistent forces like the older one. This bug makes flying sometimes very low and short (Very rarely now on v1.1)
  • Mistakenly choosing melee weapons in the middle of diving will break animation
  • Landing on slopes or ground, legs will get through the ground. It looks weird but not important so I'll ignore this

Incompatibility: a slow-mo mod will conflict if activated simultaneously. Tested SilverFinish's KillCam, it works but after Kill Cam, the dodging will end too because the time reverted. This also includes when choosing weapons, so don't change weapons when you've started the dodge, it will stop the slow-mo prematurely
New! Physics mod or ragdoll mod will affect this mod. The jump height & push forward force when diving are indeed affected, you need to adjust the forward & upward forces in the config to suit your game if you use one.

Changelog:
1.1
  • Changed how the force's delivered, I've tested it and now unpredictable forces almost never happen
  • Fixed the endless floating bug on slopes (slopes still not recommended tho)
  • Height limit to ragdoll raised back, You can jump from high places as long as the height still makes sense (tall buildings = suicide), there's a health penalty for this
  • Now if health is below 50% the time will slow a little bit more (read config)
  • Default config adjusted closer to what Max Payne 3 values (jump is not far but high, same level as enemy's head)
  • Removed the hud draw delay, tidied up the config and some codes

1.0.
  • Tightened the height limit to ragdoll and some limitations to reduce bugs around stairs/slopes
  • Sound overhaul: added heartbeat sfx, ambient sounds reduced when shootdodging, removed loud gun bang on the intro
  • Configs overhaul: forces and timescale can now be adjusted, added adjustable hud update delay to lighten script load
  • Running vs walking will produce a slightly different boost unless the inconsistency bug breaks the forces
Show Full Description

First Uploaded: Xoves 16 de Maio de 2024
Last Updated: Mércores 22 de Maio de 2024
Last Downloaded: 6 horas

All Versions

 1.1

0 downloads , 80 KB
7 horas

 1.0 (current)

127 downloads , 80 KB
Luns 20 de Maio de 2024

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