LS Life - Crash Fix 1.4
1.851
36
1.851
36
LS Life - Crash Fix v1.4 (script build 0.2.50)
A stability patch and feature update for mcal9909's LS Life on Grand Theft Auto V patch 1.0.3788.0 and newer. v1.4 fixes a dealer recruitment soft-lock surfaced by Brozay_Sayz_Ayoo and adds a configurable supplier menu name driven by mitto_backup.
[New in 1.4]
Dealer recruit soft-lock fix
- Brozay_Sayz_Ayoo reported peds walking away from million dollar offers. Root cause: AreaDealer.DecidePlayerOffer (100 - amount/1000 weight) combined with a LastOffer high water mark gate. Once a high offer was rejected and LastOffer pinned to that value, the slider max (capped at player.Money) could not exceed it after the cash was spent. Result: that dealer permanently refused to engage.
- New [ECONOMY] section in LSlife.ini with two independent safety valves:
FORCE_ACCEPT_ABOVE = 750000 (any offer at or above this is auto-accepted, no rng. Set 0 to disable)
AUTO_ACCEPT_AFTER_WALKAWAYS = 3 (per dealer walkaway counter. After N rejections from the same dealer, the very next offer auto-accepts and the counter resets. Set 0 to disable)
- AreaDealer now tracks WalkawayCount with BumpWalkaways and ResetWalkaways helpers. Reset fires on any successful accept.
- LsMenus.HireDealerOfferSelect rewired: bypasses the LastOffer
A stability patch and feature update for mcal9909's LS Life on Grand Theft Auto V patch 1.0.3788.0 and newer. v1.4 fixes a dealer recruitment soft-lock surfaced by Brozay_Sayz_Ayoo and adds a configurable supplier menu name driven by mitto_backup.
[New in 1.4]
Dealer recruit soft-lock fix
- Brozay_Sayz_Ayoo reported peds walking away from million dollar offers. Root cause: AreaDealer.DecidePlayerOffer (100 - amount/1000 weight) combined with a LastOffer high water mark gate. Once a high offer was rejected and LastOffer pinned to that value, the slider max (capped at player.Money) could not exceed it after the cash was spent. Result: that dealer permanently refused to engage.
- New [ECONOMY] section in LSlife.ini with two independent safety valves:
FORCE_ACCEPT_ABOVE = 750000 (any offer at or above this is auto-accepted, no rng. Set 0 to disable)
AUTO_ACCEPT_AFTER_WALKAWAYS = 3 (per dealer walkaway counter. After N rejections from the same dealer, the very next offer auto-accepts and the counter resets. Set 0 to disable)
- AreaDealer now tracks WalkawayCount with BumpWalkaways and ResetWalkaways helpers. Reset fires on any successful accept.
- LsMenus.HireDealerOfferSelect rewired: bypasses the LastOffer
First Uploaded: Xoves 9 de Abril de 2026
Last Updated: 1 día
Last Downloaded: medio minuto
141 Comments
More mods by chris22622:
LS Life - Crash Fix v1.4 (script build 0.2.50)
A stability patch and feature update for mcal9909's LS Life on Grand Theft Auto V patch 1.0.3788.0 and newer. v1.4 fixes a dealer recruitment soft-lock surfaced by Brozay_Sayz_Ayoo and adds a configurable supplier menu name driven by mitto_backup.
[New in 1.4]
Dealer recruit soft-lock fix
- Brozay_Sayz_Ayoo reported peds walking away from million dollar offers. Root cause: AreaDealer.DecidePlayerOffer (100 - amount/1000 weight) combined with a LastOffer high water mark gate. Once a high offer was rejected and LastOffer pinned to that value, the slider max (capped at player.Money) could not exceed it after the cash was spent. Result: that dealer permanently refused to engage.
- New [ECONOMY] section in LSlife.ini with two independent safety valves:
FORCE_ACCEPT_ABOVE = 750000 (any offer at or above this is auto-accepted, no rng. Set 0 to disable)
AUTO_ACCEPT_AFTER_WALKAWAYS = 3 (per dealer walkaway counter. After N rejections from the same dealer, the very next offer auto-accepts and the counter resets. Set 0 to disable)
- AreaDealer now tracks WalkawayCount with BumpWalkaways and ResetWalkaways helpers. Reset fires on any successful accept.
- LsMenus.HireDealerOfferSelect rewired: bypasses the LastOffer
A stability patch and feature update for mcal9909's LS Life on Grand Theft Auto V patch 1.0.3788.0 and newer. v1.4 fixes a dealer recruitment soft-lock surfaced by Brozay_Sayz_Ayoo and adds a configurable supplier menu name driven by mitto_backup.
[New in 1.4]
Dealer recruit soft-lock fix
- Brozay_Sayz_Ayoo reported peds walking away from million dollar offers. Root cause: AreaDealer.DecidePlayerOffer (100 - amount/1000 weight) combined with a LastOffer high water mark gate. Once a high offer was rejected and LastOffer pinned to that value, the slider max (capped at player.Money) could not exceed it after the cash was spent. Result: that dealer permanently refused to engage.
- New [ECONOMY] section in LSlife.ini with two independent safety valves:
FORCE_ACCEPT_ABOVE = 750000 (any offer at or above this is auto-accepted, no rng. Set 0 to disable)
AUTO_ACCEPT_AFTER_WALKAWAYS = 3 (per dealer walkaway counter. After N rejections from the same dealer, the very next offer auto-accepts and the counter resets. Set 0 to disable)
- AreaDealer now tracks WalkawayCount with BumpWalkaways and ResetWalkaways helpers. Reset fires on any successful accept.
- LsMenus.HireDealerOfferSelect rewired: bypasses the LastOffer
First Uploaded: Xoves 9 de Abril de 2026
Last Updated: 1 día
Last Downloaded: medio minuto

@wvssuptokyo ayy thats love g 🙏 v1.4 dropping this weekend, [DEALERS] ini knobs + SunshineDream MAP profile + [ECONOMY] tuning so u can dial cost and recruit ur way. lmk what feature would fully seal it for u, can prob squeeze it in this push
@uno_bandz preciate u g 🙏 keep me posted if anything spicy pops up while u play, v1.4 in the oven this weekend
@chris22622 Thank you very much
@chris22622 yes, the red notification is in the video, it says "no underwater locations in Scuba Job .ini ((Locations)); mission aborted" / the .ini isn't much so i'll post the entire thing:
; Scuba Job - Crash Fix
; version 1.1
;
; Drop-in replacement for MNHC's Scuba Job.dll. If you already have a working
; Scuba Job.ini from v1.0, you do NOT have to replace it. Just paste in the
; new [World] section if you want the new toggles. Missing keys fall back to
; safe defaults that match the original.
[ScubaJob]
; Configuration file for Scuba Job mod
[HUD]
; HUD Position (screen coordinates)
X=1170
Y=718
[Keys]
; Numpad controls for HUD movement
MoveUp=NumPad8
MoveDown=NumPad5
MoveLeft=NumPad4
MoveRight=NumPad6
[World]
; New in v1.1. Configurable world locations and sell radii.
; All keys default to the v1.0 hardcoded values, so leaving this section out
; gives identical behaviour to v1.0.
;
; BossLocation - where the job blip + ground marker spawn (X,Y,Z).
; Talk to the NPC here to open the menu.
; BoatSpawn - where the rented boat spawns when you Start Job.
; BoatSpawnHeading - boat heading at spawn (degrees).
; SellLocation - vanilla outdoor Pawn Shop sell point. Default matches
; the Strawberry pawn shop entrance.
; SellRadius - distance in meters at which "Press E to sell" appears.
; v1.0 used 1.5. Increase if the prompt is finicky.
BossLocation=3800.5823,4475.3037,5.9927
BoatSpawn=3853.9448,4454.772,0.1195
BoatSpawnHeading=271.0963
SellLocation=174.6105,-1318.106,29.3472
SellRadius=2.5
; v1.1: optional secondary sell point INSIDE the pablito_pawnshop MLO.
; If you walk through the pawn shop door and the "Press E to sell" prompt
; never shows, your player position is now in the interior coord space and
; the outdoor SellLocation check stops working. Pick a coord inside the MLO
; (stand where you want the sell prompt to fire, open the dev console or use
; a coord trainer to grab the X,Y,Z) and flip ENABLE_INTERIOR_SELL to true.
ENABLE_INTERIOR_SELL=false
InteriorSellLocation=174.6105,-1318.106,29.3472
[Locations]
; All underwater crate positions (X,Y,Z)
Pos1=3192.51,-377.45,-15.38
Pos2=3151.06, -362.9, -24.38
Pos3=3135.69, -232.01, -24.38
Pos4=3146.46, -416.23, -16.38
Pos5=3091.69, -395.74, -7.24
Pos6=3199.04, -374.96, -33.24
Pos7=3111.56, -482.95, -44.24
Pos8=3016.44, -363.72, -13.24
Pos9=3150.87, -273.96, -8.24
Pos10=3171.85, -317.71, -13.24
@chris22622 🔥can't wait to see it ingame. Lemme know if you need someone to do testing
@Trancenath91 ayy thats the W i needed to hear g 🙏 the rim+cosmetic save pass took 2 days of digging through the og mod's vehicle load fn but glad it landed. lmk if u spot any other car attribute thats not persisting between game loads and ill patch it in the next push
@Starfox1993 anytime g 🙏 legacy fork is on the schedule for next weekend, ill tag u when the separate listing goes live
@O-MATIX perfect that locks the diagnosis. ur ini is clean, issue is exactly what i thought. my ResolveIniPath in v1.1 was using Assembly.GetExecutingAssembly().Location which can point at a SHVDN shadow copy folder where ur ini does NOT live, so File.Exists returned false and the script bailed with that exact red ticker. just shipped v1.2 a few hours ago (under admin review), it walks every candidate path (Assembly.Location, CodeBase URI, AppDomain.BaseDirectory + scripts\, CWD + scripts\, plain scripts\) and uses whichever actually has the file. plus added a blue startup ticker that tells u exactly which path it resolved to so u see it spawn time. once approved drop the new dll on top of v1.1, ur existing Scuba Job.ini works untouched. 🙏 for the vid g, fr made the fix instant
@Ss4gogeta0 lets go g 🙏 ima def take u up on that. v1.5 just shipped with [MAP_INTERIORS] loading ur 10 land coords + [CARIBBEAN_SUPPLY_POINTS] holding the 6 caribbean drops as parsed data. v1.6 wires the actual gameplay (stash spawns at ur interior coords + high-rep caribbean tier with coast guard on the return trip). when v1.6 hits ill ping u with a private beta zip a week before public ship so u can pressure test on the SunshineDream map before everyone else gets it. credit u as map co-designer in the listing fr
@chris22622 Thank you bro.
@chris22622 fo sho, you should set up a discord server or something for your work, would also make it easier to co-ordinate
super goated brodie please keep us alive with this loving the vision y'all have here
@chris22622 i'm on legacy
@chris22622 man, you are on FIRE, NBA Jam style lol! seriously, thanks my guy. you're getting busy! i have one more small request, if possible... the WeedShop Mod https://www.gta5-mods.com/scripts/weed-shop / is it possible to make it coordinate friendly? meaning i'd like to be able to setup the shop anywhere, instead of just at Smoke On The Water.
@chris22622 BROOOOO! the fact you put my name into mix , made a nigga teary eyed! BIG LOVE TO YOU GANG! tested the new version & everything work fine & mf dandy! i went every location & bought 2 dealers in every spot & threw everything i could to try making the script crash & bro the shit passed with flying colors! ALL HAIL BIG CHRIS YA HEA ME!!!!!!!!!!
& this was me testing the script for 12 hours straight! so to anybody with problems FOLLOW THE DIRECTIONS TO THE LETTER & you should be good bc i have shit thats not supposed to be compatible working oso well with eachoter , HAPPY MODDING MFS!
@chris22622 love the updates but is there any way to set a desired number for customers that can spawn? otherwise great work!
is there a legacy version man? @chris22622
Made my cutlass on 30s my stash now it's stuck ,had to literally take it out the game to remove but still showing up like it's there
hey can someone show me how to get the new drugs