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Working Character Switch for Legacy & Enhanced [ WIP | .NET ] 7.0 Early Access

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As Working In Progress, I'm trying to explore new things. Works on GTA V Legacy & Enhanced.

Note:
- My original v7.0 version is not finished, so if anyone wanna try early, go ahead on Early Access one.
- If you wanna support build, maybe you can track down issues or bugs for me. I will look into them. Just let me know.
- Since Archive only contain dll files, you must run the game at least once to auto-generate contents. Must have ParseModifier to auto-generate, if not the game or mod wont crash, but will only use default declared inside dll files. This plugin after then will override defaults for you.

Features [v7.0 Early Access]
- Components include: Alloc8orStandardNatives 3717.0.1013.17 (64-bit Natives for .NET), CharacterProfiles 1.0.0.0 (Character Profiles), CharacterSwitchCore 1.0.0.0 (Core of Switch Scene Operations), ParseModifier 3.0.0.0 (Addon JSON Configuration Parser), WorkingCompanionOperations 1.0.0.0 (Working NPC Operations) & WorkingCharacterSwitch 7.0.0.0 (Working Character Switch)

Switch Scenes
- World's first complete basic switch scene mod. For developers, you can use CharacterSwitchCore as library to refer on coding.

Companion Operations
- Added driver anchor, which you can now have your companion sit on passenger seats forever. Although there still has exceptions, like helicopter land, happens while firing, etc. This ped is invisible, invincible and cannot be killed. If you force to, companion will immediately leave vehicle when on attack as soon as driver died. This driver anchor deleted when you switch to companion or companion leave the vehicle.
- Companion can now manage on 1-seat only vehicles (currently test on ground one), example: Anti-Aircraft Trailer. No need anymore of dragging. Or Mobile Operations Center, since the driver (labeled) is a companion from profiled characters, you can have up to 3 seats as game declared for. They can shoot even the trailer is standing still.

Requires [v7.0 Early Access]:
- Newtonsoft Json (mandatory only if you use with ParseModifier plugin, included on archive)
- Script Hook V
- Script Hook V .NET Enhanced

Installation instructions:
Paste content to Grand Theft Auto V (Enhanced)/scripts.

Hotkeys (Keyboard - Despite I bought controller but not tested on it yet, maybe you can assist me on this as well)
int: 1-8
- T and int: Switch to character profiles. Use the same slot again to switch back to original character.
- Y and int: Toggle companion on/off.
- U and int: Teleport to close destination or vehicle seats if you are inside an addition-seat-ready vehicle.
- I and int: Ask your companion to return to your close destination, fly back to you if on helicopters.

Version history

v7.0 Early Access - First Mod Overhaul
Switch Scenes
- Added warp camera on switch scene, which is as close as the game does with switch wheel. No more static switch which is just effect and a static soul-steal.
- Switch Scene no longer warp position, foresee character like before, no more based on delayed timing.
- Switch Scene moved from local declarations to native's work, which will automatically detect best option to switch.

Companion Operations
- Companions no longer bounded to just 7 bodyguards like traditionals. If is not 8 at the moment, you can scale up as much as you like. Working on it soon.
- Added Database which will update status.
- Since companions no longer bounded on traditional bodyguard system, you can see them press forward, never stop attacking enemies. While declared your companions allies, they can also assist each other.

Character Profile
- Can now store vehicles, spawn as personal or random.
- Can now store weapons, reload each time character is spawned on the map, either switch to or teleport.
- Added savegame sync, Character database will be saved everytime you:
1. Use auto-save or 15-slot save-game.
2. Delete character with modified changes.
3. Character died (prevent have a new startup on switch or teleport with nothing saved).

v6.0
- Characters can now jack your every vehicle, including shuffling from passenger seats, can be chosen between 0 (direct approach), 1 is passenger shuffle one and 2 is random.
- Added hostile temporary mode to add jacking stuff. You can cancel hostility with bodyguard assignment but for a few time delay.

v5.0
- Added Driving Style [Working on Progress]
- Bodyguards can now attack enemies for you on independent helicopters. While not attacking, they will be above your head.
- Bodyguard relations are now provided with 4 options (on/half/quarter/off) instead of 2.

v4.0
- Added Controller support [WIP]
- Added Vehicle Seat Teleport, use on non-interactable seat.
- Bodyguards can now follow you on independent vehicle.
- Teleport to player's destination will also bring their vehicles with, and they will get out of vehicle as soon as they are.

v2.9
- Fixed most of known critical syntaxes.
- Added discrete relationships between original ped and profiled peds. You must re-assign bodyguard as at least one profiled ped to make the other profiled friendlies shooting for you. If you wanna know how to work properly, then relationship is a matrix which relationship you are.

v2.0
- Added scaled character profile (up to 8), can now be modded at ini file.
- Added random location startup, can also be modded at json file.

v1.0
- Initial Release.
- Remember to dismiss bodyguard if switching via wheelbar.
Show Full Description

First Uploaded: Mércores 11 de Febreiro de 2026
Last Updated: Luns 4 de Maio de 2026
Last Downloaded: 4 horas

All Versions

 7.0 Early Access (current)

38 downloads , 1 MB
Luns 4 de Maio de 2026

 6.0

83 downloads , 1000 KB
Domingo 22 de Marzo de 2026

 5.0

63 downloads , 2 MB
Sábado 14 de Marzo de 2026

 4.0

47 downloads , 80 KB
Domingo 8 de Marzo de 2026

 2.9

44 downloads , 70 KB
Xoves 5 de Marzo de 2026

 2.0

82 downloads , 20 KB
Sábado 21 de Febreiro de 2026

 1.0

136 downloads , 6 KB
Mércores 11 de Febreiro de 2026

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