@SelfRayRayBusiness Didn't notice any obvious clipping issues with the a_m_y_runner_01 previously, and most likely won't be able to get to any modding of the ped.
@SelfRayRayBusiness It might have been intended to have a different mix like that, but I could take another look.
@_HolyKush_ Make sure you have the patchday3ng file versions for a_f_m_bevhills_01, and the mppatchesng file versions for a_f_y_bevhills_03 in your mods folder. The previous x64e/x64v versions of the peds didn't have the correct heel setting.
@SelfRayRayBusiness I'll include a fix for the a_f_y_clubcust_04 in the next update. As for a_m_y_clubcust_04, didn't find anything out of the ordinary with it.
@iammistahwolf there are a few things you can try with the context.xml file:
1) delete the lines for shopvinyl.ytyp under <dataFiles> and <filesToEnable>
2) delete the lines for sp_manifest.meta under <dataFiles> and <filesToEnable>
3) delete the lines for occlusion.rpf under <dataFiles> and <filesToEnable>
4) delete the lines for shopvinyl_game.dat under <dataFiles> and <filesToEnable>
@-EcLiPsE- I'll get an update ready with fixes for all of those issues you mentioned. With the props, I had mistakenly exported the p_rwrist_000 as an lwrist. Thanks for letting me know.
@Jax765 Yep, used pngs with this ped. Have been using Photoshop CS2 and found the right NVIDIA DDS plugin for it, so I did a little rework of the textures.
@ALEXSYS It can't be done with the PedVoiceGroup. It would have to be with a script, using something like AUDIO::SET_AMBIENT_VOICE_NAME(v_18, "G_F_Y_Vagos_01_LATINO_MINI_02"), but I don't know enough about scripting to tell you more.
@-EcLiPsE- I'll have a look at those ones.
@SelfRayRayBusiness I'll include a fix for that a_m_y_runner_01 clipping issue in the next update for the pack.
@SelfRayRayBusiness Didn't notice any obvious clipping issues with the a_m_y_runner_01 previously, and most likely won't be able to get to any modding of the ped.
@SelfRayRayBusiness It might have been intended to have a different mix like that, but I could take another look.
@_HolyKush_ Make sure you have the patchday3ng file versions for a_f_m_bevhills_01, and the mppatchesng file versions for a_f_y_bevhills_03 in your mods folder. The previous x64e/x64v versions of the peds didn't have the correct heel setting.
@SelfRayRayBusiness I'll include a fix for the a_f_y_clubcust_04 in the next update. As for a_m_y_clubcust_04, didn't find anything out of the ordinary with it.
@-EcLiPsE- Accidentally had skeletal enabled on export for the prop file which caused that. Will have an update for ya soon that'll fix it.
@iammistahwolf there are a few things you can try with the context.xml file:
1) delete the lines for shopvinyl.ytyp under <dataFiles> and <filesToEnable>
2) delete the lines for sp_manifest.meta under <dataFiles> and <filesToEnable>
3) delete the lines for occlusion.rpf under <dataFiles> and <filesToEnable>
4) delete the lines for shopvinyl_game.dat under <dataFiles> and <filesToEnable>
@ALEXSYS Thanks. Probably won't have the time to get to the vinewood_03 one, sorry.
@-EcLiPsE- I'll get an update ready with fixes for all of those issues you mentioned. With the props, I had mistakenly exported the p_rwrist_000 as an lwrist. Thanks for letting me know.
@Jax765 Yep, used pngs with this ped. Have been using Photoshop CS2 and found the right NVIDIA DDS plugin for it, so I did a little rework of the textures.
@ALEXSYS It can't be done with the PedVoiceGroup. It would have to be with a script, using something like AUDIO::SET_AMBIENT_VOICE_NAME(v_18, "G_F_Y_Vagos_01_LATINO_MINI_02"), but I don't know enough about scripting to tell you more.