Canal House [Ymap]
892
25
892
25
Hydro House [YMAP][Map Builder]creat by me.
Installation:
PLEASE READ IT CAREFULLY !
If you don't have mods folder, just create it and put the original common.rpf locate in GTA5 main folder in your mods folder
Download and install:
ScriptHook,
ScriptHook V.NET
and OpenIV
and MENYOO
and VERY IMPORTANT
Map Builder 4.0 (https://fr.gta5-mods.com/tools/map-builder)
Custom Props Add-On [BETA 3] (https://fr.gta5-mods.com/maps/custom-prop)
VERY IMPORTANT!!!
HOW TO INSTAL:
A] ADDON [ymap file]
Installation for instal (OPEN IV needed for this)
copy and paste folder "custom maps"
to: mods>update>x64>dlcpacks
Finally add "dlcpacks: custom maps " in dlclist.xml using OpenIV
to: mods >update.rpf >common >data
Or,
when you already have your custom maps folder then go to:
mods>update>x64>dlcpacks>custom maps>dlc.rpf>x64>levels>gta5>citye>maps>custom maps.rpf
and add the file :
Hydro House.ymap
[Addon] (don t rename the file. OpenIV will do the rest)
Installation:
PLEASE READ IT CAREFULLY !
If you don't have mods folder, just create it and put the original common.rpf locate in GTA5 main folder in your mods folder
Download and install:
ScriptHook,
ScriptHook V.NET
and OpenIV
and MENYOO
and VERY IMPORTANT
Map Builder 4.0 (https://fr.gta5-mods.com/tools/map-builder)
Custom Props Add-On [BETA 3] (https://fr.gta5-mods.com/maps/custom-prop)
VERY IMPORTANT!!!
HOW TO INSTAL:
A] ADDON [ymap file]
Installation for instal (OPEN IV needed for this)
copy and paste folder "custom maps"
to: mods>update>x64>dlcpacks
Finally add "dlcpacks: custom maps " in dlclist.xml using OpenIV
to: mods >update.rpf >common >data
Or,
when you already have your custom maps folder then go to:
mods>update>x64>dlcpacks>custom maps>dlc.rpf>x64>levels>gta5>citye>maps>custom maps.rpf
and add the file :
Hydro House.ymap
[Addon] (don t rename the file. OpenIV will do the rest)
First Uploaded: Mércores 14 de Decembro de 2022
Last Updated: Mércores 14 de Decembro de 2022
Last Downloaded: 2 horas
6 Comments
More mods by zamalone:
Hydro House [YMAP][Map Builder]creat by me.
Installation:
PLEASE READ IT CAREFULLY !
If you don't have mods folder, just create it and put the original common.rpf locate in GTA5 main folder in your mods folder
Download and install:
ScriptHook,
ScriptHook V.NET
and OpenIV
and MENYOO
and VERY IMPORTANT
Map Builder 4.0 (https://fr.gta5-mods.com/tools/map-builder)
Custom Props Add-On [BETA 3] (https://fr.gta5-mods.com/maps/custom-prop)
VERY IMPORTANT!!!
HOW TO INSTAL:
A] ADDON [ymap file]
Installation for instal (OPEN IV needed for this)
copy and paste folder "custom maps"
to: mods>update>x64>dlcpacks
Finally add "dlcpacks: custom maps " in dlclist.xml using OpenIV
to: mods >update.rpf >common >data
Or,
when you already have your custom maps folder then go to:
mods>update>x64>dlcpacks>custom maps>dlc.rpf>x64>levels>gta5>citye>maps>custom maps.rpf
and add the file :
Hydro House.ymap
[Addon] (don t rename the file. OpenIV will do the rest)
Installation:
PLEASE READ IT CAREFULLY !
If you don't have mods folder, just create it and put the original common.rpf locate in GTA5 main folder in your mods folder
Download and install:
ScriptHook,
ScriptHook V.NET
and OpenIV
and MENYOO
and VERY IMPORTANT
Map Builder 4.0 (https://fr.gta5-mods.com/tools/map-builder)
Custom Props Add-On [BETA 3] (https://fr.gta5-mods.com/maps/custom-prop)
VERY IMPORTANT!!!
HOW TO INSTAL:
A] ADDON [ymap file]
Installation for instal (OPEN IV needed for this)
copy and paste folder "custom maps"
to: mods>update>x64>dlcpacks
Finally add "dlcpacks: custom maps " in dlclist.xml using OpenIV
to: mods >update.rpf >common >data
Or,
when you already have your custom maps folder then go to:
mods>update>x64>dlcpacks>custom maps>dlc.rpf>x64>levels>gta5>citye>maps>custom maps.rpf
and add the file :
Hydro House.ymap
[Addon] (don t rename the file. OpenIV will do the rest)
First Uploaded: Mércores 14 de Decembro de 2022
Last Updated: Mércores 14 de Decembro de 2022
Last Downloaded: 2 horas
This file has been approved automatically. If you think this file should not be here for any reason please report it.
Hey, how did you get your doors to remain dynamic after converting it to ymap? Also, did you use codewalker or ME/Menyoo2ymap converter?
@iammistahwolf before recording the xml you need to 'active' the door, and after record it and for keep every thing fixed i just convert xml in ymap with ME2YM
@zamalone Not sure what you mean by 'active the door?' If you mean, 'select dynamic' that makes the doors fall through the game upon contact. It's the same as if you save the map xml and reopen it in Menyoo. I tried that with ME2YM the doors fell off after saving as 'dynamic'. The way you make doors saveable as dynamic in Menyoo is to 'deselect' dynamic and 'frozen in place'. When I convert that to ymap, the doors are 'frozen', but can be made to work with 'spooner' by setting them to 'dynamic'. Obviously, there's a 'right way' to do this since you seem to have solved the problem. I'm just following exactly what your explanation was.
@iammistahwolf Hello you just have to when you are in MENYOO not to freeze the door but only to put it in "dynamic" then save and then open ME2YM and convert it to Ymap.
@design mike Yeah, I tried that and the doors fell through the map like when you save doors as 'dynamic' in Menyoo as an xml. I'll try it again whenever the next scripthook update drops.