Traffic Paths for LC & More 0.3.0
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Venres 13 de Abril de 2018
Continuing from dexyfex's mod/file all credits & thanks to him, I will be continuing and also doing vice city.
https://www.gta5-mods.com/maps/test-traffic-paths-for-hyrule-and-liberty-city
and it is for:
https://www.gta5-mods.com/maps/liberty-city
7/3/17- RIGHT NOW THE FOCUS IS LIBERTY CITY
LC: 35% (Streets) done of current mod model
VC: 5% done of current mod model
ver. 0.0 - Added 1-2 Blocks (first try/test), works fine
ver. 0.1 - Progress with pictures (highways haven't been touched only streets
ver. 0.2 - Progress & Cleanup with picture (2nd screenshot, added and cleaned up, noticed there were double nodes in a single spot)
ver. 0.2.1 - Progress & HotFix Working 100% all the paths I've made are now link and working perfectly , I did a 15 mins police chase around the paths and a 10 min drive no crashes no hiccups lots of traffic, roadblocks, fire dept.
ext.
ver. 0.2.3 - Progress & Fix
ver. 0.2.4 - LC: PROGRESS NOW AT 35% COMPLETED (STREETS)
Soon to do: The rest of LC and VC
nodes907.ynd is for Liberty City
*These files go into mods/update/update.rpf/x64/levels/gta5/paths.rpf, using OpenIV. They are new files (and don't replace anything). No further installation is required.*
*Ynd files created with CodeWalker*
First Uploaded: Luns 3 de Xullo de 2017
Last Updated: Domingo 9 de Xullo de 2017
Last Downloaded: 12 horas
72 Comments
More mods by TyFinEsse, dexyfex & GTA5MODS CMTY:
Continuing from dexyfex's mod/file all credits & thanks to him, I will be continuing and also doing vice city.
https://www.gta5-mods.com/maps/test-traffic-paths-for-hyrule-and-liberty-city
and it is for:
https://www.gta5-mods.com/maps/liberty-city
7/3/17- RIGHT NOW THE FOCUS IS LIBERTY CITY
LC: 35% (Streets) done of current mod model
VC: 5% done of current mod model
ver. 0.0 - Added 1-2 Blocks (first try/test), works fine
ver. 0.1 - Progress with pictures (highways haven't been touched only streets
ver. 0.2 - Progress & Cleanup with picture (2nd screenshot, added and cleaned up, noticed there were double nodes in a single spot)
ver. 0.2.1 - Progress & HotFix Working 100% all the paths I've made are now link and working perfectly , I did a 15 mins police chase around the paths and a 10 min drive no crashes no hiccups lots of traffic, roadblocks, fire dept.
ext.
ver. 0.2.3 - Progress & Fix
ver. 0.2.4 - LC: PROGRESS NOW AT 35% COMPLETED (STREETS)
Soon to do: The rest of LC and VC
nodes907.ynd is for Liberty City
*These files go into mods/update/update.rpf/x64/levels/gta5/paths.rpf, using OpenIV. They are new files (and don't replace anything). No further installation is required.*
*Ynd files created with CodeWalker*
First Uploaded: Luns 3 de Xullo de 2017
Last Updated: Domingo 9 de Xullo de 2017
Last Downloaded: 12 horas
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How in the world does anyone know how to screw with add on maps? Codewalker *never* loads them. I choose DLC and MODS, then I teleport to the location and it's never there. If I keep "MODS" checked in loads perpetually. Doesn't help that great modders are usually the least helpful people. I don't think dexyfex responds to any complaints criticisms or questions.
Sábado 30 de Decembro de 2017 -
Thats not how it works. You have to open the project and import ".ymap" to load the map.
Dexyfex is more active on Discord so ask there instead https://discordapp.com/invite/BxfKHkk
Mércores 3 de Xaneiro de 2018 -
@cyberzone2 "Thats not how it works. You have to open the project and import ".ymap" to load the map."
You really think I never once tried that?
Xoves 4 de Xaneiro de 2018 -
??? You never mentioned about the project. Anyways my one is working no problems
https://i.imgur.com/JhNeoQg.jpg
Either you forgot to defined them in dlclist.xml or there's something wrong with your map.
Xoves 4 de Xaneiro de 2018 -
@cyberzone2 I downloaded a newer version today and I was able to load a DLC map for once. Scale didn't work though... There's always something I guess.
Xoves 4 de Xaneiro de 2018 -
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@Doctorgta If you or anyone else can find the map I can finish it I was somewhere around 65 maybe 70% done on liberty city, Vice is my priority now though.
Venres 13 de Abril de 2018 -
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nevermind I got it :) can I help in any way how about the lights city is kinda dark
Domingo 15 de Xullo de 2018 -
Hey man, Good job. My target for now is LC - Lights, props, scenarios. I'm just startin', I know a man who can tell some hints about population. Waiting for his answer. I'll be in touch.
Mércores 18 de Xullo de 2018 -
@DevinKan hello. I wanna take a part in working out progress with you crew. Can i?
Mércores 18 de Xullo de 2018 -
I have complete LC would like to ask if you have interest in helping to create traffic I could send to you, my friend already added traffic in good part
Mércores 26 de Setembro de 2018 -
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@TyFinesse hey bro this mod i epic, but do you think when you have time you could do it for liberty rewind, its just cuz the full map is there and the only traffic that spawns is in the star junction bit which barley has anything
Martes 12 de Febreiro de 2019
@Doctorgta I've been editing some of the areas that are open without doors, missing walls, etc. then coverting with the ymap editor/converter (menyoo to ymap) city looks more complete. Just wrote another modder for population, liberty city has been stopped simply because i no longer have the map, only vice city