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Haunted's Euphoria Overhaul 3.1

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3.067

I'd like to note:
This mod has not been updated for awhile, especially the newest version. I might return to it, I've been experimenting privately recently with a newer version for personal use. If it develops into something more stable, I may release it. For now, don't expect new versions soon, but also don't assume the project is fully abandoned. See the V4.0/3.2 notes for details. With that said...

Greetings!
Welcome to my first attempt at making a mod. I had experimented with the files seeing if i can make my own and well, here we are. This mod is supposed to be exaggerated, IV styled. Whether you would call it IV styled or not, it definitely fixed the bland vanilla euphoria.

Requirements to install
OpenIV

Installation
1. Open OpenIV
2. Go in edit mode
3. Drag and drop, or open the OIV package using the Package Installer
(Installation instructions are also provided on a notepad within the zip file)

This is for SP and not FiveM.

Mod Recommendations
Realistic Blood FX 1.8 or Gore Realism: Enhanced
More Gore 3.1.4.1
Player Bullet Ragdoll Reactions 1.0.1
IV Style knockdowns
Low Life Crime 1.1c (Not recommended if doing a story playthrough)

Version Logs

V4.0/3.2 (Test build, currently private)
- Depending on behavior and changes difference compared to 3.1, version may be different.

Notes
- Build currently based only on Physicstasks.ymt & behaviours.xml.
- Approximately 85 percent accurate to IV style behavior (Based off GTA V's engine limits).
- Uses default weapons.meta, iksolvers, and other files that are typically edited to enhance behaviors and reactions (files outside of the physicstasks.ymt and behaviors.xml is untouched).
- Some behaviors haven't been tested.

Features that are present
- Car grabbing is prominent and very strong (About 90 percent identical to IV).
- Moderate stumbling that feels natural, but attempts to capture IV's style.
- Will topple and stumble over walls like in IV.
- Wound grabbing.
- Leg shots will will cause a fall.

Features that are uncertain
- Falling reactions
- Taser reactions
- Car bumping reactions
- Rolling
I haven't tested if rolling is a thing I need to edit yet, especially with jumping out of cars high speed.

Features that aren't present (in progress of fixing)
- Two handed weapon grip.
In IV, NPCs would always keep both hands locked on two handed weapons when ragdolled, and wouldn't let go.
- Better headshots.
Current headshot reactions are a bit inconsistent and wonky.
- Proper shotgun impulse
Shotgun impulse quite literally lifts them off the ground, but not in a flying type of way. The force of the shotgun is just wayyyyy too much.
- Grabs onto surroundings
Currently do not grab onto surroundings.

Needs to be changed:
- Weapon grip
- Headshot reactions
- Shotgun impulse
- (possibly) Falling reactions
- (possibly) Taser reactions
- (possibly) Car bumping reactions
- (possibly) Rolling reactions

Important note(s)
- It's pretty much impossible to recreate GTA IV's euphoria 1:1. The best I can do is use what is limited within GTA V's engine using valid parameters available.

This is included in the changelog so you have an idea of what's being worked on and what to expect. School will also be holding me back so that's guaranteed to delay the process.

V3.1
- Adjusted many configuration and values
- I'm positive i also fiddled with stumbling
- Stiffness changed when shot (Looked silly when shooting a dead body and for the better)
- Other changes that are also cool

V3.0

- Adjusted different reactions to different guns
- Better stumbling
- Better reactions depending where shot
- Grabs onto surroundings when possible
- No longer has over exaggerated reactions when shot in the head
- Stiffer taser reactions
- Smoother reactions
- Toned down falling and rolling reactions
- Less exaggerated, but more accurate reactions to GTA IV (This means it isn't as exaggerated as before, but more similar to GTA IV while being a bit more realistic)
- Increased grab strength
- Improved stiffness

V2.0.1
- Improved an changed stiffness when shot
- Probably fixed any crashing issues and such
- other stuff I forgot

V2.0.1

- Adjusted pedbounds.xml values & physicstask.ymt location(s)
- Added OIV uninstaller
- Removed manual installation
- Removed Herobrine

V2.0

- Added OIV installers for 1.1 & 2.0
- Added various on-ground reactions (Such as grabbing wounds, rolling around)
- Added "pediksettings" to edit the process of obtaining joint angles from known coordinates of end effector
- Better falling reactions
- Better height reactions
- Better jumping out of car reactions
- Better rolling reactions
- Changed balancing/stumble (Depending on the gun)
- Edited and added various different reactions to guns (Depending on the gun will have different reactions such as less stumbling or instant falling)
- Melees don't instantly knock peds down (Depends whether the ped or you are running)
- Peds will grab wounds more if not holding a 2 handed gun
- Stiffer taser reactions

V1.1

- Added more stumble
- Added a better "alien.xml" file
- Added "pedbounds.xml" and "pedhealth.meta" to have better mass and less weak npcs
- Configured the stiffness by a bit
- Fixed buggy (flying) ragdolls from V1.0

V1.0

- Initial release
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First Uploaded: Martes 23 de Xaneiro de 2024
Last Updated: Venres 14 de Xuño de 2024
Last Downloaded: 10 horas

All Versions

 3.1 (current)

1.402 downloads , 900 KB
Domingo 9 de Xuño de 2024

 3.0

855 downloads , 2 MB
Domingo 25 de Febreiro de 2024

 2.0.1

430 downloads , 2 MB
Sábado 3 de Febreiro de 2024

 2.0

218 downloads , 3 MB
Mércores 31 de Xaneiro de 2024

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