GranTurismo GT-R R34 Livery 1.3.1 [FINAL]
1.995
67
1.995
67
Sorry for my english. I hope it's still useful.
Update 1.3.0/1.3.1 (final):
changes on bouth liveries (removed Polyphony Digital decal on the back plate holder) [1.3.0]
added new plate textures (important to check the install readme first) [1.3.0]
added carcols.ymt and carvariation.meta option to spawn the car with the new plates [1.3.0]
updated carcols.ymt and carvariation.meta in example folders (they're correct written now like the same in the install readme) [1.3.1]
updated main readme and installation readme [1.3.1]
Update 1.2.0 (final):
changes on bouth liveries;
added new rim textures (important to check the install readme first)
added missing install readme for some textures for the vehicle.ytd file
added missed credits for the Volk Racing Rims
Update 1.1.5/1.1.6:
changes on bouth liveries [1.1.6];
new wheel texture (optional) [1.1.6];
new intercooler texture (optional) [1.1.6];
Information picture about the specification of the R34 [1.1.6];
new pictures [1.1.5];
delete the *.ytd file because of to many liveries you can get for the skyline [1.1.5];
a secound livery file called r34_sign_test.png => set all gray colored bodies to transparent to allow free coloring with trainer [1.1.5];
new license plate texture (optional) [1.1.5];
new tire texture (optional) [1.1.5];
GranTurismo/PlayStation painting for:
Nissan Skyline GT-R (BNR34) (car mod by YCA-y97y)
Condition:
allways take a backup before you modify any file "mods" folder in GTA V directory. If not present, create it and copy/paste the "update" folder in to "mods" folder CarMod: Nissan Skyline GT-R (BNR34) (car mod by YCA-y97y)
OpenIV 2.8.x: [REL] OpenIV (including openFormats)
OpenIV direct download: Open IV Download
Installation:
install mod as described in the readme of the Skyline BNR mod. Then add "r34_sign_5.png" (or rename in any r34_sign_*.png)(in "for import [skyline.ytd]" folder)
What's been done:
I created a 98% ported painting of my 1:18 diecast Autoart Model of the Nissan GranTurismo Skyline GT-R R34
The painting is based on the GT-R R34 V-spec II of Gran Turismo 3 for PlayStation 2.
The size of the paintwork is 4096 x 4096 pixel because of details of the smallest decal.
I have more than 70 hours work needed to complete the design as best I could be transfered to the BNR Skyline
and I hope it's good enough for those who want to use this Livery.
In the "for import [vehshare.ytd]" folder you can find seperate textures to replace 2 parts of license plates and to get the
VOLK/RAYS Racing wheels with bridgestone tires.
I create new lights texture and new nismo Intercooler for the skyline (look inside the "pictures" folder for more).
If you like, go to "reworked lights" and/or "nismo Intercooler" folder inside the "for import [skyline.ytd]" folder
and replace the original lights and/or original intercooler texture.
As well you can find a information picture about the R34 and a folder with decals that i use for the Skyline.
They are well created and in *.png files because of transparency (u can use for any other carmod or what ever).
What's inside *rar:
GranTurismo_GTR_Livery_Readme.txt folders with pictures, files & optional textures
Before asking:
My pc graphics are not the best but I can deal with it well:
MY PC Configuration
If someone interested on my "enb" check out the Link to the mods:
VisualV Radiance V Los Angeles Project [SweetFX + ENB]
selfmade preview:
YT GranTurismo Livery (final)
CreditsVOLK RACING TE37 RIMS for GTA 5
3D rims by: Turn10 (Forza Motorsport 4)
Modelling and GTA 5 convert by:MrEverest
Rims retexture and HD tyres «TOYO» by:Alex9581
CAR DESIGN BY POLYPHONY DIGITAL & SONY Computer Entertainment Inc. exclusive for Gran Trismo 4
ported to Grand Theft Auto 5 for NISSAN Skyline GT-R (BNR34) carmod by YCA-y97y
liveries and seperate textures by SpeedySC1978 DO NOT EDIT OR REUPLOAD WITHOUT PERMISSIONS
Update 1.3.0/1.3.1 (final):
changes on bouth liveries (removed Polyphony Digital decal on the back plate holder) [1.3.0]
added new plate textures (important to check the install readme first) [1.3.0]
added carcols.ymt and carvariation.meta option to spawn the car with the new plates [1.3.0]
updated carcols.ymt and carvariation.meta in example folders (they're correct written now like the same in the install readme) [1.3.1]
updated main readme and installation readme [1.3.1]
Update 1.2.0 (final):
changes on bouth liveries;
added new rim textures (important to check the install readme first)
added missing install readme for some textures for the vehicle.ytd file
added missed credits for the Volk Racing Rims
Update 1.1.5/1.1.6:
changes on bouth liveries [1.1.6];
new wheel texture (optional) [1.1.6];
new intercooler texture (optional) [1.1.6];
Information picture about the specification of the R34 [1.1.6];
new pictures [1.1.5];
delete the *.ytd file because of to many liveries you can get for the skyline [1.1.5];
a secound livery file called r34_sign_test.png => set all gray colored bodies to transparent to allow free coloring with trainer [1.1.5];
new license plate texture (optional) [1.1.5];
new tire texture (optional) [1.1.5];
GranTurismo/PlayStation painting for:
Nissan Skyline GT-R (BNR34) (car mod by YCA-y97y)
Condition:
Installation:
install mod as described in the readme of the Skyline BNR mod. Then add "r34_sign_5.png" (or rename in any r34_sign_*.png)(in "for import [skyline.ytd]" folder)
What's been done:
I created a 98% ported painting of my 1:18 diecast Autoart Model of the Nissan GranTurismo Skyline GT-R R34
The painting is based on the GT-R R34 V-spec II of Gran Turismo 3 for PlayStation 2.
The size of the paintwork is 4096 x 4096 pixel because of details of the smallest decal.
I have more than 70 hours work needed to complete the design as best I could be transfered to the BNR Skyline
and I hope it's good enough for those who want to use this Livery.
In the "for import [vehshare.ytd]" folder you can find seperate textures to replace 2 parts of license plates and to get the
VOLK/RAYS Racing wheels with bridgestone tires.
I create new lights texture and new nismo Intercooler for the skyline (look inside the "pictures" folder for more).
If you like, go to "reworked lights" and/or "nismo Intercooler" folder inside the "for import [skyline.ytd]" folder
and replace the original lights and/or original intercooler texture.
As well you can find a information picture about the R34 and a folder with decals that i use for the Skyline.
They are well created and in *.png files because of transparency (u can use for any other carmod or what ever).
What's inside *rar:
Before asking:
My pc graphics are not the best but I can deal with it well:
If someone interested on my "enb" check out the Link to the mods:
selfmade preview:
Credits
3D rims by: Turn10 (Forza Motorsport 4)
Modelling and GTA 5 convert by:
Rims retexture and HD tyres «TOYO» by:
CAR DESIGN BY POLYPHONY DIGITAL & SONY Computer Entertainment Inc. exclusive for Gran Trismo 4
ported to Grand Theft Auto 5 for NISSAN Skyline GT-R (BNR34) carmod by YCA-y97y
liveries and seperate textures by SpeedySC1978 DO NOT EDIT OR REUPLOAD WITHOUT PERMISSIONS
First Uploaded: Sábado 24 de Outubro de 2015
Last Updated: Domingo 21 de Agosto de 2016
Last Downloaded: 6 días
35 Comments
More mods by SpeedySC1978:
Sorry for my english. I hope it's still useful.
Update 1.3.0/1.3.1 (final):
changes on bouth liveries (removed Polyphony Digital decal on the back plate holder) [1.3.0]
added new plate textures (important to check the install readme first) [1.3.0]
added carcols.ymt and carvariation.meta option to spawn the car with the new plates [1.3.0]
updated carcols.ymt and carvariation.meta in example folders (they're correct written now like the same in the install readme) [1.3.1]
updated main readme and installation readme [1.3.1]
Update 1.2.0 (final):
changes on bouth liveries;
added new rim textures (important to check the install readme first)
added missing install readme for some textures for the vehicle.ytd file
added missed credits for the Volk Racing Rims
Update 1.1.5/1.1.6:
changes on bouth liveries [1.1.6];
new wheel texture (optional) [1.1.6];
new intercooler texture (optional) [1.1.6];
Information picture about the specification of the R34 [1.1.6];
new pictures [1.1.5];
delete the *.ytd file because of to many liveries you can get for the skyline [1.1.5];
a secound livery file called r34_sign_test.png => set all gray colored bodies to transparent to allow free coloring with trainer [1.1.5];
new license plate texture (optional) [1.1.5];
new tire texture (optional) [1.1.5];
GranTurismo/PlayStation painting for:
Nissan Skyline GT-R (BNR34) (car mod by YCA-y97y)
Condition:
allways take a backup before you modify any file "mods" folder in GTA V directory. If not present, create it and copy/paste the "update" folder in to "mods" folder CarMod: Nissan Skyline GT-R (BNR34) (car mod by YCA-y97y)
OpenIV 2.8.x: [REL] OpenIV (including openFormats)
OpenIV direct download: Open IV Download
Installation:
install mod as described in the readme of the Skyline BNR mod. Then add "r34_sign_5.png" (or rename in any r34_sign_*.png)(in "for import [skyline.ytd]" folder)
What's been done:
I created a 98% ported painting of my 1:18 diecast Autoart Model of the Nissan GranTurismo Skyline GT-R R34
The painting is based on the GT-R R34 V-spec II of Gran Turismo 3 for PlayStation 2.
The size of the paintwork is 4096 x 4096 pixel because of details of the smallest decal.
I have more than 70 hours work needed to complete the design as best I could be transfered to the BNR Skyline
and I hope it's good enough for those who want to use this Livery.
In the "for import [vehshare.ytd]" folder you can find seperate textures to replace 2 parts of license plates and to get the
VOLK/RAYS Racing wheels with bridgestone tires.
I create new lights texture and new nismo Intercooler for the skyline (look inside the "pictures" folder for more).
If you like, go to "reworked lights" and/or "nismo Intercooler" folder inside the "for import [skyline.ytd]" folder
and replace the original lights and/or original intercooler texture.
As well you can find a information picture about the R34 and a folder with decals that i use for the Skyline.
They are well created and in *.png files because of transparency (u can use for any other carmod or what ever).
What's inside *rar:
GranTurismo_GTR_Livery_Readme.txt folders with pictures, files & optional textures
Before asking:
My pc graphics are not the best but I can deal with it well:
MY PC Configuration
If someone interested on my "enb" check out the Link to the mods:
VisualV Radiance V Los Angeles Project [SweetFX + ENB]
selfmade preview:
YT GranTurismo Livery (final)
CreditsVOLK RACING TE37 RIMS for GTA 5
3D rims by: Turn10 (Forza Motorsport 4)
Modelling and GTA 5 convert by:MrEverest
Rims retexture and HD tyres «TOYO» by:Alex9581
CAR DESIGN BY POLYPHONY DIGITAL & SONY Computer Entertainment Inc. exclusive for Gran Trismo 4
ported to Grand Theft Auto 5 for NISSAN Skyline GT-R (BNR34) carmod by YCA-y97y
liveries and seperate textures by SpeedySC1978 DO NOT EDIT OR REUPLOAD WITHOUT PERMISSIONS
Update 1.3.0/1.3.1 (final):
changes on bouth liveries (removed Polyphony Digital decal on the back plate holder) [1.3.0]
added new plate textures (important to check the install readme first) [1.3.0]
added carcols.ymt and carvariation.meta option to spawn the car with the new plates [1.3.0]
updated carcols.ymt and carvariation.meta in example folders (they're correct written now like the same in the install readme) [1.3.1]
updated main readme and installation readme [1.3.1]
Update 1.2.0 (final):
changes on bouth liveries;
added new rim textures (important to check the install readme first)
added missing install readme for some textures for the vehicle.ytd file
added missed credits for the Volk Racing Rims
Update 1.1.5/1.1.6:
changes on bouth liveries [1.1.6];
new wheel texture (optional) [1.1.6];
new intercooler texture (optional) [1.1.6];
Information picture about the specification of the R34 [1.1.6];
new pictures [1.1.5];
delete the *.ytd file because of to many liveries you can get for the skyline [1.1.5];
a secound livery file called r34_sign_test.png => set all gray colored bodies to transparent to allow free coloring with trainer [1.1.5];
new license plate texture (optional) [1.1.5];
new tire texture (optional) [1.1.5];
GranTurismo/PlayStation painting for:
Nissan Skyline GT-R (BNR34) (car mod by YCA-y97y)
Condition:
Installation:
install mod as described in the readme of the Skyline BNR mod. Then add "r34_sign_5.png" (or rename in any r34_sign_*.png)(in "for import [skyline.ytd]" folder)
What's been done:
I created a 98% ported painting of my 1:18 diecast Autoart Model of the Nissan GranTurismo Skyline GT-R R34
The painting is based on the GT-R R34 V-spec II of Gran Turismo 3 for PlayStation 2.
The size of the paintwork is 4096 x 4096 pixel because of details of the smallest decal.
I have more than 70 hours work needed to complete the design as best I could be transfered to the BNR Skyline
and I hope it's good enough for those who want to use this Livery.
In the "for import [vehshare.ytd]" folder you can find seperate textures to replace 2 parts of license plates and to get the
VOLK/RAYS Racing wheels with bridgestone tires.
I create new lights texture and new nismo Intercooler for the skyline (look inside the "pictures" folder for more).
If you like, go to "reworked lights" and/or "nismo Intercooler" folder inside the "for import [skyline.ytd]" folder
and replace the original lights and/or original intercooler texture.
As well you can find a information picture about the R34 and a folder with decals that i use for the Skyline.
They are well created and in *.png files because of transparency (u can use for any other carmod or what ever).
What's inside *rar:
Before asking:
My pc graphics are not the best but I can deal with it well:
If someone interested on my "enb" check out the Link to the mods:
selfmade preview:
Credits
3D rims by: Turn10 (Forza Motorsport 4)
Modelling and GTA 5 convert by:
Rims retexture and HD tyres «TOYO» by:
CAR DESIGN BY POLYPHONY DIGITAL & SONY Computer Entertainment Inc. exclusive for Gran Trismo 4
ported to Grand Theft Auto 5 for NISSAN Skyline GT-R (BNR34) carmod by YCA-y97y
liveries and seperate textures by SpeedySC1978 DO NOT EDIT OR REUPLOAD WITHOUT PERMISSIONS
First Uploaded: Sábado 24 de Outubro de 2015
Last Updated: Domingo 21 de Agosto de 2016
Last Downloaded: 6 días
hello if i i replecgad car penumbra, how to get this livery?
Beautiful, man!
@SpeedySC1978 nice work bro ! i still confuse how to install the wheel texture, where the directory of vehshare.ytd ?
@xpspirit sorry about the missing install readme. I'll add this in the next update
so here the copy of the readme for the textures that you have to put/replace in "vehshare.ytd":
there are some reworked textures for my GTA 5 in the folder "for import [vehshare.ytd]"
1. path of installation: Grand Theft Auto V\mods\x64e.rpf\levels\gta5\vehicles.rpf\
=> search for "vehshare.ytd"
=> then edit "vehshare.ytd"
=> click "import"
=> if you want, replace any or all files from the folders
redo this in
2. path of installation: Grand Theft Auto V\mods\x64w.rpf\dlcpacks\mpbeach\dlc.rpf\x64\levels\gta5\vehicles\mpbeachvehicles.rpf\
!! Important !!
!! If you replace the "standard California license plate" textures, the effect will be done for all standard vehicles in game!!
!! If you replace the "VOLK Racing wheels" textures, the effect will be done for all standard vehicles in game!!
!! If you replace the "Bridgestone tires" textures, you have to replace all 4 textures and will be done for all standard vehicles in game !!
greetings SpeedySC1978
very very nice i loved gran turismo when i was younger
@SpeedySC1978 I recognize the te37_COLOR.png texture I edited manually. You took it from my mod. https://www.gta5-mods.com/vehicles/volk-racing-te37-rims Is it so difficult to mention that in the description? I don't care so much, but anyway.
@Alex9581 oh man, sorry about that fault :(. It's my one that i do wrong. I'll do a update for the description and for the installation. I knew that i missed something but i didn't remember. Hopefully you accept my apology.
@SpeedySC1978 thx
@SpeedySC1978 Btw maybe you'll need it. https://yadi.sk/i/xmBvd5Liq4iyT
Would be better to remake it into the original .dds, but I made it from what I had at that moment.
@Alex9581 wow, thank you :). This is a great remake of the first one of the rim *thums up*
btw i'm waiting for the administration to reup the download because i have updated the installation with named credits inside the Volk folder aswell
Geiles Teil! Danke für deine Arbeit.
Hast du auch einen BF3 Account? Speedymaus
@witzkracker Danke für Dein feetback. Wenn Du dazu noch eine *-Bewertung abgibst,freut es mich nochmehr. Spiele wie BF3 oder CS sind nicht mein Fall,sorry.
@vithepunisher glad to read that you like my work, thank you.
OMG!!! I knew this version since I was 8 or 10! But I didn't got a chance to own one in 1:18 or GT5, but now it comes to GTA5!
Do not use my included carcols.ymt or carvariations.meta because they are only for example where do you have to edit your files. If you do so you didn't get a game crash but you'll not get the plate options
Wow awesome work !!
@furin620 @WZNGT
Thank you very mutch :)
@SpeedySC1978 how to install Livery ?
@FlashTune95
quote:
Installation:
install mod as described in the readme of the Skyline BNR mod. Then add "r34_sign_5.png" (or rename in any r34_sign_*.png)(in "for import [skyline.ytd]" folder)
quote end
can you add lights in the roof??
Umm... I downloaded BNR34 Mod and I imported r34_sign_5.png file into skyline.ytd file using OPEN IV(GTA V\x64\dlcpacks\skyline\dlc.rpf\x64\vehicles.rpf\skyline.ytd)
then, How can I make this looks? Los Santos Customs? or it changes the appearance of the basic BNR34?
sorry for bad english. i hope you understand my question.