Clearer Nights v2
74
4
74
4
Clearer Nights by JAM102970
I never really liked how dark "vanilla" skies looked like at night so I created a little script to make the nights a bit clearer, from 8:00 pm (20:00) to 5:00 am (5:00). I didn't wanna go too bright on the night skies because it still has to look like it is night time NOT as if it were overcast or dawn-looking so with the script the nights between 8 pm and 5 am will look clearer but not overwhelmingly (see pic and demo videos). This is similar to the "Brighter Night for VisualV" mod but, mine is totally different, mine is a simpler cs script not a dll, it doesn't messes with or modifies any "time_cycle" files within the game's archives plus it works with any graphics mod (VisualV, QuantV, NVE etc..)
MAIN REQUIREMENTS:
Script Hook V
ScriptHookVDotNet (latest nightly version)
INSTALLATION:
Just move "ClearerNights.3.cs" to 'scripts' folder.
CHANGELOG:
v2.0
- Fixed an issue where depending on where you are in the map the sky looked sort of post apocalyptic, with a dirty orangey "nuclear holocaust" tint to it so I toned it down to a more realistic light blueish tint with light orangey touches in the background.
- Fixed another issue where after midnight the city lights and all building lights in general wouldn't turn on, I assume is because the game thinks is still late afternoon and not night time and therefor doesn't turn the lights on, so it looked like a power outage.
- Also fixed ambient light transition between early morning hours in which, for example, the time would be like 3:59 and the sky has a light blueish tinge to it and all of the sudden turns really bright abruptly once it turned to 4:00 am. Adjusted the light to be a bit smoother when it switches from one hour to the other istead of an abrupt flashy transition.
v1.0
- Initial upload
Bugs:
- None that I've noticed while testing it.
Statement:
I may upload a brighter version in the near future if requested.
I never really liked how dark "vanilla" skies looked like at night so I created a little script to make the nights a bit clearer, from 8:00 pm (20:00) to 5:00 am (5:00). I didn't wanna go too bright on the night skies because it still has to look like it is night time NOT as if it were overcast or dawn-looking so with the script the nights between 8 pm and 5 am will look clearer but not overwhelmingly (see pic and demo videos). This is similar to the "Brighter Night for VisualV" mod but, mine is totally different, mine is a simpler cs script not a dll, it doesn't messes with or modifies any "time_cycle" files within the game's archives plus it works with any graphics mod (VisualV, QuantV, NVE etc..)
MAIN REQUIREMENTS:
Script Hook V
ScriptHookVDotNet (latest nightly version)
INSTALLATION:
Just move "ClearerNights.3.cs" to 'scripts' folder.
CHANGELOG:
v2.0
- Fixed an issue where depending on where you are in the map the sky looked sort of post apocalyptic, with a dirty orangey "nuclear holocaust" tint to it so I toned it down to a more realistic light blueish tint with light orangey touches in the background.
- Fixed another issue where after midnight the city lights and all building lights in general wouldn't turn on, I assume is because the game thinks is still late afternoon and not night time and therefor doesn't turn the lights on, so it looked like a power outage.
- Also fixed ambient light transition between early morning hours in which, for example, the time would be like 3:59 and the sky has a light blueish tinge to it and all of the sudden turns really bright abruptly once it turned to 4:00 am. Adjusted the light to be a bit smoother when it switches from one hour to the other istead of an abrupt flashy transition.
v1.0
- Initial upload
Bugs:
- None that I've noticed while testing it.
Statement:
I may upload a brighter version in the near future if requested.
First Uploaded: 2 días
Last Updated: 23 horas
Last Downloaded: 22 minuto
4 Comments
More mods by JAM102970:
Clearer Nights by JAM102970
I never really liked how dark "vanilla" skies looked like at night so I created a little script to make the nights a bit clearer, from 8:00 pm (20:00) to 5:00 am (5:00). I didn't wanna go too bright on the night skies because it still has to look like it is night time NOT as if it were overcast or dawn-looking so with the script the nights between 8 pm and 5 am will look clearer but not overwhelmingly (see pic and demo videos). This is similar to the "Brighter Night for VisualV" mod but, mine is totally different, mine is a simpler cs script not a dll, it doesn't messes with or modifies any "time_cycle" files within the game's archives plus it works with any graphics mod (VisualV, QuantV, NVE etc..)
MAIN REQUIREMENTS:
Script Hook V
ScriptHookVDotNet (latest nightly version)
INSTALLATION:
Just move "ClearerNights.3.cs" to 'scripts' folder.
CHANGELOG:
v2.0
- Fixed an issue where depending on where you are in the map the sky looked sort of post apocalyptic, with a dirty orangey "nuclear holocaust" tint to it so I toned it down to a more realistic light blueish tint with light orangey touches in the background.
- Fixed another issue where after midnight the city lights and all building lights in general wouldn't turn on, I assume is because the game thinks is still late afternoon and not night time and therefor doesn't turn the lights on, so it looked like a power outage.
- Also fixed ambient light transition between early morning hours in which, for example, the time would be like 3:59 and the sky has a light blueish tinge to it and all of the sudden turns really bright abruptly once it turned to 4:00 am. Adjusted the light to be a bit smoother when it switches from one hour to the other istead of an abrupt flashy transition.
v1.0
- Initial upload
Bugs:
- None that I've noticed while testing it.
Statement:
I may upload a brighter version in the near future if requested.
I never really liked how dark "vanilla" skies looked like at night so I created a little script to make the nights a bit clearer, from 8:00 pm (20:00) to 5:00 am (5:00). I didn't wanna go too bright on the night skies because it still has to look like it is night time NOT as if it were overcast or dawn-looking so with the script the nights between 8 pm and 5 am will look clearer but not overwhelmingly (see pic and demo videos). This is similar to the "Brighter Night for VisualV" mod but, mine is totally different, mine is a simpler cs script not a dll, it doesn't messes with or modifies any "time_cycle" files within the game's archives plus it works with any graphics mod (VisualV, QuantV, NVE etc..)
MAIN REQUIREMENTS:
Script Hook V
ScriptHookVDotNet (latest nightly version)
INSTALLATION:
Just move "ClearerNights.3.cs" to 'scripts' folder.
CHANGELOG:
v2.0
- Fixed an issue where depending on where you are in the map the sky looked sort of post apocalyptic, with a dirty orangey "nuclear holocaust" tint to it so I toned it down to a more realistic light blueish tint with light orangey touches in the background.
- Fixed another issue where after midnight the city lights and all building lights in general wouldn't turn on, I assume is because the game thinks is still late afternoon and not night time and therefor doesn't turn the lights on, so it looked like a power outage.
- Also fixed ambient light transition between early morning hours in which, for example, the time would be like 3:59 and the sky has a light blueish tinge to it and all of the sudden turns really bright abruptly once it turned to 4:00 am. Adjusted the light to be a bit smoother when it switches from one hour to the other istead of an abrupt flashy transition.
v1.0
- Initial upload
Bugs:
- None that I've noticed while testing it.
Statement:
I may upload a brighter version in the near future if requested.
First Uploaded: 2 días
Last Updated: 23 horas
Last Downloaded: 22 minuto

Hi. Please make no fog. Thank you
@AliG_15 If you're getting fog that's not in my script, my script doesn't trigger fog it only brightens the night skies a little bit from 8 pm to 5 am. GTA V has random weather system, that has to do with the "time cycle" and that's what's causing fog in your game at night. Sometimes it makes foggy nights and sometimes nights are clear. Technically I could make a script that turns off the fog but, I wouldn't include it in this script, I would probably upload it as a different mod.
Are you planning to make a mod that disables fog?
why does your franklin look like he's missing a chunk of his head.