Community Races 1.6
3.127
75
3.127
75
This is an update to Community Races by @Guadmaz, uploaded with author's permission.
Changelog:
Version 1.6
Version 1.5
Version 1.4
Source code: https://github.com/oldnapalm/CommunityRaces
Original mod: https://www.gta5-mods.com/scripts/community-races
Requirements:
Changelog:
Version 1.6
- Added radio station option in race menu
- Added option to disable races blips in INI file
- Updated Newtonsoft.Json
Version 1.5
- Added Cayo Perico loader
- Added teleport to marker key (F8)
- Added opacity option for ghost (1 - 5)
- Added collision option for ghost
- Added secondary vehicle color option
- Added props texture variation
- Added money reward
- Remember race settings
Version 1.4
- Added ghost option (best time)
- Added time trial option (no opponents)
- Added races names in blips
- Changed method for removing traffic (don't remove network players)
- Changed rivals driving style
- Updated to work with new versions of NativeUI and ScriptHookVDotNet
Source code: https://github.com/oldnapalm/CommunityRaces
Original mod: https://www.gta5-mods.com/scripts/community-races
Requirements:
- NativeUI (included)
- Newtonsoft.Json (included)
- ScriptHookV: http://www.dev-c.com/gtav/scripthookv/
- ScriptHookVDotNet: https://github.com/crosire/scripthookvdotnet
First Uploaded: Xoves 5 de Agosto de 2021
Last Updated: Xoves 30 de Decembro de 2021
Last Downloaded: 2 días
94 Comments
More mods by oldnapalm, Guadmaz:
This is an update to Community Races by @Guadmaz, uploaded with author's permission.
Changelog:
Version 1.6
Version 1.5
Version 1.4
Source code: https://github.com/oldnapalm/CommunityRaces
Original mod: https://www.gta5-mods.com/scripts/community-races
Requirements:
Changelog:
Version 1.6
- Added radio station option in race menu
- Added option to disable races blips in INI file
- Updated Newtonsoft.Json
Version 1.5
- Added Cayo Perico loader
- Added teleport to marker key (F8)
- Added opacity option for ghost (1 - 5)
- Added collision option for ghost
- Added secondary vehicle color option
- Added props texture variation
- Added money reward
- Remember race settings
Version 1.4
- Added ghost option (best time)
- Added time trial option (no opponents)
- Added races names in blips
- Changed method for removing traffic (don't remove network players)
- Changed rivals driving style
- Updated to work with new versions of NativeUI and ScriptHookVDotNet
Source code: https://github.com/oldnapalm/CommunityRaces
Original mod: https://www.gta5-mods.com/scripts/community-races
Requirements:
- NativeUI (included)
- Newtonsoft.Json (included)
- ScriptHookV: http://www.dev-c.com/gtav/scripthookv/
- ScriptHookVDotNet: https://github.com/crosire/scripthookvdotnet
First Uploaded: Xoves 5 de Agosto de 2021
Last Updated: Xoves 30 de Decembro de 2021
Last Downloaded: 2 días
@deadmza please post the entire error message.
Looks like you have a malformed XML (maybe a race with an invalid vehicle) or you are using old ScriptHookVDotnet version.
1.6 😎🍷
Adminnn can you add cars (addons) to the track? please!!!!! thank you
@lover4u the cars for each race must be set in the XML file under <AvailableVehicles>
e.g. https://github.com/oldnapalm/CommunityRaces/blob/main/Races/lake.xml#L359
@oldnapalm I understand what you mean, but when replacing vehicles (addons), when entering the game, the track does not show up on the map. The tracks that don't replace the car are still displayed normally, I don't know if it's because (edit map) prevented it, I hope you can reply
@lover4u I see... the problem is that Community Races relies on ScriptHookVDotNet, so if the vehicle is not listed in https://github.com/crosire/scripthookvdotnet/blob/main/source/scripting_v2/GTA.Native/VehicleHash.cs the race will fail to load. I think there's no easy fix for this, it would require a new implementation to load vehicles independently of SHVDN.
@oldnapalm yeahhh i'm so sad
Had completely forgotten about this cool mod, good that you updated it again. Build a race track later.
@oldnapalm Good Work. Can yo Add costom Checkpoint System in mod like Gta online and race end screen
Hey man, When you create a race track with map editor, the AI drivers/Racer Dont know how to drive, they just fell down, Can you fix that
@Mk321 AI drivers only work in roads covered by the routing mesh (where you can add a destination on the map and a GPS route will be calculated), I can't change that. For race tracks you should use https://www.gta5-mods.com/scripts/autosport-racing-system
Thank you for continuing and maintaining this mod, also the support on GitHub.
This will be better if you can choose your own car to drive and race against instead all of the same cars
@oldnapalm Really good job on updating the mod, but if it had a few more features ot would be complete. 1. Change winning reward (50k is a lot)
2. Better then 1 - an option to bet on the race, or race for free, for fun. 3. If you could race with your current car (but not a big deal if we can add it in the xml, but it's without livery)
Overall the AI drive really bad, there's no race feeling, and that's with 'Faster AI Drivers' mod.
Also, if my car explode and I die, the race continues.
F to cancel race, but what if I fall of my bike? Can't get back on my bike *facepalm*
@Itzhak880 thanks for the suggestions, I will take a look for the next update.
Regarding using your own car, it doesn't make much sense to me, the cars are determined in the race xml (AvailableVehicles).
There's an updated version in the GitHub repo which adds a respawn option in the F menu (https://github.com/oldnapalm/CommunityRaces/issues/5) but the F key should also work to remount the bike if you are close enough.
About AI drivers there's not much I can do, the mod just uses the game native function which navigates through the routing mesh. For more competitive racing you should use a mod with more complex AI, like Autosport Racing System (linked a few comments above). I can also suggest the race resource for the RageCoop multiplayer mod, it uses the races from Community Races and lets you race against other players https://www.gta5-mods.com/scripts/gtacoop-r-race-resource
@oldnapalm There's a next update?? lol I'm excited now. So please do make this mod the #1 in the racing category! It already great that you can hide the race blips, that's very important. Here's some features I'd really love to see:
1. Option to bet on the race, and to race for free, for fun. (side note: why when I finish the race 2nd place or greater I still get rewarded? (30,000) I really didn't expect that, and what's with the completion rate at the end of the race? I should either win or lose, that's it)
Fixes:
1. I find opponents sometimes without a car in the middle of the race, they get out or lose the car for some reason.
2. happened a couple of times, that an opponent finishes the race 1st, and when I come after him, somewhere near the end of the race the script puts *me* on 1st, and if I back up away from the finish line, I come back to 2nd place.
That's what comes to my mind at the moment.
You can take some inspiration from the legendery mod: https://www.gta5-mods.com/scripts/street-races
Oh here;s something I forgot. An option to move the lines that show current position and time, since it's overlaping with LeFix speedometer and probably others too.
@oldnapalm Hey for the next update can you fix the races names replacing some other graphics and appearing in the middle of the screen? (it replaces big messages in better chases+ for example) The text also appears when opening NativeUI / LemonUI
I agree with some of the people here, please add an option to set the reward for completing a race. Or at least lower the 50k to 5k or something. Otherwise excellent mod.