25.420
330
25.420
330
Remember the old days of hijacking heavily protected Ammu-Nation trucks on the highways?
Well, too bad because word of warning: This 'be an old script rescued from never reaching the public, abandoned mid 2018. Was too fun, has too much potential. I have updated just enough content so it works today and you people get to experience it, at least.
_____________________________
Intro
San Andreas is crammed full of people wanting to move their product from one place to another. From teams of Mercenaries heading back to their basements with the spoils of a deal and Lost motorcades securing their daily shipment of armament to Stab City, to bigger players such as MerryWeather or the LSPD furthering their own goals, money and other valuables are finding their way on the roads of the state.
As its usual in this line of work, there are other parties involved, whose interest lie in stopping some of these shipments on their tracks, steal their product, killing those involved or just sabotaging the entire thing.
That’s where you come in.
- Description -
This is an evolution of this.
This script allows you to take on (28+) missions about chasing down enemies, stealing their cargo and returning it somewhere else, basically. The magic of it lies in the variety of mission set-ups, the dynamic AI behavior, and the challenges system, which encourages replayability and more tactical thinking.
Each mission has a set of seven challenges, persistent between playthroughs.
The Challenges
- First Person: Complete the mission while in First Person mode.
- Solo: Don't use bodyguards.
- No Deaths: Don't die.
- No Police: Don't get a Wanted Level in the entire mission.
- Done Under 5 Minutes: Finish the mission under 5 minutes of attacking the target.
- Hardcore: Complete the Mission with Hardcore Mode enabled in the Convoys.ini file. Hardcore Mode disables all blips so you have to be more attentive, but the mission should still inform you enough for it to be fair.
- Criminal Mastermind: Complete the Mission in Hardcore Mode without dying once.
Q: What do I get from completing all seven?
The sense of pride and accomplishment, no less.
Ideally you'd get a special reward, or vehicle, but time and motivation constraints. Still, alone, the challenges still pose a great excuse for you to test your skills with a wide range of twists to the formula (while adding replayability), as each Challenge relies in different skillsets. Do have a try at them, my favourite is Solo/NoDeaths.
_________________________
You can also create missions yourself as the missions are XML files. No documentation though, no time. Sorry.
However, its really easy to figure out if you open any of 'em. Do try!
How to Play
The script should tell you ingame. From time to time, a Job Opportunity will appear, and you'll be instructed to check your phone. If you do, you're briefed on the Job's general info. If you accept, you'll start that mission and be instructed further.
If you complete the mission you get whatever reward the mission said. Money, weapons, etc. You'll be also told how many Elite Challenges you achieved, including Criminal Mastermind.
You can force Job opportunities by looking at your phone while standing still for a while. The 'quickconvoy' cheat (~ or º key) also forces them.
INSTALLATION
Drop the .zip contents into /scripts/ as they come.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
MISSION REQUIREMENTS - Some missions use these models
- Bolingbroke Penitentiary Vehicles
- The Security Pack
- More Stockade's Liveries
- Chuff Security Brickade
Well, too bad because word of warning: This 'be an old script rescued from never reaching the public, abandoned mid 2018. Was too fun, has too much potential. I have updated just enough content so it works today and you people get to experience it, at least.
_____________________________
Intro
San Andreas is crammed full of people wanting to move their product from one place to another. From teams of Mercenaries heading back to their basements with the spoils of a deal and Lost motorcades securing their daily shipment of armament to Stab City, to bigger players such as MerryWeather or the LSPD furthering their own goals, money and other valuables are finding their way on the roads of the state.
As its usual in this line of work, there are other parties involved, whose interest lie in stopping some of these shipments on their tracks, steal their product, killing those involved or just sabotaging the entire thing.
That’s where you come in.
- Description -
This is an evolution of this.
This script allows you to take on (28+) missions about chasing down enemies, stealing their cargo and returning it somewhere else, basically. The magic of it lies in the variety of mission set-ups, the dynamic AI behavior, and the challenges system, which encourages replayability and more tactical thinking.
Each mission has a set of seven challenges, persistent between playthroughs.
The Challenges
- First Person: Complete the mission while in First Person mode.
- Solo: Don't use bodyguards.
- No Deaths: Don't die.
- No Police: Don't get a Wanted Level in the entire mission.
- Done Under 5 Minutes: Finish the mission under 5 minutes of attacking the target.
- Hardcore: Complete the Mission with Hardcore Mode enabled in the Convoys.ini file. Hardcore Mode disables all blips so you have to be more attentive, but the mission should still inform you enough for it to be fair.
- Criminal Mastermind: Complete the Mission in Hardcore Mode without dying once.
Q: What do I get from completing all seven?
The sense of pride and accomplishment, no less.
Ideally you'd get a special reward, or vehicle, but time and motivation constraints. Still, alone, the challenges still pose a great excuse for you to test your skills with a wide range of twists to the formula (while adding replayability), as each Challenge relies in different skillsets. Do have a try at them, my favourite is Solo/NoDeaths.
_________________________
You can also create missions yourself as the missions are XML files. No documentation though, no time. Sorry.
However, its really easy to figure out if you open any of 'em. Do try!
How to Play
The script should tell you ingame. From time to time, a Job Opportunity will appear, and you'll be instructed to check your phone. If you do, you're briefed on the Job's general info. If you accept, you'll start that mission and be instructed further.
If you complete the mission you get whatever reward the mission said. Money, weapons, etc. You'll be also told how many Elite Challenges you achieved, including Criminal Mastermind.
You can force Job opportunities by looking at your phone while standing still for a while. The 'quickconvoy' cheat (~ or º key) also forces them.
INSTALLATION
Drop the .zip contents into /scripts/ as they come.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
MISSION REQUIREMENTS - Some missions use these models
- Bolingbroke Penitentiary Vehicles
- The Security Pack
- More Stockade's Liveries
- Chuff Security Brickade
First Uploaded: Domingo 8 de Setembro de 2019
Last Updated: Domingo 8 de Setembro de 2019
Last Downloaded: 16 minuto
106 Comments
More mods by Eddlm:
Remember the old days of hijacking heavily protected Ammu-Nation trucks on the highways?
Well, too bad because word of warning: This 'be an old script rescued from never reaching the public, abandoned mid 2018. Was too fun, has too much potential. I have updated just enough content so it works today and you people get to experience it, at least.
_____________________________
Intro
San Andreas is crammed full of people wanting to move their product from one place to another. From teams of Mercenaries heading back to their basements with the spoils of a deal and Lost motorcades securing their daily shipment of armament to Stab City, to bigger players such as MerryWeather or the LSPD furthering their own goals, money and other valuables are finding their way on the roads of the state.
As its usual in this line of work, there are other parties involved, whose interest lie in stopping some of these shipments on their tracks, steal their product, killing those involved or just sabotaging the entire thing.
That’s where you come in.
- Description -
This is an evolution of this.
This script allows you to take on (28+) missions about chasing down enemies, stealing their cargo and returning it somewhere else, basically. The magic of it lies in the variety of mission set-ups, the dynamic AI behavior, and the challenges system, which encourages replayability and more tactical thinking.
Each mission has a set of seven challenges, persistent between playthroughs.
The Challenges
- First Person: Complete the mission while in First Person mode.
- Solo: Don't use bodyguards.
- No Deaths: Don't die.
- No Police: Don't get a Wanted Level in the entire mission.
- Done Under 5 Minutes: Finish the mission under 5 minutes of attacking the target.
- Hardcore: Complete the Mission with Hardcore Mode enabled in the Convoys.ini file. Hardcore Mode disables all blips so you have to be more attentive, but the mission should still inform you enough for it to be fair.
- Criminal Mastermind: Complete the Mission in Hardcore Mode without dying once.
Q: What do I get from completing all seven?
The sense of pride and accomplishment, no less.
Ideally you'd get a special reward, or vehicle, but time and motivation constraints. Still, alone, the challenges still pose a great excuse for you to test your skills with a wide range of twists to the formula (while adding replayability), as each Challenge relies in different skillsets. Do have a try at them, my favourite is Solo/NoDeaths.
_________________________
You can also create missions yourself as the missions are XML files. No documentation though, no time. Sorry.
However, its really easy to figure out if you open any of 'em. Do try!
How to Play
The script should tell you ingame. From time to time, a Job Opportunity will appear, and you'll be instructed to check your phone. If you do, you're briefed on the Job's general info. If you accept, you'll start that mission and be instructed further.
If you complete the mission you get whatever reward the mission said. Money, weapons, etc. You'll be also told how many Elite Challenges you achieved, including Criminal Mastermind.
You can force Job opportunities by looking at your phone while standing still for a while. The 'quickconvoy' cheat (~ or º key) also forces them.
INSTALLATION
Drop the .zip contents into /scripts/ as they come.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
MISSION REQUIREMENTS - Some missions use these models
- Bolingbroke Penitentiary Vehicles
- The Security Pack
- More Stockade's Liveries
- Chuff Security Brickade
Well, too bad because word of warning: This 'be an old script rescued from never reaching the public, abandoned mid 2018. Was too fun, has too much potential. I have updated just enough content so it works today and you people get to experience it, at least.
_____________________________
Intro
San Andreas is crammed full of people wanting to move their product from one place to another. From teams of Mercenaries heading back to their basements with the spoils of a deal and Lost motorcades securing their daily shipment of armament to Stab City, to bigger players such as MerryWeather or the LSPD furthering their own goals, money and other valuables are finding their way on the roads of the state.
As its usual in this line of work, there are other parties involved, whose interest lie in stopping some of these shipments on their tracks, steal their product, killing those involved or just sabotaging the entire thing.
That’s where you come in.
- Description -
This is an evolution of this.
This script allows you to take on (28+) missions about chasing down enemies, stealing their cargo and returning it somewhere else, basically. The magic of it lies in the variety of mission set-ups, the dynamic AI behavior, and the challenges system, which encourages replayability and more tactical thinking.
Each mission has a set of seven challenges, persistent between playthroughs.
The Challenges
- First Person: Complete the mission while in First Person mode.
- Solo: Don't use bodyguards.
- No Deaths: Don't die.
- No Police: Don't get a Wanted Level in the entire mission.
- Done Under 5 Minutes: Finish the mission under 5 minutes of attacking the target.
- Hardcore: Complete the Mission with Hardcore Mode enabled in the Convoys.ini file. Hardcore Mode disables all blips so you have to be more attentive, but the mission should still inform you enough for it to be fair.
- Criminal Mastermind: Complete the Mission in Hardcore Mode without dying once.
Q: What do I get from completing all seven?
The sense of pride and accomplishment, no less.
Ideally you'd get a special reward, or vehicle, but time and motivation constraints. Still, alone, the challenges still pose a great excuse for you to test your skills with a wide range of twists to the formula (while adding replayability), as each Challenge relies in different skillsets. Do have a try at them, my favourite is Solo/NoDeaths.
_________________________
You can also create missions yourself as the missions are XML files. No documentation though, no time. Sorry.
However, its really easy to figure out if you open any of 'em. Do try!
How to Play
The script should tell you ingame. From time to time, a Job Opportunity will appear, and you'll be instructed to check your phone. If you do, you're briefed on the Job's general info. If you accept, you'll start that mission and be instructed further.
If you complete the mission you get whatever reward the mission said. Money, weapons, etc. You'll be also told how many Elite Challenges you achieved, including Criminal Mastermind.
You can force Job opportunities by looking at your phone while standing still for a while. The 'quickconvoy' cheat (~ or º key) also forces them.
INSTALLATION
Drop the .zip contents into /scripts/ as they come.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
MISSION REQUIREMENTS - Some missions use these models
- Bolingbroke Penitentiary Vehicles
- The Security Pack
- More Stockade's Liveries
- Chuff Security Brickade
First Uploaded: Domingo 8 de Setembro de 2019
Last Updated: Domingo 8 de Setembro de 2019
Last Downloaded: 16 minuto
Special thanks to people like MyCrystals, MG, MonkeyPolice, FatherMCKenzie, Fenton, AlexanderLB for their contributions to the original back in '18. And, sorry to them for not doing anything with the content until today. That's been dickish.
There's still ideas brought up that have not been made into Missions yet. Hopefully they get to see the light in a future update.
Amazing, wish this amazing mod can be expanded more.
Can't end the mission unfortunately, nothing happens.
need update pls
It works, I love your work. It would me cool if phone won't just closing by himself.
i tried looking at the phone while standing still, typing quickconvoy in the command menu but it just says new job opportunity check your phone for details .im looking at my phone but nothing happens it just sends the same message can any1 help?
Very good mod, but completely breaks the phone.. uninstallled :(
The missions themselves are handled so well that's it's genuinely shocking that the way you get and accept them is so incredibly annoying. Every other mod author makes it so that you just have to call a contact in your phone to enter the same sorts of mod-relevant menus, so I don't know why you couldn't do the same. As it stands this mod makes your phone incredibly cumbersome and tedious to use, to the point that unless you only want to do these sorts of missions exclusively there is no good reason to have this mod installed. Very disappointing.
Eddlem, it is a great mod, adding more to the game adding to it's richness (literally)
i really enjoy this mod, it is great.
There is 1 issue that i keep running into, when receiving phone calls or just looking at emails in game, the phone will close itself, meaning i can't listen to important story dialog.
Could you make story related dialog, via phone, take priority, or even make it so that we have to call Lester and select from convoyy or stockade, which would work very well. it would still be immersive as well as fix the current ongoing issue.
this would bring this mode from a solid 3 star to a 5.
If you get this done, there may well be a donation for you ;)
Please fix the phone issue, this mod has so much potential
Hi Eddim, is it possible to make the mission a phone contact, or let the vans just drive arround guarded. I know you can run while using your phone as a workarround but it is very annoying and the mod is awesome beside of that phonecall.
Guys don't ask for updates, Eddim is not active anymore... You have three options, play with the annoying close phone activate mission, delete the mod or wait for some good soul that gets that Source code and fix this mess. For me as for many of you this is a must mod, really adds some cool Stuff to do in the game.
@SkiLL1991 Such a bloody shame. This mod is awesome, just needs adjusting that annoying thing.
@SkiLL1991 If someone could list all the issues I could take a look at it.
Great Mod when it worked... if you can go over the phone system. Now it's half working, and the phone gets annoying... if only someone could update this!
@Dualising The only Issue is how to start the missions, You gotta open the phone and the Mission prompt will appear, so the p+roblem is that every time you need to open your phone, the mission menu will appear and you will get off your phone, every single time its annoying, a solution would be start the mission via a contact or a hotkey. I hope you have the wisdoom to fix this *-* <3
@SkiLL1991 I'm gonna abuse OpenAI to fix this lmao, you would not believe how good it is at changing things with the simplest requests.
@Dualising god sent you to us all then and i am happy !
@SkiLL1991 I'm really busy, I think it'll be done in a week or 2. I'll keep you updated. OpenAI didn't do a good job lol so now I gotta
this mod could be awesome but the thing about the phone breaks the whole experience, you have to install the mod just to play it for some time and then remove it, otherwise the "activate mission with the phone" interrupts everything you do with it, saving, calling other numbers, take apicture, everything get iterrupted by Lester.
@Dualising Hope you can make it ♥