Longer Days (Customizable) [.NET UPDATED] 3.0.0
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Martes 14 de Xaneiro de 2025
Note
I'm looking for new ideas for projects, if you have on, comment it.
This script was originally made by LCBuffalo . What I have done is ported the visual basics code to csharp, made it compatible with the last Scripthook V.net, compiled it and I might add more features in the future.
Requirements
-Scripthook
-Latest Scripthook V.Net nighly build
How to install:
Open the archive and put the .dll and the.ini file into your scripts folder.
DO NOT PUT THE SRC FOLDER OR ANY FILE INSIDE THIS FOLDER INTO THE SCRIPTS FOLDER, I BEG YOU DO NOT DO THAT PLEASE.
Changelog
-3.0- Ported the code to csharp and latest Scripthook V.net version.
First Uploaded: Domingo 5 de Xaneiro de 2025
Last Updated: Domingo 5 de Xaneiro de 2025
Last Downloaded: 1 día
24 Comments
More mods by JonasTechnik, LCBuffalo:
Note
I'm looking for new ideas for projects, if you have on, comment it.
This script was originally made by LCBuffalo . What I have done is ported the visual basics code to csharp, made it compatible with the last Scripthook V.net, compiled it and I might add more features in the future.
Requirements
-Scripthook
-Latest Scripthook V.Net nighly build
How to install:
Open the archive and put the .dll and the.ini file into your scripts folder.
DO NOT PUT THE SRC FOLDER OR ANY FILE INSIDE THIS FOLDER INTO THE SCRIPTS FOLDER, I BEG YOU DO NOT DO THAT PLEASE.
Changelog
-3.0- Ported the code to csharp and latest Scripthook V.net version.
First Uploaded: Domingo 5 de Xaneiro de 2025
Last Updated: Domingo 5 de Xaneiro de 2025
Last Downloaded: 1 día
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what value do I have to enter to make it realistic? I want 60 minutes to be 60 minutes in the game.
Luns 6 de Xaneiro de 2025 -
and can you update this mod? it was a perfect mod.
https://www.gta5-mods.com/scripts/manual-reloadLuns 6 de Xaneiro de 2025 -
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@mcshithead To make a day last 24hours, the time scale would need to be 0.033333333. For 60 min irl equals 30min in game it would need to be double that so 0.066666666.
Martes 7 de Xaneiro de 2025 -
@mcshithead I can take a look at it, it's written in c++ which is not my normal first choice
Martes 7 de Xaneiro de 2025 -
@JonasTechnik thanks dude. you're giving me jedijosh920 vibe. I hope you'll take his place, because he is not making mods anymore. also thanks for IV style exit. best mod and must have mod.
Martes 7 de Xaneiro de 2025 -
Thanks for fixing it in the newest version. I also support the update of "Realistic Reload", no other script like that unfortunately.
Venres 10 de Xaneiro de 2025 -
@JonasTechnik one guy ready to pay you for realistic reload mod. you can find in comments
Sábado 11 de Xaneiro de 2025 -
@mcshithead you mean for a working Manual Reload like script?
Sábado 11 de Xaneiro de 2025 -
Domingo 12 de Xaneiro de 2025
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@user190z I haven't personally tested that. I would help you, but I have never played LSPDFR so I don't know.
Luns 13 de Xaneiro de 2025 -
@JonasTechnik Thanks, but I tested it. It might conflict a bit due to time conflict in some callout. Hope this info can help for anyone playing with LSPDFR.
Martes 14 de Xaneiro de 2025 -
this mod makes police chasing radio mute/disable when player gets wanted level.
Mércores 15 de Xaneiro de 2025 -
@Frank D Castle Any script that changes the timescale does that from what I've seen
Luns 20 de Xaneiro de 2025 -
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If you're using this mod in parallel with LSPDFR, please note that as of V3.0, the callouts can behave weirdly. Thanks, @user190z, for testing!