138.398
406
138.398
406
Any game version below 1180.1 is not supported.
Recommended: QuickSilver by the OBE Studio Team
Screenshots provided by OkaymanXXI! They are brilliant!
And thank you to SuperKaioken for giving me an example of creating physical bullets.
INFO ℹ
This mod was inspired by the Fox X-Men movies. In this mod, you can travel hundreds of times faster than the speed of sound, and outrun bullets with little to no effort. Out of the box, this comes with 2 attack types: Punch and Shove.
REQUIREMENTS (PLEASE DO THIS BEFORE INSTALLING THE MOD)
PLANNED FEATURES 🏹🎯
HOW TO USE 📖
CONTROLS 🎮
CHANGELOG 📝
1.0.0
1.0.1
1.0.2
1.0.3
1.0.3f1
1.0.4
1.0.5
Recommended: QuickSilver by the OBE Studio Team
Screenshots provided by OkaymanXXI! They are brilliant!
And thank you to SuperKaioken for giving me an example of creating physical bullets.
INFO ℹ
This mod was inspired by the Fox X-Men movies. In this mod, you can travel hundreds of times faster than the speed of sound, and outrun bullets with little to no effort. Out of the box, this comes with 2 attack types: Punch and Shove.
REQUIREMENTS (PLEASE DO THIS BEFORE INSTALLING THE MOD)
- Download and install .NET Framework 4.6.1
- Download and install C++ Redist 2017
- Download and install ScriptHookV
- Download and install ScriptHookVDotNet
PLANNED FEATURES 🏹🎯
- More Attacks
- Screenshot Mode
- Catch and Throw Bullets
- Custom Sounds and Effects
- AI (finished but still kinda WIP and is disabled internally)
HOW TO USE 📖
- Open the script communicator menu.
- Navigate to the "Quick Silver Script" menu.
- Select a profile from this menu.
- Configure settings, and select "Activate Powers..." to activate your powers.
- Use the special ability button to toggle on/off your super speed.
CONTROLS 🎮
- F10: Open Script Communicator Menu.
- E (Context): Manual Wall Run. (Disabled if automatic)
- F (Vehicle Enter): Pickup Peds / Steal Ped Weapon / Steal Ped Food / Pull Ped From Vehicle / Catch RPG Missile & Tank Shells / Throw Currently Held Item.
- CAPS (Special Ability PC): Activate Super Speed.
- X (Parachute Smoke): Toggle Speed Test.
- CTRL (Sneak): Change Attack Type.
- Mouse Scroll Wheel: Increase / Decrease Speed.
- Select/Share (Interaction Menu): Change Attack
- Right/Left On DPad (Phone Left/Right): Increase/Decrease Speed.
Keyboard & Mouse Only:
Keyboard & Mouse/Controller:
Controller Only:
CHANGELOG 📝
1.0.0
- Initial Release
1.0.1
- Fixed issues where game starts in slow motion.
1.0.2
- Fixed camera not repositioning itself
- Added more options to better adjust the mod to your liking.
- Fixed slow motion being stuck on after deactivating powers.
- Removed debug options menu.
- Added controller support.
Thank @Unknown Modder for this update guys, he really did some great work!
1.0.3
- Fixed FPS/"shaking screen" glitch
- Add custom camera handler.
- Updated controls.
- Add camera options.
- Updated profiles
1.0.3f1
- Didn't change anything, just fixed inverted camera glitch.
1.0.4
- Add smooth transition between gameplay camera and custom camera so it's less jarring.
- Add ability to disable custom camera in profile settings.
- Add wall run feature plus ability to switch from automatic to input activated wall running.
- Reduce default jump height for low speeds.
1.0.5
- Add visible bullets.
- Move memory initialization to when a profile is activated (may cause a half-a-second freeze in game).
- Fixed inability to jump while moving faster than speed of light.
- Apply more constant (realistic) force when punching something.
- Punch damage is now based on speed, and allows you to do damage to Julios AI (since they were invincible).
- Added model request at start of profile activation to avoid errors popping up from missing objects.
- Fixed enable/disable camera button not working properly.
- Removed old entries from ini files.
- Fixed "Can Override Weapon Info" button not doing anything. And overriding weapon info only happens after the powers have been activated so that your gun physics will be vanilla while the mod is not running. (requires game reload or restart after enabling powers for it to go back to normal though)
- Fixed peds not being able to shoot while slo-mo is active.
First Uploaded: Venres 22 de Decembro de 2017
Last Updated: Domingo 31 de Decembro de 2017
Last Downloaded: 5 horas
All Versions
1.439 Comments
More mods by sollaholla, Unknown Modder:
Any game version below 1180.1 is not supported.
Recommended: QuickSilver by the OBE Studio Team
Screenshots provided by OkaymanXXI! They are brilliant!
And thank you to SuperKaioken for giving me an example of creating physical bullets.
INFO ℹ
This mod was inspired by the Fox X-Men movies. In this mod, you can travel hundreds of times faster than the speed of sound, and outrun bullets with little to no effort. Out of the box, this comes with 2 attack types: Punch and Shove.
REQUIREMENTS (PLEASE DO THIS BEFORE INSTALLING THE MOD)
PLANNED FEATURES 🏹🎯
HOW TO USE 📖
CONTROLS 🎮
CHANGELOG 📝
1.0.0
1.0.1
1.0.2
1.0.3
1.0.3f1
1.0.4
1.0.5
Recommended: QuickSilver by the OBE Studio Team
Screenshots provided by OkaymanXXI! They are brilliant!
And thank you to SuperKaioken for giving me an example of creating physical bullets.
INFO ℹ
This mod was inspired by the Fox X-Men movies. In this mod, you can travel hundreds of times faster than the speed of sound, and outrun bullets with little to no effort. Out of the box, this comes with 2 attack types: Punch and Shove.
REQUIREMENTS (PLEASE DO THIS BEFORE INSTALLING THE MOD)
- Download and install .NET Framework 4.6.1
- Download and install C++ Redist 2017
- Download and install ScriptHookV
- Download and install ScriptHookVDotNet
PLANNED FEATURES 🏹🎯
- More Attacks
- Screenshot Mode
- Catch and Throw Bullets
- Custom Sounds and Effects
- AI (finished but still kinda WIP and is disabled internally)
HOW TO USE 📖
- Open the script communicator menu.
- Navigate to the "Quick Silver Script" menu.
- Select a profile from this menu.
- Configure settings, and select "Activate Powers..." to activate your powers.
- Use the special ability button to toggle on/off your super speed.
CONTROLS 🎮
- F10: Open Script Communicator Menu.
- E (Context): Manual Wall Run. (Disabled if automatic)
- F (Vehicle Enter): Pickup Peds / Steal Ped Weapon / Steal Ped Food / Pull Ped From Vehicle / Catch RPG Missile & Tank Shells / Throw Currently Held Item.
- CAPS (Special Ability PC): Activate Super Speed.
- X (Parachute Smoke): Toggle Speed Test.
- CTRL (Sneak): Change Attack Type.
- Mouse Scroll Wheel: Increase / Decrease Speed.
- Select/Share (Interaction Menu): Change Attack
- Right/Left On DPad (Phone Left/Right): Increase/Decrease Speed.
Keyboard & Mouse Only:
Keyboard & Mouse/Controller:
Controller Only:
CHANGELOG 📝
1.0.0
- Initial Release
1.0.1
- Fixed issues where game starts in slow motion.
1.0.2
- Fixed camera not repositioning itself
- Added more options to better adjust the mod to your liking.
- Fixed slow motion being stuck on after deactivating powers.
- Removed debug options menu.
- Added controller support.
Thank @Unknown Modder for this update guys, he really did some great work!
1.0.3
- Fixed FPS/"shaking screen" glitch
- Add custom camera handler.
- Updated controls.
- Add camera options.
- Updated profiles
1.0.3f1
- Didn't change anything, just fixed inverted camera glitch.
1.0.4
- Add smooth transition between gameplay camera and custom camera so it's less jarring.
- Add ability to disable custom camera in profile settings.
- Add wall run feature plus ability to switch from automatic to input activated wall running.
- Reduce default jump height for low speeds.
1.0.5
- Add visible bullets.
- Move memory initialization to when a profile is activated (may cause a half-a-second freeze in game).
- Fixed inability to jump while moving faster than speed of light.
- Apply more constant (realistic) force when punching something.
- Punch damage is now based on speed, and allows you to do damage to Julios AI (since they were invincible).
- Added model request at start of profile activation to avoid errors popping up from missing objects.
- Fixed enable/disable camera button not working properly.
- Removed old entries from ini files.
- Fixed "Can Override Weapon Info" button not doing anything. And overriding weapon info only happens after the powers have been activated so that your gun physics will be vanilla while the mod is not running. (requires game reload or restart after enabling powers for it to go back to normal though)
- Fixed peds not being able to shoot while slo-mo is active.
First Uploaded: Venres 22 de Decembro de 2017
Last Updated: Domingo 31 de Decembro de 2017
Last Downloaded: 5 horas
I will absolutely not help you if you don't do the following things:
- Buy the game, or a have a game version that's newer or equal to 1180.1
- Read the installation section of the description, and make sure to install ALL of the requirements.
- Post your log file into the comment section, with a short description of the issue. (You can find the log file in your GrandTheftAutoV main folder, with the name "ScriptHookVDotNet2.log")
- Be respectful, and don't rate 0.5/5 stars if you haven't even brought the issue to my attention.
Thank you, and hope you have fun with the mod.
@sollaholla Please help me, I installed your mod following Games & Graphics youtube tutorial, and now my game crashes every time on startup
@ShadowSCP Scripthook, nativeUI, use the ini file he gives you in the video, also use the old scripthookvdotnet he gives in his description
@coleb2001 How do I install ScriptHookV 2.10.10? I have the files, there are four, but how do I install them?
@Thicco sorry i didn't reply fast enough, grab all the files with "Scripthookvdotnet" and put them in your GTA 5 directory.
@Thicco "https://www.youtube.com/watch?v=iAQajxZaGm8" watch this video go into the description download the "Quicksilver.ini" and the "scripthookvdotnet" after you've done that make sure to also download "scripthookv" and download "nativeui" now what you need to do is download the "quicksilver mod" after all of these are downloaded, first install the scripthookv, go into the file navigate to "bin" click into it once you do put "dinput8 and scripthookv.dll" in your GTA5 directory, now open "nativeui" file put both of those files into your "scripts" folder if you don't have one simply right click press new and create one now for the "scripthookvdotnet" put every file that has the name "scripthookvdotnet" into your GTA 5 directory, now for the "quicksilver mod" put the "quicksilverlid.asi" in the GTA 5 directory, then put "quicksilver files" folder into your "scripts folder" now for the "Quicksilver.ini" navigate to your "scripts" folder go into your "quick silver files" folder then click "profiles" before adding the "quicksilver.ini" files just quickly delete the two profiles already inside don't use those, after deleted those put the "ini" file you downloaded into that and boom done, now after all this is done it should work but also if you don't want your game to crash look up a video on how to install "heaplimit adjuster" "packfilelimitadjuster" and a "gameconfig" or you might crash, good luck.
@coleb2001 sorry I couldn't get back to this, I have all the requirements already, and I did see that video, however i was just unclear on the installation of script hook v2.10.10. I soon gave up trying to download it, but interestingly it began working after the installation of Redux. It is still very buggy, but it works well enough. I got a laugh out of the guy who made the video being here though. if you could, can you clarify exactly what is fixed? More specifically, if it is the speed cap?
Also, I believe the issue with the time scaling is that the game is not slowing down the walk/run speed of the player while slowing down the time scale, so though your time scale is slowing, its not matching the players speed with it and the game is just reading as you going this much faster than the game speed shown rather than matching your speeds. This can be seen in the transition from .009 to .008 and .007, as the player begins walking noticeably faster at 2x speed during and after the change.
@Thicco you can laugh whatever you like first this is not my mod second this is working on updated gta 5 even TK REBIRTH said This is very helpful thx brother maybe i'm the one will laugh
When I go to download the requirements specifically Microsoft .NET Framework 4.6.1 it won't let me and says I already have it or a newer version and also 4.6.1 is for windows 8 and under but I am on Windows 11 so would a newer version of Microsoft .NET Framework work and if not how do I check what is already installed to delete and how do I get 4.6.1 on Windows 11
You can play the mod on either avengers or x-men if you change your slow time numbers through the speed options, the lowest I've set mine to is .0089 and you can use any speed multiplier number (I just use 1). I also have my character special abilities key, but I don't see that changing much. Hope this helps solve issues.
The script will no longer throws exception for calling Audio.PlaySoundFromEntity starting from SHVDN v3.7.0. https://github.com/scripthookvdotnet/scripthookvdotnet/issues/1246
If you find other methods or properties throwing System.MissingMethodException in the GTA namespace (and is from a SHVDN API assembly), please report via our tracker. https://github.com/scripthookvdotnet/scripthookvdotnet/issues/new/choose
However, please do note that script still needs update its structs that are used for memory editing to work properly. For example, the offset for ProjectileFlags of CAmmoProjectileInfo to set to 0x14C (indeed used for AMMO_BALL in the script), but actually it's at 0x168 in v1.0.2944.0. You can search for parser definitions with alexguirre's rage-parser-dumps.
https://alexguirre.github.io/rage-parser-dumps/
I also researched QuicksilverLib.asi, and I found a defect. It searches for the game state variable before hooking a time scale function, but hooking always fails because it can't find the game state variable in the game version v1.0.2060.1 and newer game versions. The asi uses "83 3D ? ? ? ? 00 8A D9 74 0A", but there's a memory pattern (signature) that supports wider ranges of game versions and supports v1.0.2944.0, which is "D1 E9 F6 C1 01 75 19 8B" (and rip "(int*)([the address] + 9) + [the address] + 13"). Not sure if you can just patch the issue by simply replacing the constant values (maybe we would face the misalignment issue)...
@kagikn guy hasn't been active since 2018
does it work with julioNIBs flash mod?
Sinan G?
Has anyone found a way to make the timescale go lower than 0.01? The only other issue im having is that i cant push or punch after going into super speed mode, it might either be that i dont know what the keybind for it is, or its not working for me, but thats fine since i usually use this mod in conjunction with Julio's Flash mod. (i've tried the mod without Julio's enabled, i still cant punch or push)
pls can we get a update so we can set the time scale lower or mazbe someone can update it i know he wasnt active since 2018 but i have to give it a trz this mod is amazing
Hi, this is cool mod im playin with Sonic and it's good, but a script that was based on Sonic would be very good. Let's see if one day you make the Sonic script with a blue trail just like the Sonic movie, people would like it, I'm sure I'm not forcing you, I'm just asking.
Greetings.
hey guys before i install this mod do this mod still works on 2023 my game is latest version now btw my game version is 1.0.2944.0
@Avalanche1 yes it still works