Can someone explain to me why some cars decelerate unrealistically fast, and they don't roll? By roll I mean when a car still moves for a little when not accelerating instead of immediately stopping.
Some cars roll and others don't, it just makes me get the impression that the mod doesn't affect most vehicles compared to realistic driving V where all the cars didn't have stupidly fast deceleration problems in it's time.
Can someone tell me why some if not most cars still decelerate and brake unrealistically fast?
A couple of cars don't for example the adder or the FQ2, so I assume it's not to do with drag because it happens with other cars as well.
Is there a mod or plan to fix this?
It makes the cars feel like toys in my opinion because very few cars will roll/cruise, and in my opinion trucks/SUVS shouldn't be able to brake as fast as supercars excluding race/fully upgraded vehicles.
@PermissionToLand Could you release a version with the amphibious cars working as they should?
It may just be me, but I never had problems with the cars on land.
@PermissionToLand I understand, but if you look at RDV the cars all don't auto break. Isn't there a value or something that controls it, or maybe the drag?
I have no idea myself as I don't mod vehicles, but it is very annoying when you go from full speed to a complete stop in 10 seconds max.
Is there a mod like this but compatible with the DLC cars?
I'm looking for a mod that fixes the deceleration in the vehicles, so I don't just come to a stop if you know what I mean.
Is there a mod that's compatible with dlc cars like this, but changes the handling so the cars don't decelerate really unrealistically? Something like realistic driving V, but for the latest cars.
Hi. I'm creating a strait road with different surfaces to test cars, but I can't find any off-road surfaces. Can someone tell me how I can get said surfaces with the mod?
Can someone explain to me why some cars decelerate unrealistically fast, and they don't roll? By roll I mean when a car still moves for a little when not accelerating instead of immediately stopping.
Some cars roll and others don't, it just makes me get the impression that the mod doesn't affect most vehicles compared to realistic driving V where all the cars didn't have stupidly fast deceleration problems in it's time.
Can someone tell me why some if not most cars still decelerate and brake unrealistically fast?
A couple of cars don't for example the adder or the FQ2, so I assume it's not to do with drag because it happens with other cars as well.
Is there a mod or plan to fix this?
It makes the cars feel like toys in my opinion because very few cars will roll/cruise, and in my opinion trucks/SUVS shouldn't be able to brake as fast as supercars excluding race/fully upgraded vehicles.
@PermissionToLand Could you release a version with the amphibious cars working as they should?
It may just be me, but I never had problems with the cars on land.
@PermissionToLand I understand, but if you look at RDV the cars all don't auto break. Isn't there a value or something that controls it, or maybe the drag?
I have no idea myself as I don't mod vehicles, but it is very annoying when you go from full speed to a complete stop in 10 seconds max.
Is there a mod like this but compatible with the DLC cars?
I'm looking for a mod that fixes the deceleration in the vehicles, so I don't just come to a stop if you know what I mean.
Is there a mod that's compatible with dlc cars like this, but changes the handling so the cars don't decelerate really unrealistically? Something like realistic driving V, but for the latest cars.
Hi. I'm creating a strait road with different surfaces to test cars, but I can't find any off-road surfaces. Can someone tell me how I can get said surfaces with the mod?