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  • 46218d avagtavmods

    Juuuuust asking but I'm not sure what happens when you download multiplayer clients like this, would you be detected by R* and get a ban? I know this comment is dumb but I'm just wanting to be sure since I dont wanna get banned you know..

    Sábado 2 de Xullo de 2016
  • 46218d avagtavmods

    @LtFlash Oh okay my bad, might as have pasted the old version. Thanks again.

    Sábado 18 de Xuño de 2016
  • 46218d avagtavmods

    Hey there, I'm sorry for the trouble again but I had another error with the mod, this is my log:
    [6/16/2016 7:56:20 AM.639] ================ RAGE Plugin Hook ================
    [6/16/2016 7:56:20 AM.702] Checking game support
    [6/16/2016 7:56:21 AM.246] Product name: Grand Theft Auto V
    [6/16/2016 7:56:21 AM.246] Product version: 1.0.757.4
    [6/16/2016 7:56:21 AM.247] Is steam version: False
    [6/16/2016 7:56:21 AM.248] Initializing DirectX
    [6/16/2016 7:56:21 AM.290] Initializing Direct3D
    [6/16/2016 7:56:21 AM.291] Loading C:\WINDOWS\system32\d3d11.dll
    [6/16/2016 7:56:21 AM.332] Loaded at 0x7FF9C34C0000
    [6/16/2016 7:56:21 AM.333] D3D11CreateDeviceAndSwapChain at 0x7FF9C34DA190
    [6/16/2016 7:56:21 AM.334] Creating Direct3D 11 device and swap chain
    [6/16/2016 7:56:21 AM.396] Attempting feature level 10_1
    [6/16/2016 7:56:21 AM.415] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
    [6/16/2016 7:56:21 AM.425] Swap Chain created: 0x22A664D38B0
    [6/16/2016 7:56:21 AM.426] Swap Chain VTable: 0x22A664D38B0
    [6/16/2016 7:56:21 AM.426] Swap Chain VTable_2: 0x7FF9C45E2D58
    [6/16/2016 7:56:21 AM.427] 0x57565520245C8948;0x5741564155415441;0xEC8148D9246C8D48
    [6/16/2016 7:56:21 AM.427] D3D11Present: 0x7FF9C45811A0
    [6/16/2016 7:56:21 AM.428] D3D11ResizeBuffers: 0x7FF9C4599750
    [6/16/2016 7:56:21 AM.428] D3D11ResizeTarget: 0x7FF9C45D2350
    [6/16/2016 7:56:21 AM.428] D3D11SetFullscreenState: 0x7FF9C45993C0
    [6/16/2016 7:56:21 AM.438] Direct3D initialized
    [6/16/2016 7:56:21 AM.438] Direct3D watcher thread spawned
    [6/16/2016 7:56:21 AM.438] Initialized DirectX
    [6/16/2016 7:56:21 AM.463] Getting device
    [6/16/2016 7:56:21 AM.463] Retrieved device
    [6/16/2016 7:56:21 AM.464] Creating wrapper
    [6/16/2016 7:56:21 AM.537] Detected Windows 10.0 Professional (64-bit) (10.0.10586.0)!
    [6/16/2016 7:56:22 AM.332] Wrapper created
    [6/16/2016 7:56:22 AM.398] Effect created
    [6/16/2016 7:56:22 AM.399] Creating buffer
    [6/16/2016 7:56:22 AM.400] Created buffer
    [6/16/2016 7:56:22 AM.400] Creating blend state
    [6/16/2016 7:56:22 AM.400] Created blend state
    [6/16/2016 7:56:22 AM.401] Done with creation
    [6/16/2016 7:56:22 AM.584] Initializing texture system.
    [6/16/2016 7:56:22 AM.585] Initializing texture system; phase 1
    [6/16/2016 7:56:22 AM.585] Initializing texture system; phase 2
    [6/16/2016 7:56:22 AM.762] Initializing texture system; phase 3
    [6/16/2016 7:56:22 AM.763] Initializing texture system; phase 4
    [6/16/2016 7:56:22 AM.777] Initializing texture system; phase 5
    [6/16/2016 7:56:22 AM.780] Initializing texture system; phase 6
    [6/16/2016 7:56:22 AM.782] Initializing texture system; phase 7
    [6/16/2016 7:56:22 AM.785] Initializing texture system; phase 8
    [6/16/2016 7:56:22 AM.787] Initializing texture system; phase 9
    [6/16/2016 7:56:22 AM.789] Initializing texture system; phase 10
    [6/16/2016 7:56:22 AM.830] Pixel Shader 5.0 not supported. Falling back to 4.0.
    [6/16/2016 7:56:22 AM.836] Initializing texture system; phase 11
    [6/16/2016 7:56:22 AM.838] Initializing texture system; phase 12
    [6/16/2016 7:56:22 AM.841] Initializing texture system; phase 13
    [6/16/2016 7:56:22 AM.841] Initializing texture system; phase 14
    [6/16/2016 7:56:26 AM.440] Direct3D watcher thread ended
    [6/16/2016 7:56:52 AM.506] LoadingScreenMsg: Initializing game support
    [6/16/2016 7:56:52 AM.758] Initializing game support
    [6/16/2016 7:56:53 AM.807] LoadingScreenMsg: Velocity limit removed
    [6/16/2016 7:56:54 AM.059] Compatibility level: 0
    [6/16/2016 7:56:54 AM.059] Supported version detected
    [6/16/2016 7:56:54 AM.060] ==================================================
    [6/16/2016 7:56:54 AM.060] LoadingScreenMsg: Patching code
    [6/16/2016 7:56:54 AM.311] LoadingScreenMsg: Waiting for game initialization
    [6/16/2016 7:56:54 AM.562] Waiting for game initialization
    [6/16/2016 7:56:54 AM.664] LoadingScreenMsg: Initializing core
    [6/16/2016 7:56:54 AM.915] Initializing hook
    [6/16/2016 7:56:54 AM.915] LoadingScreenMsg: Completing interoperability
    [6/16/2016 7:56:55 AM.166] Completing interoperability
    [6/16/2016 7:56:55 AM.167] Initialization code 1.
    [6/16/2016 7:56:55 AM.168] Initialization code 2.
    [6/16/2016 7:56:55 AM.168] Initialization code 3.
    [6/16/2016 7:56:55 AM.230] 1 Address: 0x00007FF6B4B967F0
    [6/16/2016 7:56:55 AM.231] Calling func 1
    [6/16/2016 7:56:55 AM.256] 2 Address: 0x00007FF6B5651EF2
    [6/16/2016 7:56:55 AM.257] 3 Address: 0x00007FF6B41C5CBA
    [6/16/2016 7:56:55 AM.303] Address: 0x00007FF6B5651E90
    [6/16/2016 7:56:55 AM.304] Unknown var: 0x00007FF6B65408B0
    [6/16/2016 7:56:55 AM.305] Initialization code 4.
    [6/16/2016 7:56:55 AM.305] Completing interoperability, phase 1
    [6/16/2016 7:56:55 AM.306] Completing interoperability, phase 2
    [6/16/2016 7:56:55 AM.306] Completing interoperability, phase 3
    [6/16/2016 7:56:55 AM.307] Completing interoperability, phase 4
    [6/16/2016 7:56:55 AM.308] Completing interoperability, phase 5
    [6/16/2016 7:56:55 AM.308] Completing interoperability, phase 6
    [6/16/2016 7:56:55 AM.308] Completing interoperability, phase 7
    [6/16/2016 7:56:55 AM.309] LoadingScreenMsg:
    [6/16/2016 7:56:55 AM.560] LoadingScreenMsg: Loading Story Mode
    [6/16/2016 7:57:31 AM.765] LoadingScreenMsg: Loading and Populating Game World
    [6/16/2016 7:57:32 AM.016] LoadingScreenMsg:
    [6/16/2016 7:57:40 AM.707] Initializing console variable "IsDeveloperModeEnabled".
    [6/16/2016 7:57:40 AM.708] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
    [6/16/2016 7:57:40 AM.755] Read value: False
    [6/16/2016 7:57:40 AM.756] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
    [6/16/2016 7:57:40 AM.791] Initializing console variable "TimeScale".
    [6/16/2016 7:57:40 AM.792] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
    [6/16/2016 7:57:40 AM.793] Read value: <null>
    [6/16/2016 7:59:18 AM.467]
    [6/16/2016 7:59:18 AM.470] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\RAGE_Transportation.dll
    [6/16/2016 7:59:22 AM.312] <UNLOADED PLUGIN>: Initializing input system
    [6/16/2016 7:59:22 AM.314] <UNLOADED PLUGIN>: Initializing game console
    [6/16/2016 7:59:22 AM.316] <UNLOADED PLUGIN>: Initializing forms manager
    [6/16/2016 7:59:22 AM.823] Plugin "RAGE: Transportation" was loaded from "RAGE_Transportation.dll".
    [6/16/2016 7:59:23 AM.773] RAGE: Transportation: [Main] Started. | Version: 1.1.0.0 |
    [6/16/2016 7:59:23 AM.775] RAGE: Transportation: [Main] NativeUI found. | Version: 1.3.0.0 |
    [6/16/2016 7:59:26 AM.092] RAGE: Transportation: [Controls] Loaded. | Count: 10 |
    [6/16/2016 7:59:26 AM.362] RAGE: Transportation: [Businesses] Loaded. | Count: 83 |
    [6/16/2016 7:59:26 AM.408] RAGE: Transportation: [LoadsController] Loaded. | Count: 38 |
    [6/16/2016 7:59:26 AM.518] RAGE: Transportation: [GasStations] Loaded. | Count: 20 |
    [6/16/2016 7:59:26 AM.649] RAGE: Transportation: [RepairShops] Loaded. | Count: 11 |
    [6/16/2016 7:59:26 AM.792] RAGE: Transportation: [Companies] Loaded. | Count: 1 |
    [6/16/2016 7:59:27 AM.627] RAGE: Transportation:
    [6/16/2016 7:59:27 AM.628] RAGE: Transportation: ==============================
    [6/16/2016 7:59:27 AM.628] RAGE: Transportation: UNHANDLED EXCEPTION DURING GAME FIBER TICK
    [6/16/2016 7:59:27 AM.629] RAGE: Transportation: ------------------------------
    [6/16/2016 7:59:27 AM.629] RAGE: Transportation: Origin: Rage.SleeplessGameFiber
    [6/16/2016 7:59:27 AM.630] RAGE: Transportation: ------------------------------
    [6/16/2016 7:59:27 AM.630] RAGE: Transportation: Exception type: System.MissingMethodException
    [6/16/2016 7:59:27 AM.631] RAGE: Transportation: Exception message: Method not found: 'System.Collections.Generic.IList`1<System.Windows.Forms.Keys> Rage.KeyboardState.get_PressedKeys()'.
    [6/16/2016 7:59:27 AM.647] RAGE: Transportation: ------------------------------
    [6/16/2016 7:59:27 AM.652] RAGE: Transportation: Inner exceptions:
    [6/16/2016 7:59:27 AM.653] RAGE: Transportation: ------------------------------
    [6/16/2016 7:59:27 AM.653] RAGE: Transportation: Stack trace:
    [6/16/2016 7:59:27 AM.654] RAGE: Transportation: at RAGENativeUI.Common.GetPressedKeys()
    [6/16/2016 7:59:27 AM.654] at RAGENativeUI.MenuPool.ProcessMenus()
    [6/16/2016 7:59:27 AM.655] at Rage.Game.RaiseFrameRender(GraphicsEventArgs e)
    [6/16/2016 7:59:27 AM.655] at Rage.RemotePlugin.HandleRenderThread()
    [6/16/2016 7:59:27 AM.655] at Rage.GameFiber.Main()
    [6/16/2016 7:59:27 AM.656] RAGE: Transportation: ==============================
    [6/16/2016 7:59:27 AM.656] RAGE: Transportation:

    Expand to read the full comment
    Xoves 16 de Xuño de 2016
  • 46218d avagtavmods

    @LtFlash Oh alright that's just my suggestion but of course this is your mod. :D Thank you again.

    Venres 13 de Maio de 2016
  • 46218d avagtavmods

    @LtFlash Thanks for the response again. Just a suggestion, you should add a description of which files have been removed/updated/edited/deleted on your description since I haven't seen it on the manual as well.

    Mércores 11 de Maio de 2016
  • 46218d avagtavmods

    I have crashes from the mod lately, remember me? It was working before but now it's not again. Here's my log: [5/9/2016 1:48:41 PM.853] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\RAGE_Transportation.dll
    [5/9/2016 1:48:45 PM.401] <UNLOADED PLUGIN>: Initializing input system
    [5/9/2016 1:48:45 PM.404] <UNLOADED PLUGIN>: Initializing game console
    [5/9/2016 1:48:45 PM.407] <UNLOADED PLUGIN>: Initializing forms manager
    [5/9/2016 1:48:45 PM.731] Plugin "RAGE: Transportation" was loaded from "RAGE_Transportation.dll".
    [5/9/2016 1:48:46 PM.066] RAGE: Transportation: [Main] Init. | Version: 1.0.0.0 |
    [5/9/2016 1:48:47 PM.542] RAGE: Transportation: [Controls] Loaded. | Count: 10 |
    [5/9/2016 1:48:47 PM.735] RAGE: Transportation: [BusStops] Loaded. | Count: 44 |
    [5/9/2016 1:48:48 PM.217] RAGE: Transportation: [Businesses] Loaded. | Count: 83 |
    [5/9/2016 1:48:48 PM.289] RAGE: Transportation: [Loads] Loaded. | Count: 38 |
    [5/9/2016 1:49:08 PM.934] RAGE: Transportation: [Companies] Company loaded. | Name: Lloyd Trucking Co. |
    [5/9/2016 1:49:09 PM.154] RAGE: Transportation:
    [5/9/2016 1:49:09 PM.154] RAGE: Transportation: ==============================
    [5/9/2016 1:49:09 PM.155] RAGE: Transportation: UNHANDLED EXCEPTION DURING GAME FIBER TICK
    [5/9/2016 1:49:09 PM.156] RAGE: Transportation: ------------------------------
    [5/9/2016 1:49:09 PM.156] RAGE: Transportation: Origin: Game fiber "<UNNAMED THREAD>".
    [5/9/2016 1:49:09 PM.157] RAGE: Transportation: ------------------------------
    [5/9/2016 1:49:09 PM.157] RAGE: Transportation: Exception type: System.InvalidOperationException
    [5/9/2016 1:49:09 PM.158] RAGE: Transportation: Exception message: There is an error in XML document (2, 2).
    [5/9/2016 1:49:09 PM.158] RAGE: Transportation: ------------------------------
    [5/9/2016 1:49:09 PM.159] RAGE: Transportation: Inner exceptions:
    [5/9/2016 1:49:09 PM.159] RAGE: Transportation: Exception type: System.InvalidOperationException
    [5/9/2016 1:49:09 PM.160] RAGE: Transportation: Exception message: <ArrayOfVehBase xmlns=''> was not expected.
    [5/9/2016 1:49:09 PM.160] RAGE: Transportation: ------------------------------
    [5/9/2016 1:49:09 PM.161] RAGE: Transportation: Stack trace:
    [5/9/2016 1:49:09 PM.161] RAGE: Transportation: at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
    [5/9/2016 1:49:09 PM.162] at System.Xml.Serialization.XmlSerializer.Deserialize(TextReader textReader)
    [5/9/2016 1:49:09 PM.162] at RAGE_Transportation.Classes.Serialization.LoadAllXML[T](List`1& listOfItems, String path, SearchOption searchOption)
    [5/9/2016 1:49:09 PM.173] at RAGE_Transportation.Classes.Vehicles.Vehicles..ctor(String CompanyName, Boolean VehDataLoad)
    [5/9/2016 1:49:09 PM.175] at RAGE_Transportation.Classes.Companies.Company.Start()
    [5/9/2016 1:49:09 PM.175] at RAGE_Transportation.Classes.Companies.Companies.Load()
    [5/9/2016 1:49:09 PM.176] at RAGE_Transportation.Transportation.Process()
    [5/9/2016 1:49:09 PM.176] at Rage.GameFiber.Main()
    [5/9/2016 1:49:09 PM.177] RAGE: Transportation: ==============================
    [5/9/2016 1:49:09 PM.177] RAGE: Transportation:

    Expand to read the full comment
    Luns 9 de Maio de 2016
  • 46218d avagtavmods

    Are you going to update this mod to add more weapons or vehicles? So far your bodyguard mod is the best for me.

    Luns 18 de Abril de 2016
  • 46218d avagtavmods

    @ImNotMentaL Yeah, what I mean is did you also fix the other vehicles under this category and other categories that are able to fit the garages or just the Guardian itself?

    Luns 18 de Abril de 2016
  • 46218d avagtavmods

    @ImNotMentaL Wow you really are great in updating, thanks again! Is this just for guardian though or did you fix this for all applicable cars?

    Luns 18 de Abril de 2016
  • 46218d avagtavmods

    @ImNotMentaL Btw I got a screenshot for proof, I've tried everything, and the Vapid Guardian really isn't allowed. http://imgur.com/vEOi182

    Sábado 16 de Abril de 2016