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  • 888ad0 hyyy5vx

    @m3kal There's no difference in the game files. Though Steam might redownload edited files.

    Venres 9 de Outubro de 2015
  • 888ad0 hyyy5vx

    @ELITEMAN-05 No, you can not.

    Venres 9 de Outubro de 2015
  • 888ad0 hyyy5vx

    @lucasjuhas That's the point, it's not a new map, you know.
    It's nice work regardless.

    Venres 9 de Outubro de 2015
  • 888ad0 hyyy5vx

    Waiting for patch of Sep.17.
    Scripthook was updated to v1.0.463.1.

    Xoves 17 de Setembro de 2015
  • 888ad0 hyyy5vx

    I created a method which involves the new "mods" folder for OpenIV. Maybe you could possibly update it as the installation instructions.
    1. Make sure you have OpenIV installed.
    2. Follow the instructions by OpenIV here, on how to setup the new folders: http://openiv.com/?p=1132
    3. For the purpose of this mod, make this path of folders right inside "mods".
    • update/x64/dlcpacks/patchday4ng/
    4. Go back to the GTA5 directory and locate the same folders from there, not from the "mods" folder, and find the file named "dlc.rpf".
    5. Copy this file all the way into the last folder in your "mods".
    6. Go back to the main directory and copy file "x64v.rpf" directly into "mods" without a subfolder.
    7. Now open OpenIV.
    8. Now do exactly what before, but instead of modding the original files, mod the ones you have in the "mods" folder.
    9. Now whenever you want to remove the mod, you can just delete/move the files from the "mods" folder without having to redownload any files.
    I hope it's clear and understandable!
    -C

    Venres 7 de Agosto de 2015