[13:17:22] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[13:17:22] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[13:17:22] [DEBUG] Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[13:17:22] [DEBUG] Loading assembly ClearScript.dll ...
[13:17:22] [INFO] Found 0 script(s) in ClearScript.dll.
[13:17:22] [DEBUG] Loading assembly MapEditor.dll ...
[13:17:22] [WARNING] Resolving API version 0.0.0 referenced in MapEditor.dll.
[13:17:22] [INFO] Found 2 script(s) in MapEditor.dll resolved to API 2.11.6.
[13:17:22] [DEBUG] Loading assembly NativeUI.dll ...
[13:17:22] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.11.6.
[13:17:22] [DEBUG] Loading assembly NAudio.Core.dll ...
[13:17:22] [INFO] Found 0 script(s) in NAudio.Core.dll.
[13:17:22] [DEBUG] Loading assembly NAudio.dll ...
[13:17:22] [INFO] Found 0 script(s) in NAudio.dll.
[13:17:22] [DEBUG] Instantiating script MapEditor.JavascriptHook ...
[13:17:22] [INFO] Started script MapEditor.JavascriptHook.
[13:17:22] [DEBUG] Instantiating script MapEditor.MapEditor ...
[13:17:23] [ERROR] Failed to instantiate script MapEditor.MapEditor because constructor threw an exception: System.TypeInitializationException: The type initializer for 'SHVDN.NativeMemory' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at SHVDN.NativeMemory..cctor()
--- End of inner exception stack trace ---
at SHVDN.NativeMemory.StringToCoTaskMemUTF8(String s)
at SHVDN.ScriptDomain.PinString(String str)
at GTA.Native.Function.ObjectToNative(Object value)
at GTA.World.AddRelationshipGroup(String groupName)
at MapEditor.ObjectDatabase.SetupRelationships()
at MapEditor.MapEditor..ctor()
[13:17:23] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[13:17:23] [INFO] Started script NativeUI.BigMessageThread.
MAP EDITOR DOESNT WORK IN NEW UPDATE!
[13:17:22] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[13:17:22] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[13:17:22] [DEBUG] Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[13:17:22] [DEBUG] Loading assembly ClearScript.dll ...
[13:17:22] [INFO] Found 0 script(s) in ClearScript.dll.
[13:17:22] [DEBUG] Loading assembly MapEditor.dll ...
[13:17:22] [WARNING] Resolving API version 0.0.0 referenced in MapEditor.dll.
[13:17:22] [INFO] Found 2 script(s) in MapEditor.dll resolved to API 2.11.6.
[13:17:22] [DEBUG] Loading assembly NativeUI.dll ...
[13:17:22] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.11.6.
[13:17:22] [DEBUG] Loading assembly NAudio.Core.dll ...
[13:17:22] [INFO] Found 0 script(s) in NAudio.Core.dll.
[13:17:22] [DEBUG] Loading assembly NAudio.dll ...
[13:17:22] [INFO] Found 0 script(s) in NAudio.dll.
[13:17:22] [DEBUG] Instantiating script MapEditor.JavascriptHook ...
[13:17:22] [INFO] Started script MapEditor.JavascriptHook.
[13:17:22] [DEBUG] Instantiating script MapEditor.MapEditor ...
[13:17:23] [ERROR] Failed to instantiate script MapEditor.MapEditor because constructor threw an exception: System.TypeInitializationException: The type initializer for 'SHVDN.NativeMemory' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at SHVDN.NativeMemory..cctor()
--- End of inner exception stack trace ---
at SHVDN.NativeMemory.StringToCoTaskMemUTF8(String s)
at SHVDN.ScriptDomain.PinString(String str)
at GTA.Native.Function.ObjectToNative(Object value)
at GTA.World.AddRelationshipGroup(String groupName)
at MapEditor.ObjectDatabase.SetupRelationships()
at MapEditor.MapEditor..ctor()
[13:17:23] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[13:17:23] [INFO] Started script NativeUI.BigMessageThread.
no car sound?
how many seats?
How start to play? i go to the house and enter in the mob but no missions are available, what i have to do?