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[21:40:53] [ERROR] Caught fatal unhandled exception: System.IO.IOException: The process cannot access the file 'E:\Steam\steamapps\common\Grand Theft Auto V\SPG.log' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding) at System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding) at mlgthatsme.GameHelper.LogError(Exception ex, String extraMessage) at mlgthatsme.GarageMod.NetNotifications.ThreadWork(Object rt) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) [21:41:13] [ERROR] Script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' is not responding! Aborting ... [21:41:13] [DEBUG] Aborted script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
It's not displaying any garage icons for me sadly :l
Amazing trainer dude! :)
[21:40:53] [ERROR] Caught fatal unhandled exception:
System.IO.IOException: The process cannot access the file 'E:\Steam\steamapps\common\Grand Theft Auto V\SPG.log' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
at System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding)
at mlgthatsme.GameHelper.LogError(Exception ex, String extraMessage)
at mlgthatsme.GarageMod.NetNotifications.ThreadWork(Object rt)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
[21:41:13] [ERROR] Script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' is not responding! Aborting ...
[21:41:13] [DEBUG] Aborted script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
It's not displaying any garage icons for me sadly :l
Amazing trainer dude! :)