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is it just me or is the fa18 feels heavy? and does the flap is always stays down?
The mission where Trevor uses the helicopter camera are completely unplayable because the heli were forced into the max height. I think this is related to the Heli spawning at max height
Also on the mission "Crystal Meth". none of the cops are dealing damage to the O'neil brothers. The cops deals damage to me just fine, but it deals no damage to enemy NPC. Possibly because they're on the same team. However, the O'neil are able to kill the cops.
Other than that, and Helicopter spawning on max height, it's a fun mod
@ikON Have you tested the lack of collision on the Mors Mutual Office when turning the MP Map on?
turning on mp map there was the caused
at some area, like Mors Mutual, the pavement didn't load so me and ped are falling to the abyss
You could turn the props and peds from static to dynamic and vice versa.
Turning the peds to dynamic will make gravity affect them and thus not floating
Turning the props to static will lock them in place (immovable) while also making them indestructible
Lets say you want to spawn a roadblock on an incline, spawn it and make sure to make it dynamic, gravity will do the job and the roadblock is now inclined correctly, then turn the roadblock into static. And thats how you make an immovable, indestructible. inclined roadblock
It crashes at the Hobo Site under the highway, behind the strip club, where one of the fight during "The Big One" takes place
Possibly due to excessive amount of props and ambient peds
Great, but i always crash when in Franklin's old house
The only other mod that i install is Forests of San Andreas: Revised, installed both _n and _s
Well this aged too well
most of the npc and vehicle are floating lol, just bump into them and set them to dynamic object