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  • 9094a7 con aahw

    @PapiDimmi It's a tag that allows you to specify in the config file whether a given team is composed of cops or not. For example, I use it in the sample config to specify that the firemen are NOT cops: https://github.com/TK-999/gta5-mods/blob/master/CopCallerApp/CopCallerApp/mod_config/CopCallerApp.xml#L82 , and to specify that the sheriffs ARE cops: https://github.com/TK-999/gta5-mods/blob/master/CopCallerApp/CopCallerApp/mod_config/CopCallerApp.xml#L49

    Hope this clarified it :)

    Mércores 3 de Xuño de 2015
  • 9094a7 con aahw

    @Guphanti Sorry, I haven't been able to reproduce the issues you described. The game may have problems spawning the vehicles in certain areas, but this is usually fixed by rotating the player ped.

    If you keep experiencing this, I could compile a version with more logging and send it to you, so that I can analyze any error messages you may be getting.

    Martes 2 de Xuño de 2015
  • 9094a7 con aahw

    Thanks for the feedback! Some response:
    - Yes, i'd love to use the in-game phone for the purposes of this mode, but AFAIK there is no way to utilize the functions of the mobile yet. There are a few natives for spawning the mobile, but none which could handle dialing a specific number or something like that.
    - @trigga64 Good catch. Odd though, because I tested it with some firemen and it worked as intended. Fixed and will be live soon.
    -@Xx_vGv_xX Shrank that ugly footer so shouldn't be a problem any more :)

    Luns 1 de Xuño de 2015
  • 9094a7 con aahw

    @trigga64 yes, it can already spawn anything besides cops, but only cops will have their AI function properly (make arrests etc.) for reasons described above.

    Sábado 30 de Maio de 2015
  • 9094a7 con aahw

    @azzrhk unfortunately there's no native function ATM that would allow spawning the vehicles based on phone actions. I do monitor the nativeDB, though, and will probably incorporate such a change if and when it will become possible :)

    Venres 29 de Maio de 2015
  • 9094a7 con aahw

    @vithepunisher You can also try out the fix in advance by saving the new .dll version to the /scripts directory: https://drive.google.com/file/d/0B6211Scy4swKZVozSFZ1b2VRYUE/view?usp=sharing

    Venres 29 de Maio de 2015
  • 9094a7 con aahw

    @vithepunisher: Fixed, 0.2.1 will be available once approved. Thanks!

    Venres 29 de Maio de 2015
  • 9094a7 con aahw

    @DaGengster just downloaded and tested with WinRAR 5.21 (latest). Check your version & update from rarlab.org if necessary.

    Venres 29 de Maio de 2015
  • 9094a7 con aahw

    @PapiDimmi Might try that, but I'll probably make it a standalone mod so that people can choose whichever they need :)

    Venres 29 de Maio de 2015
  • 9094a7 con aahw

    @PapiDimmi it does spawn officers into the vehicle & they will drive to your location. i've had some issues though, especially if <distanceMultiplier> is set to a large number (>100 or so). Typically, attempting to spawn them again will resolve the problem.

    Venres 29 de Maio de 2015