@iatearockfromthemoon thank you for your feedback. Regarding your issue: Those hedges are not part of GTA V Remastered but of the vanilla game and this mod does not change them in any way. Please test what mod actually causes those hedges to disappear.
@stevo181 to do so please use OpenIV and go to <GTA V>\mods\update\x64\dlcpacks\forest_n\dlc.rpf
Switch to "edit mode" and edit the file content.xml. There you will find a line
<genericConditions>$level=MO_JIM_L00||$level=MO_JIM_L11</genericConditions>
Change that to either
<genericConditions>$level=MO_JIM_L00</genericConditions>
or
<genericConditions>$level=MO_JIM_L11</genericConditions>
Do the same for forest_s and vremastered
@Insomniac_Tv Thank you for your feedback. I have good news for you: Currently I'm working on a harmonic transition from forest to desert like in the Ultimate edition:
https://www.youtube.com/watch?v=6x9rjlhJtig That also means no more Redwood trees in the southern part but other types of tree like ficus and eucalyptus. So stay tuned for the next release.
@StoicBliss my mods are fairly optimized (clustering ymaps, reasonable drawing distances, providing LOD and SLOD models, using static collision models) but of course adding more props and vegetation affects the performance. Since the installation and uninstallation is really simple please just give it a try and test it on your machine.
@souly17z in general, if you can run GTA V you can run my mods as well. They are fairly optimized (clustering ymaps, reasonable drawing distances, providing LOD and SLOD models, using static collision models) but of course adding more props and vegetation affects the performance. Since the installation and uninstallation is really simple please just give it a try and test it on your machine.
@noniebumsd in Forests of San Andreas these scenario files are not that important and you can use the mod without them. In fact they are not part of the the FiveM edition.
@iatearockfromthemoon thank you for your feedback. Regarding your issue: Those hedges are not part of GTA V Remastered but of the vanilla game and this mod does not change them in any way. Please test what mod actually causes those hedges to disappear.
@stevo181 to do so please use OpenIV and go to <GTA V>\mods\update\x64\dlcpacks\forest_n\dlc.rpf
Switch to "edit mode" and edit the file content.xml. There you will find a line
<genericConditions>$level=MO_JIM_L00||$level=MO_JIM_L11</genericConditions>
Change that to either
<genericConditions>$level=MO_JIM_L00</genericConditions>
or
<genericConditions>$level=MO_JIM_L11</genericConditions>
Do the same for forest_s and vremastered
@Insomniac_Tv Thank you for your feedback. I have good news for you: Currently I'm working on a harmonic transition from forest to desert like in the Ultimate edition:
https://www.youtube.com/watch?v=6x9rjlhJtig
That also means no more Redwood trees in the southern part but other types of tree like ficus and eucalyptus. So stay tuned for the next release.
@Brad-95 Sorry to hear that you had troubles. However, the OIV installer strictly follows the "OpenIV Package format" in latest version 2.2 (see https://github.com/OpenIV-Team/OpenIV-PackageFormat/blob/master/specification/versions/2.2.md). So please provide more details on what you mean by "runied" as this is not a problem in general.
@StoicBliss my mods are fairly optimized (clustering ymaps, reasonable drawing distances, providing LOD and SLOD models, using static collision models) but of course adding more props and vegetation affects the performance. Since the installation and uninstallation is really simple please just give it a try and test it on your machine.
@souly17z in general, if you can run GTA V you can run my mods as well. They are fairly optimized (clustering ymaps, reasonable drawing distances, providing LOD and SLOD models, using static collision models) but of course adding more props and vegetation affects the performance. Since the installation and uninstallation is really simple please just give it a try and test it on your machine.
@diatgfx @turbohawk you are using other mods as well, don't you? If so please have a look at "Prerequisites & recommendations" in the description.
@hyeji i relocated these trees, thank you for reporting
@StinkyDinky38 @Shadow251 fixed it, thank you for reporting
@noniebumsd in Forests of San Andreas these scenario files are not that important and you can use the mod without them. In fact they are not part of the the FiveM edition.