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@V8Enthusiast Love the script, but there look to be some random crashes at the LSC meet. It happens sometimes when I approach the area.
[08:27:23] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at FastNFurious.Main.LoadCarMeetCars()
at FastNFurious.Main.onTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[08:27:23] [ERROR] The exception was thrown while executing the script FastNFurious.Main from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\LSUnderground.dll".
[08:27:23] [WARNING] Aborted script FastNFurious.Main.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
Also, starting a race using a motorcycle looks to consistently crash the script.
Amazing, the script just got even better
Neat 👍🏿
@LouieDevs This mod is great. The interior additions were a nice touch too. The stair collisions are a bit rough and there looks to maybe be a prop missing here https://i.imgur.com/VyVdpGT.jpeg.
@sjaak327 The addons do work for me just fine. The trainer registers the weapon as well. I wasn't aware bodyguards I also had to equip it as well. I'll give that a try. Thanks
@sjaak327 Having a bit of trouble with bodyguard settings. I'm able to cycle through addon weapons from input into the .ini, but I'm not able to select any of them for bodyguards to use. I try the normal enter key as well as num5 as specified, but it never seems to equip. Also a few weapons like the Compact Rifle seem to be missing from the driveby weapon selection.
@IlayArye I'm also having an issue of the propellers not showing properly. (The first image is your Titan model. The second is the vanilla Titan2 both are full throttle mid-flight)
https://i.imgur.com/ROGqnCP.jpeg https://i.imgur.com/63uuwQa.jpeg
This is amazing, especially for a beta release. There a a couple minor things though
There's no way to get weapons back from npc without killing them
Weapons in carry mode or just dropped regularly reflect all attachments except for luxury finishes:
https://i.imgur.com/MghUcMZ.jpeg
https://i.imgur.com/52u6XlP.jpeg
and the functions still work when near context sensitive interactions like speaking to npc, using in-game computers and navigating trainer menus:
https://i.imgur.com/S0rw6ZI.jpeg
I imagine the later will be resolved whenever button configuration is added, but otherwise this is great stuff
An architectural masterpiece
The update 10 years in the making!