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  • Default

    Unfortuanately headshots count as limbs in this mod so NPCs can survive multiple headshots

    Venres 30 de Abril de 2021
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    WARNING! DO NOT USE THIS MOD! It is currently broken and will corrupt your games entire radio system. Save yourself some time and use self radio in the game instead.

    Domingo 29 de Novembro de 2020
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    @Daimian Yep sent you an email, thanks for the help so far

    Luns 29 de Xuño de 2020
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    @Daimian Yes, I've got the latest version of ScriptHookVDotNet. Any other suggestions?

    Luns 29 de Xuño de 2020
  • Default

    Got an issue where the script crashes as soon as I enter a vehicle. Here's the log:
    [23:45:39] [ERROR] Caught fatal unhandled exception:
    System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.Native.MemoryAccess..cctor()
    --- End of inner exception stack trace ---
    at GTA.Native.MemoryAccess.GetPedHandles(Vector3 position, Single radius)
    at GTA.World.GetNearbyPeds(Vector3 position, Single radius)
    at PullMeOver.PullMeOverMain.FindCops() in C:\Users\Josh\code\GTAV\pullmeover\pullmeover\CopFinder.cs:line 23
    at PullMeOver.SpeedDisplay.OnTick(Object sender, EventArgs e) in C:\Users\Josh\code\GTAV\pullmeover\pullmeover\SpeedDisplay.cs:line 371
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [23:45:44] [ERROR] Script 'PullMeOver.SpeedDisplay' is not responding! Aborting ...
    [23:45:44] [DEBUG] Aborted script 'PullMeOver.SpeedDisplay'.
    [23:45:46] [ERROR] Caught fatal unhandled exception:
    System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.Native.MemoryAccess..cctor()
    --- End of inner exception stack trace ---
    at GTA.Native.MemoryAccess.GetVehicleHandles(Vector3 position, Single radius)
    at GTA.World.GetNearbyVehicles(Vector3 position, Single radius)
    at PullMeOver.PullMeOverMain.RunningRedLight() in C:\Users\Josh\code\GTAV\pullmeover\pullmeover\ViolationChecker.cs:line 19
    at PullMeOver.PullMeOverMain.TrackPlayer() in C:\Users\Josh\code\GTAV\pullmeover\pullmeover\PullMeOver2.cs:line 1276
    at PullMeOver.PullMeOverMain.OnTick(Object sender, EventArgs e) in C:\Users\Josh\code\GTAV\pullmeover\pullmeover\PullMeOver2.cs:line 195
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [23:45:46] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PullMeOver.PullMeOverMain.EndEvent(Boolean change) in C:\Users\Josh\code\GTAV\pullmeover\pullmeover\PullMeOver2.cs:line 1012
    at PullMeOver.PullMeOverMain.OnAborted(Object sender, EventArgs e) in C:\Users\Josh\code\GTAV\pullmeover\pullmeover\PullMeOver2.cs:line 301
    at GTA.Script.raise_Aborted(Object value0, EventArgs value1)
    at GTA.Script.Abort()
    [23:45:51] [ERROR] Script 'PullMeOver.PullMeOverMain' is not responding! Aborting ...
    [23:45:51] [DEBUG] Aborted script 'PullMeOver.PullMeOverMain'.

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    Domingo 28 de Xuño de 2020