can you make your model's not have 2k textures so that the majority of player's won't have texture loss problems? You are the best guy when it comes to weapon for this game but unfortunately all your model's have high quality textures that demand more performance with almost no noticable in-game quality bump, so pls just consider us when you can, would love to use just your stuff.
Is there absolutely no way to save the camera settings? I have the best experience with the first person this way and Idk any other mod that can do this. would love to know if there's one with the same camera option thing or a way to save the camera you make
looks goofy to have soldiers with flippers on the streets, anyone know how to make the replaced peds spawn without them dynamically when in a chase for example?
can you make your model's not have 2k textures so that the majority of player's won't have texture loss problems? You are the best guy when it comes to weapon for this game but unfortunately all your model's have high quality textures that demand more performance with almost no noticable in-game quality bump, so pls just consider us when you can, would love to use just your stuff.
you massacred ma boi.
Thank you for the Update.
Is there absolutely no way to save the camera settings? I have the best experience with the first person this way and Idk any other mod that can do this. would love to know if there's one with the same camera option thing or a way to save the camera you make
is there a mod that works the same? am just looking to bump up the amount of peds in the streets without rly adding to cars.
crashes your game, most likely outdated.
seethru back of the head so pretty much useless for gameplay, the face is so good. could've been one of the best in the site.
dosen't work.
is there a way to use this without LML, since LML is unreliable anymore with the last update that isn't even recent, would love to know
looks goofy to have soldiers with flippers on the streets, anyone know how to make the replaced peds spawn without them dynamically when in a chase for example?