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  • 985199 dessin

    @duration
    Hey,
    I've been trying to get the " attaching " system to work for a while (sorry for the lack of news 😅), I've got something that works for position, but there's a mathematical part I can't figure out for rotations.
    I've temporarily added a menu that lets you adjust position and rotation manually after attaching the entities together. I don't plan to publish the plugin as is, but if you're interested in testing the current version, contact me on Discord : @ssstuart
    Have a nice day!

    Domingo 21 de Abril de 2024
  • 985199 dessin

    @17277
    You can check that the plugin is loaded by typing (in the console (F4)) "ListPlugins". If the plugin is not loaded, type "LoadPlugin MoreFire.dll".

    Xoves 28 de Decembro de 2023
  • 985199 dessin

    @a012345 Hello 👋,
    You must place the .dll file in the "plugins" folder located in the game folder.
    You should have something like this : Grand Theft Auto V/plugins/DeleteThatEntity.dll

    Sábado 23 de Decembro de 2023
  • 985199 dessin

    @gtavjamal Hello,
    no, it's not possible to do this with this mod, as buildings are not considered entities.

    Xoves 14 de Decembro de 2023
  • 985199 dessin

    @duration
    Hi, that's an interesting idea, I'll see what I can do ;)
    *(when RAGEPluginHook is updated again)*

    Martes 12 de Decembro de 2023
  • 985199 dessin

    @House Rushton
    Hello, I've updated the description for clarification:
    "Deletion is only temporary (e.g. to quickly remove a vehicle that is blocking the way); if you move too far away, reload the game, or edit a sequence in the Rockstar Editor, the changes will not be saved. "

    -> Deleted entities will still appear in the Editor.

    Domingo 10 de Decembro de 2023
  • 985199 dessin

    @gtavjamal
    Hello 👋, as long as the object added by the YMAP is considered by the game as an entity, it should work ( ❕ deletion won't be saved if you reload the game/go too far away though).

    Domingo 10 de Decembro de 2023