Hello,
It's been a while since this has been uploaded.
I have updated the handling, instead of reuploading it you'll just need to change the line of the code. (Pretty easy)
I'm also adding a new engine sound line of code so people in FiveM that don't have the Diamond Casino and Resort Update, can use this engine sound instead.
--FiveM engine sound--
Line 19 - <audioNameHash>windsor2</audioNameHash>
Amazing :)
Beautiful :)
loving the car, its amazing. It works great in-game :)
Hello,
It's been a while since this has been uploaded.
I have updated the handling, instead of reuploading it you'll just need to change the line of the code. (Pretty easy)
I'm also adding a new engine sound line of code so people in FiveM that don't have the Diamond Casino and Resort Update, can use this engine sound instead.
--FiveM engine sound--
Line 19 - <audioNameHash>windsor2</audioNameHash>
--Both platform handling--
Line 2 and 55 replace from those lines
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>TEMPESTAR</handlingName>
<fMass value="1250.000000" />
<fInitialDragCoeff value="10.00" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.050000" z="0.10000" />
<vecInertiaMultiplier x="1.000000" y="1.300000" z="1.300000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="7" />
<fInitialDriveForce value="0.30" />
<fDriveInertia value="0.40" />
<fClutchChangeRateScaleUpShift value="5.8" />
<fClutchChangeRateScaleDownShift value="6.0" />
<fInitialDriveMaxFlatVel value="275.000000" />
<fBrakeForce value="0.50" />
<fBrakeBiasFront value="0.450000" />
<fHandBrakeForce value="0.500000" />
<fSteeringLock value="40.000000" />
<fTractionCurveMax value="3.00" />
<fTractionCurveMin value="2.50" />
<fTractionCurveLateral value="22.500000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="1.300000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.485000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="2.650000" />
<fSuspensionCompDamp value="1.500000" />
<fSuspensionReboundDamp value="2.200000" />
<fSuspensionUpperLimit value="0.050000" />
<fSuspensionLowerLimit value="-0.090000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.520000" />
<fAntiRollBarForce value="0.900000" />
<fAntiRollBarBiasFront value="0.600000" />
<fRollCentreHeightFront value="0.300000" />
<fRollCentreHeightRear value="0.300000" />
<fCollisionDamageMult value="0.700000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.700000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="-0.100000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="35000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>20002</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
@Jonnyrankin Okay I'll would like your help thanks.
@torqyboi thanks for making the spoilers and reaching out to @drlq99 for the exoskeleton :)
@drlq99 yes, thanks for letting me use the exoskeleton front
@ITZWOLFY would you mind direct messaging me on discord, because I'm not 100% sure the issue that you're dealing with here.
my discord - adrianu#1785
@Fierdark Ill add that in the next update.
blaze it mate