@keirona Once you copy the actual model into OPENIV, press edit mode and open up Police.ytd and find the texture that matches mine and press "replace" button on top and then select my texture which will then replace it.
@ubtri ok, I ended up putting d3d11 back in and changing proxylibrary back to reshade32 which is the only way I can get it to work. Anyways, it looks awesome, thanks for putting it all together.
@LascardGaming Sure, thats fine.
can vehicles and peds be customized and saved?
@keirona Once you copy the actual model into OPENIV, press edit mode and open up Police.ytd and find the texture that matches mine and press "replace" button on top and then select my texture which will then replace it.
Just uploaded v2 with some changes.
@flak Working on that right now.
@Niclas447 I'll look into it, but I believe that's part of the actual model.
Nice, but whats up with the black parts? are those a secondary color? I'd really like to have it all the same color.
Nice, I'll add the fix to the mod. Haven't really had much free time but thanks.
@ubtri ok, I ended up putting d3d11 back in and changing proxylibrary back to reshade32 which is the only way I can get it to work. Anyways, it looks awesome, thanks for putting it all together.
@ubtri Do we still need d3d11.dll? I deleted d3d11 and now it works with proxylibrary pointing to reshade64.