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updated the closephone functionality to terminate the cellphone without the invisible phone menu lingering after it's closed:
private void Close2()
{
Function.Call(Hash.BEGIN_SCALEFORM_MOVIE_METHOD, (InputArgument)this.Handle, (InputArgument)"SHUTDOWN_MOVIE");
Script.Yield();
Tools.Scripts.DestroyPhone(Handle);
Tools.Scripts.TerminateScript("cellphone_flashhand");
Tools.Scripts.TerminateScript("cellphone_controller");
Script.Yield();
Tools.Scripts.StartScript("cellphone_flashhand", 1424);
Tools.Scripts.StartScript("cellphone_controller", 1424);
}
library*
https://github.com/bloolol/RVSleepSave
also switched over to xml serialization without the need for the other libraries
idk but I added a check incase anyone runs into this issue:
int playerInterior = Function.Call<int>(Hash.GET_INTERIOR_FROM_ENTITY, (InputArgument)Game.Player.Character);
else if (this.isWaitingForSaveDetection && playerInterior == 0)
else if (this.isWaitingForSaveResponse && playerInterior == 0)
but it could be because I'm using a time modifier
I can't seem to sleep in a regular bed and save game
add ammunation stores as a default category
What animation are you using to inspect the pistols?
https://github.com/bloolol/GTAExpansion/tree/bloolol-patch-1
I've added a thirst bar
Help me getting the phone UI off the screen while in 3rd person after having called contact. Either that or finding a way to utilize a texture image on the phone that displays : “Cancel, Call Dealer” and removing the draw() call