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Latest Comments

  • 11a373 calico jack

    I know you converted the Mike model, but I don't think white people have beards that look that smooth, let alone black people.

    Venres 17 de Novembro de 2017
  • 11a373 calico jack

    I have to know what House is asking. If there's finally a map editor that can permanently delete objects from the Rockstar Editor, that's indispensable.

    Xoves 16 de Novembro de 2017
  • 11a373 calico jack

    I only wish it looked even better up close. It is very cool though. Unique for GTA V.

    Xoves 16 de Novembro de 2017
  • 11a373 calico jack

    You designed these yourself? This is some badass shit!

    Xoves 16 de Novembro de 2017
  • 11a373 calico jack

    @Claymmorez Sure is. Use Sollaholla's ymap converter. Tends to improve performance cost of add-on maps in general because the format is GTA native. Things to keep in mind:

    1. You're sacrificing Peds.
    2. You're sacrificing Vehicles.
    3. You're tolerating previously "deleted" objects.

    Which makes it seem very rough, but there's apparently nothing to be done about it. One compromise I can think of, but have yet untested, is how you should be able to delete unnecessary objects from Map Editor files manually, that way you can use the modified file to load peds/vehicles/deletions, and let the converter handle all other inanimate objects. Though you might still take a performance hit for this.

    Xoves 16 de Novembro de 2017
  • 11a373 calico jack

    This trainer is great - and it drives me nuts. Doors just fall right through the floor or whatever, bunch of lighting options that don't even show up in the native editor, nobody seems to have figured out how to delete objects so that they never appear in that editor either. Sometimes when you pick up objects in spooner, it "loses its grip" on them, they stay in collision-off mode, and fall right though the floor, "never to be seen again."

    So there's that stuff... And yet I happily use it for literally anything else.

    Yeah, kind of a mixed bag for me. Off hand, I wonder if it's possible to have a setting that perfectly saves the damage on vehicles. That would be something.

    Xoves 16 de Novembro de 2017
  • 11a373 calico jack

    One of my favorites in a long while. Don't know what it is about it, the Vanilla muscle cars were getting kinda stale. Even though I don't drive them that much. And of course I always prefer lore-friendly.

    I had some kind of glitch on the airport runway where this and the new Requiem didn't have ignition animations. When I restarted the game they were fine, so I don't know what that was about, but I thought I'd mention it.

    Xoves 16 de Novembro de 2017
  • 11a373 calico jack

    HA! My original rating was a joke. (4 1/5) I thought maybe there were too many cop cars in the pack. That might be true, but if anything deserves a perfect rating it's this shit.

    There should be some kind of system that clearly tags individual vehicles that go into VWorks packs though, I can't remember them all, and that makes me hesitant to download single cars from anybody whose name I recognize on the team. Still snagged the new Gauntlet though, fucking badass.

    Xoves 16 de Novembro de 2017
  • 11a373 calico jack

    When will there be support for animals? Pretty damn good otherwise.

    Xoves 16 de Novembro de 2017
  • 11a373 calico jack

    The fact that you did this at all is kind of amazing. - You should really update the "Read Me" though, since the YMT is in the wrong place. And is it just me, or does it seem like there are extra torso slots for Franklin now? I hope I'm not missing something. This is really cool though, I'll be putting it to good use.

    Xoves 16 de Novembro de 2017