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  • Default

    @Paracosma - v1.2.1 ctd's (it looked like you fix it initially because no errors and didn't ctd immediately took a few secs) initially thought my ultrawide at fault when you mentioned screen res so tried a standard 4k monitor but ctd's the same way - let me know if there's another place you'd rather me post these logs than fiilling up this comments page.

    ultrawide monitor last few log liines:-
    [2026-01-17 08:42:46:4820169] Script First Tick: begun.
    [2026-01-17 08:42:46:4825320] Script Init: begun.
    [2026-01-17 08:42:46:4825320] Script Init: Resolution change detector.
    [2026-01-17 08:42:46:4835635] Resolution: 3840 x 1200 aspect ratio 3.2
    [2026-01-17 08:42:46:4840809] Script Init: Bebop Worker for update-text displays.
    [2026-01-17 08:42:46:4851095] Script Init: Bebop Worker for diag-info displays.
    [2026-01-17 08:42:46:4907882] Script Int: MessageSchedule.
    [2026-01-17 08:42:46:4913124] Script Int: Deferring game-object-using init..
    [2026-01-17 08:42:46:4923491] Script Init: done.
    [2026-01-17 08:42:46:7535320] Notification: "Paracosma.MechanicOnCall 1.2.1.0 has started with logging."
    [2026-01-17 08:42:46:7535320] Script First Tick: done.

    4k monitor last few log liines:-
    [2026-01-17 08:47:25:7664045] Script First Tick: begun.
    [2026-01-17 08:47:25:7669308] Script Init: begun.
    [2026-01-17 08:47:25:7669308] Script Init: Resolution change detector.
    [2026-01-17 08:47:25:7686273] Resolution: 3840 x 2160 aspect ratio 1.777778
    [2026-01-17 08:47:25:7702638] Script Init: Bebop Worker for update-text displays.
    [2026-01-17 08:47:25:7729688] Script Init: Bebop Worker for diag-info displays.
    [2026-01-17 08:47:25:7809220] Script Int: MessageSchedule.
    [2026-01-17 08:47:25:7814505] Script Int: Deferring game-object-using init..
    [2026-01-17 08:47:25:7848314] Script Init: done.
    [2026-01-17 08:47:25:9767251] Notification: "Paracosma.MechanicOnCall 1.2.1.0 has started with logging."
    [2026-01-17 08:47:25:9772734] Script First Tick: done.

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    5 horas
  • Default

    @Paracosma - ignore last post was using shdn3 expanded 3.9 release - the following using nightly 92 - no ctd but errors

    ScriptHookVDotNet.log:-
    [22:27:17] [INFO] Started script Paracosma.MechanicOnCall.ModScript.
    [22:27:17] [ERROR] Caught unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at SHVDN.NativeMemory.GetMainWindowResoltionTask.Run()
    at SHVDN.ScriptDomain.ExecuteTaskWithGameThreadTlsContext(IScriptTask task, Boolean forceResetTimeoutStopwatch)
    at SHVDN.NativeMemory.GetMainWindowResolution()
    at Paracosma.MechanicOnCall.ModScript.CalculateUpdateTextPoint()
    at Paracosma.MechanicOnCall.ModScript.InitializeUpdateTextWorker()
    at Paracosma.MechanicOnCall.ModScript.Initialize()
    at Paracosma.MechanicOnCall.ModScript.OnFirstTick()
    at Paracosma.MechanicOnCall.ModScript.OnScriptTick(Object sender, EventArgs e)
    at SHVDN.Script.DoTick()
    [22:27:17] [ERROR] The exception was thrown while executing the script Paracosma.MechanicOnCall.ModScript from "G:\EPICGAMES\GTAVEnhanced\scripts\Paracosma.MechanicOnCall.dll".
    [22:27:17] [ERROR] Please check the following site for support on the issue: https://www.gta5-mods.com/scripts/mechanic-on-call
    [22:27:17] [WARNING] Aborted script Paracosma.MechanicOnCall.ModScript.
    at System.Threading.Thread.AbortInternal()
    at System.Threading.Thread.Abort()
    at SHVDN.Script.Abort()
    at SHVDN.Script.DoTick()
    at SHVDN.Script.MainLoop()

    Paracosma.MechanicOnCall.log:-
    [2026-01-16 22:27:17:5306927] Paracosma.MechanicOnCall 1.2.0.0: log started by script constructor per settings.
    [2026-01-16 22:27:17:5312137] DLL: G:\EPICGAMES\GTAVEnhanced\scripts\Paracosma.MechanicOnCall.dll
    [2026-01-16 22:27:17:5312137] Dependency: ScriptHookVDotNet3 3.7.0.92.
    [2026-01-16 22:27:17:5317349] Dependency: iFruitAddon2 3.1.1.0.
    [2026-01-16 22:27:17:5317349] Dependency: LemonUI.SHVDN3 2.2.0.0.
    [2026-01-16 22:27:17:5317349] Main Menu: hotkey(None)
    [2026-01-16 22:27:17:5322506] Mechanic: name(Roxie), model(G_F_Y_Vagos_01), voice(A_F_Y_BEACH_01_WHITE_FULL_01), vehicle(torero)
    [2026-01-16 22:27:17:5391774] Memory loaded; 0 player character(s) remembered; modelHashes().
    [2026-01-16 22:27:17:5496398] Phone Contact: setup.
    [2026-01-16 22:27:17:6403902] Menus: setup.
    [2026-01-16 22:27:17:6419822] Script Constructor: completed.
    [2026-01-16 22:27:17:6868696] Script First Tick: begun.
    [2026-01-16 22:27:17:6873883] Script Init: begun.
    [2026-01-16 22:27:17:6873883] Script Init: Bebop Worker for update-text displays.
    [2026-01-16 22:27:17:7322895] Script aborted.
    [2026-01-16 22:27:17:9098397] Notification: "Paracosma.MechanicOnCall 1.2.0.0 has stopped."
    [2026-01-16 22:27:17:9103764] Paracosma.MechanicOnCall 1.2.0.0: log stopped by script abort event handler, fired by ScriptHookVDotNet 3.7.0.92.

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    15 horas
  • Default

    @Paracosma - 1.2 CTD log
    [2026-01-16 22:12:56:7940484] Paracosma.MechanicOnCall 1.2.0.0: log started by script constructor per settings.
    [2026-01-16 22:12:56:7945706] DLL: G:\EPICGAMES\GTAVEnhanced\scripts\Paracosma.MechanicOnCall.dll
    [2026-01-16 22:12:56:7956336] Dependency: ScriptHookVDotNet3 3.9.0.0.
    [2026-01-16 22:12:56:7961719] Dependency: iFruitAddon2 3.1.1.0.
    [2026-01-16 22:12:56:7967215] Dependency: LemonUI.SHVDN3 2.2.0.0.
    [2026-01-16 22:12:56:7977821] Main Menu: hotkey(None)
    [2026-01-16 22:12:56:7983321] Mechanic: name(Roxie), model(G_F_Y_Vagos_01), voice(A_F_Y_BEACH_01_WHITE_FULL_01), vehicle(torero)
    [2026-01-16 22:12:56:8083594] Memory loaded; 0 player character(s) remembered; modelHashes().
    [2026-01-16 22:12:56:8094031] Phone Contact: setup.
    [2026-01-16 22:12:56:8628385] Menus: setup.
    [2026-01-16 22:12:56:8628385] Script Constructor: completed.
    [2026-01-16 22:12:57:0934811] Script First Tick: begun.
    [2026-01-16 22:12:57:0940408] Script Init: begun.
    [2026-01-16 22:12:57:0945672] Script Init: Bebop Worker for update-text displays.

    15 horas
  • Default

    @Paracosma - sorry I meant if I've only got that one lemonui library active instead of all 3 it still ctd just so you knew the ctd wasn't because all 3 were active - still had all the non-lemonui dependencies present :)

    4 días
  • Default

    @Paracosma - here's both below - I left all 3 lemonui libraries active at present but it does ctd if just shvdn3 is installed

    ScriptHookV.log:-
    // GTA V SCRIPT HOOK (build Dec 27 2025, v3725.0/1013.20)
    // (C) Alexander Blade 2015-2025
    [13:03:58] INIT: Started
    [13:03:58] INIT: Pool 2 extended
    [13:03:58] INIT: Pool 4 extended
    [13:03:58] INIT: Success, game version is VER_EN_1_0_1013_17
    [13:03:58] INIT: Registering script 'NativeTrainer.asi' (0x00007FFB7F80A3C0)
    [13:03:58] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FFB7F2D1B50)
    [13:04:13] INIT: Pool 1 extended
    [13:04:13] INIT: Pool 3 extended
    [13:04:19] INIT: GtaThread collection size 189
    [13:04:19] INIT: wnd proc 0x00007FFB827CBEF0
    [13:05:09] CORE: Creating threads
    [13:05:09] CORE: Created 3 threads (including control)
    [13:05:09] CORE: Waiting to launch 'NativeTrainer.asi' (0x00007FFB7F80A3C0), id 4
    [13:05:09] CORE: Waiting to launch 'ScriptHookVDotNet.asi' (0x00007FFB7F2D1B50), id 5
    [13:05:16] CORE: Launching main() for 'NativeTrainer.asi' (0x00007FFB7F80A3C0), id 4
    [13:05:16] CORE: Launching main() for 'ScriptHookVDotNet.asi' (0x00007FFB7F2D1B50), id 5

    ScriptHookVDotNet.log:-
    [13:05:16] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [13:05:16] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [13:05:17] [DEBUG] Initializing NativeMemory members...
    [13:05:24] [DEBUG] Loading scripts from G:\EPICGAMES\GTAVEnhanced\scripts ...
    [13:05:24] [DEBUG] Loading assembly iFruitAddon2.dll ...
    [13:05:24] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API version 3.7.0 (script assembly version: 3.1.1.0, target API version: 3.6.0).
    [13:05:24] [DEBUG] Loading assembly LemonUI.FiveM.dll ...
    [13:05:24] [INFO] Found no compatible scripts in LemonUI.FiveM.dll but loaded for scripts.
    [13:05:24] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
    [13:05:24] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll (script assembly version: 2.2.0.0, target API version: 3.6.0).
    [13:05:24] [DEBUG] Loading assembly LemonUI.SHVDNC.dll ...
    [13:05:24] [INFO] Found no compatible scripts in LemonUI.SHVDNC.dll but loaded for scripts.
    [13:05:24] [DEBUG] Loading assembly Paracosma.MechanicOnCall.dll ...
    [13:05:24] [INFO] Found 1 script(s) in Paracosma.MechanicOnCall.dll resolved to API version 3.7.0 (script assembly version: 1.1.0.0, target API version: 3.7.0).
    [13:05:24] [DEBUG] Instantiating script iFruitAddon2.iFruitAddon2 ...
    [13:05:25] [INFO] Started script iFruitAddon2.iFruitAddon2.
    [13:05:25] [DEBUG] Instantiating script Paracosma.MechanicOnCall.MechanicOnCallScript ...
    [13:05:25] [INFO] Started script Paracosma.MechanicOnCall.MechanicOnCallScript.

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    4 días
  • Default

    @Paracosma - I just tested another random mod that required the same shvdn,lemonui & ifruitaddon2 dependencies (Illegal Car Dealership) and it run fine

    4 días
  • Default

    @Paracosma - that was the entirety of the log - I gather no other logs will help?

    4 días
  • Default

    @Paracosma - thanks for getting back - I'd tried the v.3.7.0 nightly 91 orginally and it ctd so I thought maybe I needed a shvdn that specifically stated for expanded which was v1.1.0.2 here on gta5-mods.com (https://www.gta5-mods.com/tools/script-hook-v-net-enhanced) but it ctd as well - that's where the 3.9.0.0 comes from off the dll.

    moc log is below (I've gone back to the v3.7.0 nightly 91 for this log)
    [2026-01-13 13:05:25:0728528] Paracosma.MechanicOnCall 1.1.0.0: log started by script constructor per settings.
    [2026-01-13 13:05:25:0734081] DLL: G:\EPICGAMES\GTAVEnhanced\scripts\Paracosma.MechanicOnCall.dll
    [2026-01-13 13:05:25:0739241] Dependency: ScriptHookVDotNet3 3.7.0.91.
    [2026-01-13 13:05:25:0739241] Dependency: iFruitAddon2 3.1.1.0.
    [2026-01-13 13:05:25:0739241] Dependency: LemonUI.SHVDN3 2.2.0.0.
    [2026-01-13 13:05:25:0744476] Main Menu: hotkey(None)
    [2026-01-13 13:05:25:0744476] Mechanic: name(Roxie), model(G_F_Y_Vagos_01), voice(A_F_Y_BEACH_01_WHITE_FULL_01), vehicle(torero)
    [2026-01-13 13:05:25:0760075] Memory loaded; 0 player character(s) remembered; modelHashes().
    [2026-01-13 13:05:25:0797367] Phone Contact: setup.
    [2026-01-13 13:05:25:1471112] Menus: setup.
    [2026-01-13 13:05:25:1481404] Script Constructor: completed.
    [2026-01-13 13:05:25:1777186] Script First Tick: begun.
    [2026-01-13 13:05:25:1782312] Script Init: begun.

    4 días
  • Default

    @Paracosma - looks like I'm the only one having CTD's so I'm doing something wrong - should this work with current Epic Games enhanced version or do I need Steam version?

    I've tried numerous versions of shv & shvdn along with various combinations of lemonui including just shvdn3 but everytime I load up story mode it just crashes after < 1 min with no other mods - the nativetrainer from shv opens fine.
    GTA5_Enhanced.exe 1.0.1013.20
    ScriptHookV.dll 3725.0.1013.20
    ScriptHookVDotNet2 2.11.6.0
    ScriptHookVDotNet3 3.9.0.0
    LemonUI.FiveM 2.2.0.0
    LemonUI.SHVDN3 2.2.0.0
    LemonUI.SHVDNC 2.2.0.0
    iFruitAddon2.dll 3.1.1.0

    4 días