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@fadli1202 hey! There's no hard limit, and it's probably large enough that we don't have to worry about it hehe. About the spawn rate for each model, I'm afraid it's not possible yet, but it's something I've also been thinking about hehe
@warriorstar oooh, I think there still is: try editing maxCoexistingGangs, setting it to a value of 1 or 2. Gangs are generated to keep the gang number close to it
@The Apple hey, it's something I was considering. I'm not sure about how "smooth" the transition from NativeUI would be though
@cheshireblack36 hey, good evening hehe
So, it looks like it's a NativeUI problem. You've tried downloading the latest version of it, right? It's also a good idea to get the latest version of scripthookvdotnet too
@BirdmanForever21 @Porkey_Pig hmmmm, the gangModData folder should be in your root GTAV folder, outside scripts. Oh, and is there a TurfZoneData.xml file inside the gangModData folder?
@NewAceYity You've got to edit the GangData.xml file, which is inside the gangModData folder (make sure to make a backup before editing hehe)
@Porkey_Pig it should start with all zones set to neutral, and generated gangs will take them over time... your gang taking zones depends on you hehehe
@HomieKenobi hmmmm the only logs I know of are scripthookvdotnet.log and gangAndTurfMod.log. You've already seen the SHVDN one, right? It just says it can't read the assembly?
@zBlackPantherr hey, thanks hahahahah
@SiriusBeesnas yeah, maybe editing GangData.xml could help: find your gang in it, and look for the memberVariations list. Find her entry (one way to figure out which one it is is to add it again after looking at the file) and set all drawableIndex values to -1