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    @flash76 hi, it's true, if there is a firearm in the list, the members will always get one. It works like this: the members will always get a melee, a sidearm and a "primary" weapon, so they should be always receiving a pistol, the axe and the grenade launcher. I think they always use the "best" weapon, so they are always using the grenade launcher. Currently, there's no way to make them only get one weapon from the list, I'm afraid

    2 días
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    @HomieKenobi haha yeah, but only via editing the TurfZoneData.xml file: you just have to remove the entries you don't want from there, making sure to respect the file's formatting (it's a good idea to make a backup in case something goes wrong)

    Domingo 27 de Novembro de 2022
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    @EnenraX the data folder resets if there is a problem with the xml files. When it happens, the gangAndTurfMod.log file should have some info on why it happened (it's overwritten whenever the mod starts up, so make sure to check it as soon as it happens hehe). I think the weapon names and other stuff are case sensitive; the names it "understands" are here: https://github.com/crosire/scripthookvdotnet/blob/main/source/scripting_v3/GTA/Weapons/WeaponHash.cs (I'm not entirely sure about the most recent weapons)

    Xoves 24 de Novembro de 2022
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    @CrusheD @GFOLKS Hi, do you have a custom gameconfig and heap extender installed? I've heard they can help with those issues

    Luns 21 de Novembro de 2022
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    @ZakSt hmmm please check your scripthookvdotnet.log for errors. It's possibly a NativeUI issue

    Martes 8 de Novembro de 2022
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    @Mahendra2301 have you tried using CTRL+N? If you did, could you please check your scripthookvdotnet.log?

    Luns 24 de Outubro de 2022
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    @eldiabs you can try reducing the value of spawnedMemberLimit in the modOptions.xml file. This should reduce the max number of peds the mod can spawn

    Domingo 23 de Outubro de 2022
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    @shakeel laurings you're using this version of the all gangs addon, right? https://www.gta5-mods.com/scripts/all-gangs-for-gang-and-turf-mod-updated
    You can try opening the B menu, going to "Mod Options..." and then picking the "run an update on all the AI gangs" a few times to see if they get some zones. They must have enough money to do it though

    Domingo 23 de Outubro de 2022
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    @shakeel laurings hahaha that problem was happening with older versions of the mod and script hooks. Are you using the latest versions of the game and this mod? (and the requirements too)

    Xoves 20 de Outubro de 2022
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    @TwoBucks wow, that's a lot of crashes hahahah sorry to hear that. Are you using a custom gameconfig? It usually helps with crashes. I use this one: https://pt.gta5-mods.com/misc/gta-5-gameconfig-300-cars

    Hmmmm, do you think the crashes could be something related to filesystem permissions or antivirus?

    About autosaving, I think there's an entry in the modOptions.xml file that sets the interval (msAutosaveInterval, something like that). You could set it to a very high value; the problem is that the autosaves are the only moments when a save is actually made, so there'll be a high chance your data won't be saved.

    About LSLife, I think it's compatible; If i remember correctly, someone has confirmed it works some time ago

    Sábado 15 de Outubro de 2022