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@drunkaussie mods are supported since 0.3.3.
@Charizard_Cross that was never reported and probably isn't caused by RAGE Multiplayer. It doesn't touch your game mods - it only disables loading of that at runtime (without editing source files!).
@kcgacy we would never allow client-side game mods due to security reasons (also some of that aren't really compatible that causes crashes), however we'll work on introducing server-sided game mods very soon!
RAGE Multiplayer 0.3.2 RC-2 Release Announcement: https://rage.mp/forums/topic/1113-rage-multiplayer-032-rc-2/
@bonesaw2303 russian server owners were asked to set proper language option. As for filter options, there aren't much servers to filter yet, so this is not our high-priority now.
@ElectroNuke yes, you are free to do any gamemode you wish.
@Fabulous hotdog it's very unpleasant to upset you, but there's no other decent "multiplayer scripts" that allow you to host customizable dedicated servers with support of more than 32 players.
We should also note that RAGE Multiplayer is in the works since May 2016, even if it was published at GTA5-Mods recently.
@Chuckles @Reza724 Traffic feature is planned, but not really high-priority for now.
As we mentioned before, RAGE Multiplayer is no way affiliated with GTA Online, that's why we have to reimplement all its features ourself from scratch. Same goes for traffic.
It's scriptable. Also there are some available resources that allow you to do that, for example, https://github.com/n-n1ks/rage.mp-freeroam
@NB370 Server executable is stored at "server-files" folder.
@NB370 you should host local server yourself if remote ones don't suit your needs.