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@dragon_Pyli 1.0.3442.0
@dragon_Pyli I'm using legacy for now.
It's useful and most features work. Sometimes, the Aiming FOV is reset - e.g., when taking damage.
Some of the included options are convenient, thank you.
@mrbadass You're right. Found that out recently, works well. Don't know if it works on enhanced, though, since I've downgraded to legacy for the time being.
@Seazonal_Pixel This trainer supports enhanced, starting with version 16.9.
Trainers great. Would be nice to have a "hide weapon reticle" option.
Works great on enhanced.
ScriptHookV works (so I use xinput1_4, not dsound). And Rampage trainer too.
But, when I add OpenRPF.asi, the launcher hangs and eventually says "A game is currently running".
It might be because I'm using Linux and, as a result, I'm playing GTAV Enhanced with ProtonGE.
The last log in asiloader.log:
> ASI: Loading "...\Steam\steamapps\common\Grand Theft Auto V Enhanced\OpenRPF.asi"
So, perhaps it gets stuck on loading the ASI? Not sure. Anyway, I've installed dotnet48 and vcredist (2015-2022) - didn't help.
asi-loader.log is empty (the one from OpenRPF, probably because I don't use dsound).
And OpenRPF.log contains a bunch of info logs like so: "init stage x" (where x is 0-6, in ascending order) and then a final info log "Unitialize".
The only mod-related files I have when trying to get it to work: ScriptHookV.dll, xinput1_4.dll, OpenRPF.asi, rpf.cache.disable (empty file).
Steam launch args: WINEDLLOVERRIDES="xinput1_4=n,b" SteamDeck=1 gamemoderun %command% -nobattleye