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@TurtlGSFL Hmm, great question - I haven't figured out a way to do it, HOWEVER, fiveM does allow for better scripting options for helicopters than planes. One of my plans is to rework the AI helicopter handling. If you're willing to script something out in singleplayer, you may be able to replace it...
OTHERWISE, you'll have to try to find the files where the logic for AI helicopters live. By default (because the helicopter balances automatically), they try to slightly tilt in the other direction and focus on balance as a secondary, but maybe you can find a way to swap that order of importance!
Also, regarding your last statement - aww shucks man! An encouraging word is always appreciated bud! Cheers! <3
@TurtlGSFL Dude, doon't even worry about it!
I would love if you posted what you did and what you fixed. It will no doubt help others here as there are many comments on my posts saying similar things...
How's it flying by the way? Are you enjoying it? Hit me up on discord or youtube or fiveM forums if you wanna continue the chat! <3
Happy flying! <3
@OfficerBorBor You don't have to throw me any change bud...I'll try my best to queue it up...working through a few things on my main project. Will try to find time to hit these as they come.
Also queued eurofighter @Final Destination 6
@Ss4gogeta0 I wish I could, but I'm barely learning how to modify existing works properly...sorry bud, but I can't be of help for now :(
Finally! I've been waiting for this one!
My advice. Try to also get it applied as lods so that they're visible from a distance. I'm down to contribute with you on this later on (on the fiveM side) if you need some help!
Thanks and Upvoted!
-Wet
Looking good @Heyday Mods - It's crazy how a small change makes such a large improvement. Both to the section and the overall map. Good work!
@EncryptedReality No problem. Good to know you're still checking your bug reports. Now onto the REAL QUESTIONS:
Do you plan on adding airports to any of your maps? (This one included)?
I didn't see an airport when I visited the windy city...and it'd be nice to fly there, ya know?
Looks great!
I fixed this. Those addresses are in fact Joaat hashes, and actually a result of hashing the names of the .ydr files and storing them within the ymap. I was able to fix this with a little bit of love!
Bug Report:
There are 5 unused ydr files in the directory described by miami_d3_7.ymap. They are as follows:
mesh_d7_6555
mesh_d7_6499
mesh_d7_6478
mesh_d7_6473
mesh_d7_5487
Not sure if they belong in the above ymap or if they should be in some other, but those files aren't being used by anything as far as I can see.
Hope this helps @EncryptedReality