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  • 351ae2 xhoundz14

    I've used this mod so many times, but just recently it has been crashing my game every single time I try to use the mod. No idea why, nothing I know of has changed on my PC. Any idea as to why it keeps crashing?

    Sábado 21 de Maio de 2016
  • 351ae2 xhoundz14

    I don't know why it isn't working, I'm pretty sure I followed the instructions correctly.

    [17:22:39] [DEBUG] Created script domain 'ScriptDomain_AE479E1C'.
    [17:22:39] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_AE479E1C' ...
    [17:22:39] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [17:22:39] [DEBUG] Found 0 script(s) in 'MapEditor.dll'.
    [17:22:39] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
    [17:22:39] [DEBUG] Found 0 script(s) in 'ScriptHookVDotNet.dll'.
    [17:35:29] [DEBUG] Created script domain 'ScriptDomain_8026322E'.
    [17:35:29] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_8026322E' ...
    [17:35:29] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [17:35:29] [DEBUG] Found 0 script(s) in 'MapEditor.dll'.
    [17:35:29] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
    [17:35:29] [DEBUG] Found 0 script(s) in 'ScriptHookVDotNet.dll'.
    [17:35:29] [ERROR] Failed to load assembly 'dinput8.dll':
    System.BadImageFormatException: Could not load file or assembly 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\bin\dinput8.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
    File name: 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\bin\dinput8.dll'
    at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
    at System.Reflection.Assembly.LoadFrom(String assemblyFile)
    at GTA.ScriptDomain.LoadAssembly(String filename)

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    [17:35:29] [ERROR] Failed to load assembly 'ScriptHookV.dll':
    System.BadImageFormatException: Could not load file or assembly 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\bin\ScriptHookV.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
    File name: 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\bin\ScriptHookV.dll'
    at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
    at System.Reflection.Assembly.LoadFrom(String assemblyFile)
    at GTA.ScriptDomain.LoadAssembly(String filename)

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    That's my ScriptHookVDotNet-2016-05-01.log

    Expand to read the full comment
    Domingo 1 de Maio de 2016