Midnight Club Unlimited Handling Mod [SP / FiveM] 2.0.2
5.379
73
5.379
73
2.0.2 Hotfix, z axis on the OG buffalo, Buffalo S, and Police3 where just a bit to high. Minor suspension adjustments to Comet5, Comet6, Comet7 to mitigate front-end floatiness, Coquette D1 will do wheelies now.
2.0.1 Update, Latest DLC added, Drift variants now have drift tyres by default, Zeno and Virtue bugs have been fixed, revised Rebla traction bias, Buffalo STX traction loss fixed, added more drag to the Airtug, cleaned up some discrepancies, still haven't touched the motorcycles and quads for now(again).
2.0 Upgraded, Latest DLCs added, overhauled the overhaul, Fixed Buffalo lighting bug again (FiveM Only), minus the motorcycles and quads for now.
1.9.9.2 Update, San Andreas Mercenaries vehicles added and tuned appropriately, various handling flag changes, minor adjustment to Everon
1.9.9.1 Update, Tyrant overspeed fixed, Buffalo STX brake light fixed(FiveM Only), Project is now hosted on GitHub as well
1.9.9 Update, SM722 was lowered slightly, Tyrant is now 100% more Regera, Drug Wars cars added, Missing meta data added to FiveM metas.
1.9.8.8 Update, Furore GT upper suspension limit adjusted, Sugoi revisited, Hotring adjusted, Comet SR advanced flags change to handle added down-force, V-STR was upgraded to a Blackwing, "EnHanCeD & eXpAnDed" vehicles added but do not work. Sleepers where Created. Criminal Enterprises tuned and added.
1.9.8.3 Hotfix, Petrol tank upgrades for certain vehicles. Reever didn't have a 6 speed, minor adjustments to the Coquette D10, Comet Retro Custom and Zeno suspension flags, Sugoi and Prairie were lowered and suspension adjusted to handle being lowered, also Prairie was slightly detuned but upgraded to a six speed (¬‿¬).
1.9.8.2 Hotfix, Forgot to include updated carcol/variation metas for FiveM and set vehicles to FR in Drift versions, minor drag coefficient changes.
1.9.8.1 Update, Jackal was revisited, Comet S2 was given GTS RS treatment, a sleeper was created, New Contract Vehicles where added and tuned accordingly, Manual and OIV installers are now both included in Single player folder.
1.9.8 Hotfix, Fixed an oversight in the SP Drift version, not all the vehicles where set to FR and OIV installers created.
1.9.8 Update, HEY i'm back! Continuing with the previous patch.. the Drag coefficient issues where sorted out and retested, created a few more sleepers. Fixed the Stafford, accidently had the top speed of 1 in the meta. Lowered the downforce on the 900R, again fat finger typo. Slightly lowered "fTractionCurveMin/MaX" on a few Los Santos cars to make them less snappy (-0.3 in all cases). Dubsta2 is now 100% more BRABUS, Cyclone is now 100% more Rimac, Neon is 100% more Taycan Turbo S, all the overlooked sleepers now have the new sleeper formula applied, Lift kits applied where deemed stylish, Lowered "fTractionCurveMax" on the Trophy trucks by -0.3, Coquette D10 was given the Z07 treatment, Unlocked the secrets of Diesel inertia, Fixed the floatyness on the Police Taurus, Fixed overlooked drive bias blances in drift versions and I believe that's it for now, see you next time!
1.9.1 - 1.9.7 internal, Discombobulate https://www.youtube.com/watch?v=B62ACxuq8Pw read below or above depending where applicable
1.9.0 LSTS-Update, Los Santos Tuners cars where tuned and added, also I never realized Manual-transmission had a hard speed limiter(I should read read mes' lol.) So I'm going through the vehicles and adjusting the Drag coefficient to stop the "overspeed" effect that I was not aware of till now. Mostly affecting the higher speed vehicles so you may notice a slight decrease in acceleration but top speed should be the same or what it should've been in the first place. Only Motorcycles, Super, Sports and Openwheel are done as of this update. Fixed strAdvancedFlags on the Openwheel class and doubled their downforce.
1.8.9 Hotfix, Benefactor Schafter V12 was slightly overlooked and given the full BRABUS treatment. also forgot to set the Drift Yosemite, Tampa, FlashGT to 65 degrees in Pro/Unlimited versions.
1.8.8 Release, Drift SZN Update. Increased the steering angle from 55 to 65 and all FF vehicles have gotten FR conversion. along with most AWD vehicles that had over a 30/70 split. Fixed the Stratum in non dirft versions as it wasn't fully FF and Classic Sultan was "Rallified" in non drift versions, I.E. slight increase in steering angle.
1.8.7 Release, "Wuattro" Variable AWD systems added to Obey vehicles simulating Audis' Quattro
1.8.6 internal, Reworked the "Sleepers" formula so you WILL need a power multiplier to "Tune" its true potential (except the DUKES, its has 750HP on its badge) Retine MK2 was converted to a Cosworth. Various traction bias balances.
1.8.5 Update/Hotfix, Fuel tanks on chimera Trike, Outlaw buggy and open wheel class were expanded, carvariation.meta compiled for FiveM, and FlashGT was retuned.
1.8.1 Hotfix, Fixed left over code on the X80 Proto that would cause fuel drain issues with fuel mods and expanded the fuel tank on the Raptor as well
1.8 Release, Cayo Perico update.
1.7 internal, Added audiohash modifiers to FiveM Cayo Perico vehicles.metas to ensure working sound.
1.6 internal, Removed "Improved grip" Flags.. Didn't really do anything during testing.
1.5 internal, Removed/Added gearing flag modifiers on certain vehicles.
1.4 internal, R* "Bouncy Car" bug removed, cause by a Flag.
1.3 internal, Removed R* "V-Tec" Flags. To buggy to use, didn't allow for smooth acceleration(even in base game).
1.2 carcols compiled
1.1 Update fixes FiveM drift pack as over 200 entries weren't set
Convertible Summers a.k.a itsHazeyo
Proudly Presents,
Midnight Club Unlimited
the Complete Vehicle Overhaul Mod
*Features*
IMPROVED TOP SPEED AND/OR ACCELERATION ON ALL LAND AND SOME SEA BASED VEHICLES
ARCADEY/SIM RACE FEELING
FIVEM COMPATIBLE!
THREE DISTINCT LEVELS OF CONTROL
Unlimited Pro X(Patreon/FiveM Exclusive): In addition to the changes below, I've made a more pronounced tire slip model also included are various lore friendly add-on vehicle handling profiles!
Unlimited Casual: Disabled low speed traction loss
Unlimited Filthy Casual: Closer to GTA low speed traction loss
LIST OF CHANGES:
-More accurate top speed formula implemented.
-Got rid of the "sleeperfide" values in favor of a custom LS Custom script(in Development)
-Center of Mass has been adjusted to better reflect where the weight of a vehicle is.
-Drive bias changes along with the addition Drive Bias transfer to eligible vehicles.
-Standardized shift times between vehicle classes, type, year, and transmission.
-Brake force adjustments depending on vehicle type.(Certain older vehicles will not have ABS until you upgrade them)
-Brake Bias adjustments depending on vehicles center of mass and maxed out handbrake lock up force on every vehicle.
-Standardized Steering lock across vehicle classes according to the table provided below (Turning radius is controlled by wheel base using this method).
-Traction bias balancing to take advantage of the new center of mass changes and fTractionLossMult set to 1.0 in favor of Off-Road tires via custom LS Custom script.
-Suspension changes on vehicles that exhibited "bump power".
-Adjusted sway bar "RollCenter" to maximaze center of mass changes.
-Model, Handling, and Damage Flags have been changed on various vehicles in order to better reflect their capability.
-CCarHandlingData added to every vehicle along with strAdvancedFlags changes.
-Castor added to every vehicle.
-Easter eggs
(ALL information sourced from GTA FANDOM, WIKIPEDIA, IMAGINATION and MFG SITES)
(NOT RECOMMEND FOR MOUSE AND KEYBOARD, WHEELSPIN WILL OCCUR... YOU'VE BEEN WARNED!!)
-Duplicate vehicles now have separate handling values to better reflect their differences
(I.E. Blista Compact and Go Go Monkey Blista are two very different cars now ( ͡• ͜ʖ ͡• ))
-Revamped AI to better handle vehicles (optional)
CARS
fSteeringLock value="30.0"
DRIFT CARS
fSteeringLock value="65.00000" OG
fSteeringLock value="80.00000" CHOPSHOP
SUVS/OFFROAD/LIMOS/RALLY CARS
fSteeringLock value="35.000"
OPENWHEEL/FORMULA
fSteeringLock value="25.0"
TRUCKS/MONSTER TRUCKS
fSteeringLock value="40.0000"
FORKLIFTS
fSteeringLock value="70.000000"
fSteeringLock value="75.000000"
CERBERUS
fSteeringLock value="45.0000000"
SCARAB
fSteeringLock value="50.000000"
RAPTOR
fSteeringLock value="18.00"
MOTORCYCLES/QUADS/RCCARS
fSteeringLock value="XX.00"
KNOWN BUGS:
**-FIRST AND FOREMOST, THIS IS NOT MEANT TOO BE REALISTIC.... THE RAGE ENGINE DOES HAVE ITS QUIRKS AND FEATURES.**
-Who knew the vehicle camera was tied to the center of mass position, third person driving will look slightly different now.
-7th and 8th Gears have been removed due to the Rage engine not able to actually realize that you should be going faster in these gears.
-also Rage engine thinks transmission tuning means adding an extra gear to it rather than shorting shift times.
-This means Cars that would have 7/8 speed transmissions normally are now limited to 6.
-Which also also means you shouldn't purchase transmission upgrades as they'll most likely nerf your top-speed(if not using custom LS Custom)
-Top speeds may not be 100% spot on to their real life counter parts.
-Cars that "pop-up" wheelie unrealistically, I'm still working on the right numbers(Try a standing start in 2nd).
-You may come to a sudden stop at high speeds if you have "auto repair" enabled in any trainer.
-Grotti x80 Proto has no downforce, idk why it just won't work.
-Don't use the Strongberd or Toreador underwater until I make a fix, got it.
-Some cars won't show full turning radius, its baked into the model.
***-Single Player is not it, The previous method of merging handing metas doesn't seem to work anymore (Hence why no manual installer) and applying the new changes to certain DLCs resulted in a CTD so many of your favorite vehicles are left out of this update. To get the full driving experience come join us on Midnight Club Unlimited FiveM server or have it installed your favorite Playground.***
CREATOR NOTES
-Manual Transmission, https://www.gta5-mods.com/scripts/manual-transmission-ikt
Inverse Power, https://www.gta5-mods.com/scripts/inversepower
My "Recommended" Setting:
Version 2.0.0
[Configuration]
AngleStart = 0.0
AngleStartTorqueMod = 0.0
AngleEnd = 32.0
AngleEndTorqueMod = 5.0
SpeedStart = 0.1
SpeedStartTorqueMod = 1.0
SpeedEnd = 35.0
Version 1.1.4
[CONFIG]
Power = 100
Torque = 100
Angle = 0
Speed = 0
Slope = 0
Deadzone = 0
and vStancer, https://www.gta5-mods.com/scripts/vstancer
recommended for MAXIMUM experience
-issa Pista and that's a GEMREA consumer methanol cars aren't real not even in Los Santos
-Start slow and work yourself up to the Sleeper/Super/Hyper Cars
-You will need an external “tuning” resource to unlock sleepers true top speeds
-Motorcycles are DEADLY
INSTALLATION:
**Game will crash if not installed correctly, always keep back-ups**
***trying to use a FiveM version in single player WILL crash your game***
Single player:
1. Pick a version
2. Install the OIV
3.????
4.Enjoy!
Optional A.I.: install to "Mods\common.rpf\data\ai" and replace "vehicleaihandlinginfo.meta"
FiveM Server:
If you have any of the DLC vehicle addon packs remove 'vehicles.meta' and 'handling.meta' lines from their respective fxmanifest.lua, Also set this higher than the DLCs in your load order
0. Pick a version
1. Drop it into your "resource" folder
2. add "start YOURCHOICE" to your server config
3. ?????
4.Enjoy!
Optional/bug fix:If LS Customs doesn't work you'll need the carcol and variations.metas' copy both files out of the full package folder and put them in your unlimited resource, also make sure you don't have any conflicting modkit ids
**Special Thanks to**
RockStar games
the OpenIV team
GTA5-mods.com
FiveM team
Alexander Blade
ikt for vStancer and Manual Transmission
sjaak327 for Simple Trainer
Friends willing to test
players like you
and finally Take Two for taking my money
**PLAYER PREVIEW REVIEWS**
"Dude, I can't wait till you put this out"
"This is how it should've been"
"This reminds me of Midnight Club"
"Bro this sh*t is immaculate"
"Heavy"
"I CRASHED SO FAST"
"Every car is actually....fun"
SPECIAL NOTE:
From now on I will be pre-releasing the mod on my Patreon/GitHub about one month in advance before I update it on gta5-mods.com
https://www.patreon.com/midnightclubunlimited
https://github.com/itsHazeyo/Midnight-Club-Unlimited-Handling-Overhaul
Also if you could subscribe
https://www.youtube.com/@midnightclubunlimited
and follow me on instagram
https://www.instagram.com/midnightclubunlimited/
2.0.1 Update, Latest DLC added, Drift variants now have drift tyres by default, Zeno and Virtue bugs have been fixed, revised Rebla traction bias, Buffalo STX traction loss fixed, added more drag to the Airtug, cleaned up some discrepancies, still haven't touched the motorcycles and quads for now(again).
2.0 Upgraded, Latest DLCs added, overhauled the overhaul, Fixed Buffalo lighting bug again (FiveM Only), minus the motorcycles and quads for now.
1.9.9.2 Update, San Andreas Mercenaries vehicles added and tuned appropriately, various handling flag changes, minor adjustment to Everon
1.9.9.1 Update, Tyrant overspeed fixed, Buffalo STX brake light fixed(FiveM Only), Project is now hosted on GitHub as well
1.9.9 Update, SM722 was lowered slightly, Tyrant is now 100% more Regera, Drug Wars cars added, Missing meta data added to FiveM metas.
1.9.8.8 Update, Furore GT upper suspension limit adjusted, Sugoi revisited, Hotring adjusted, Comet SR advanced flags change to handle added down-force, V-STR was upgraded to a Blackwing, "EnHanCeD & eXpAnDed" vehicles added but do not work. Sleepers where Created. Criminal Enterprises tuned and added.
1.9.8.3 Hotfix, Petrol tank upgrades for certain vehicles. Reever didn't have a 6 speed, minor adjustments to the Coquette D10, Comet Retro Custom and Zeno suspension flags, Sugoi and Prairie were lowered and suspension adjusted to handle being lowered, also Prairie was slightly detuned but upgraded to a six speed (¬‿¬).
1.9.8.2 Hotfix, Forgot to include updated carcol/variation metas for FiveM and set vehicles to FR in Drift versions, minor drag coefficient changes.
1.9.8.1 Update, Jackal was revisited, Comet S2 was given GTS RS treatment, a sleeper was created, New Contract Vehicles where added and tuned accordingly, Manual and OIV installers are now both included in Single player folder.
1.9.8 Hotfix, Fixed an oversight in the SP Drift version, not all the vehicles where set to FR and OIV installers created.
1.9.8 Update, HEY i'm back! Continuing with the previous patch.. the Drag coefficient issues where sorted out and retested, created a few more sleepers. Fixed the Stafford, accidently had the top speed of 1 in the meta. Lowered the downforce on the 900R, again fat finger typo. Slightly lowered "fTractionCurveMin/MaX" on a few Los Santos cars to make them less snappy (-0.3 in all cases). Dubsta2 is now 100% more BRABUS, Cyclone is now 100% more Rimac, Neon is 100% more Taycan Turbo S, all the overlooked sleepers now have the new sleeper formula applied, Lift kits applied where deemed stylish, Lowered "fTractionCurveMax" on the Trophy trucks by -0.3, Coquette D10 was given the Z07 treatment, Unlocked the secrets of Diesel inertia, Fixed the floatyness on the Police Taurus, Fixed overlooked drive bias blances in drift versions and I believe that's it for now, see you next time!
1.9.1 - 1.9.7 internal, Discombobulate https://www.youtube.com/watch?v=B62ACxuq8Pw read below or above depending where applicable
1.9.0 LSTS-Update, Los Santos Tuners cars where tuned and added, also I never realized Manual-transmission had a hard speed limiter(I should read read mes' lol.) So I'm going through the vehicles and adjusting the Drag coefficient to stop the "overspeed" effect that I was not aware of till now. Mostly affecting the higher speed vehicles so you may notice a slight decrease in acceleration but top speed should be the same or what it should've been in the first place. Only Motorcycles, Super, Sports and Openwheel are done as of this update. Fixed strAdvancedFlags on the Openwheel class and doubled their downforce.
1.8.9 Hotfix, Benefactor Schafter V12 was slightly overlooked and given the full BRABUS treatment. also forgot to set the Drift Yosemite, Tampa, FlashGT to 65 degrees in Pro/Unlimited versions.
1.8.8 Release, Drift SZN Update. Increased the steering angle from 55 to 65 and all FF vehicles have gotten FR conversion. along with most AWD vehicles that had over a 30/70 split. Fixed the Stratum in non dirft versions as it wasn't fully FF and Classic Sultan was "Rallified" in non drift versions, I.E. slight increase in steering angle.
1.8.7 Release, "Wuattro" Variable AWD systems added to Obey vehicles simulating Audis' Quattro
1.8.6 internal, Reworked the "Sleepers" formula so you WILL need a power multiplier to "Tune" its true potential (except the DUKES, its has 750HP on its badge) Retine MK2 was converted to a Cosworth. Various traction bias balances.
1.8.5 Update/Hotfix, Fuel tanks on chimera Trike, Outlaw buggy and open wheel class were expanded, carvariation.meta compiled for FiveM, and FlashGT was retuned.
1.8.1 Hotfix, Fixed left over code on the X80 Proto that would cause fuel drain issues with fuel mods and expanded the fuel tank on the Raptor as well
1.8 Release, Cayo Perico update.
1.7 internal, Added audiohash modifiers to FiveM Cayo Perico vehicles.metas to ensure working sound.
1.6 internal, Removed "Improved grip" Flags.. Didn't really do anything during testing.
1.5 internal, Removed/Added gearing flag modifiers on certain vehicles.
1.4 internal, R* "Bouncy Car" bug removed, cause by a Flag.
1.3 internal, Removed R* "V-Tec" Flags. To buggy to use, didn't allow for smooth acceleration(even in base game).
1.2 carcols compiled
1.1 Update fixes FiveM drift pack as over 200 entries weren't set
Convertible Summers a.k.a itsHazeyo
Proudly Presents,
Midnight Club Unlimited
the Complete Vehicle Overhaul Mod
*Features*
IMPROVED TOP SPEED AND/OR ACCELERATION ON ALL LAND AND SOME SEA BASED VEHICLES
ARCADEY/SIM RACE FEELING
FIVEM COMPATIBLE!
THREE DISTINCT LEVELS OF CONTROL
Unlimited Pro X(Patreon/FiveM Exclusive): In addition to the changes below, I've made a more pronounced tire slip model also included are various lore friendly add-on vehicle handling profiles!
Unlimited Casual: Disabled low speed traction loss
Unlimited Filthy Casual: Closer to GTA low speed traction loss
LIST OF CHANGES:
-More accurate top speed formula implemented.
-Got rid of the "sleeperfide" values in favor of a custom LS Custom script(in Development)
-Center of Mass has been adjusted to better reflect where the weight of a vehicle is.
-Drive bias changes along with the addition Drive Bias transfer to eligible vehicles.
-Standardized shift times between vehicle classes, type, year, and transmission.
-Brake force adjustments depending on vehicle type.(Certain older vehicles will not have ABS until you upgrade them)
-Brake Bias adjustments depending on vehicles center of mass and maxed out handbrake lock up force on every vehicle.
-Standardized Steering lock across vehicle classes according to the table provided below (Turning radius is controlled by wheel base using this method).
-Traction bias balancing to take advantage of the new center of mass changes and fTractionLossMult set to 1.0 in favor of Off-Road tires via custom LS Custom script.
-Suspension changes on vehicles that exhibited "bump power".
-Adjusted sway bar "RollCenter" to maximaze center of mass changes.
-Model, Handling, and Damage Flags have been changed on various vehicles in order to better reflect their capability.
-CCarHandlingData added to every vehicle along with strAdvancedFlags changes.
-Castor added to every vehicle.
-Easter eggs
(ALL information sourced from GTA FANDOM, WIKIPEDIA, IMAGINATION and MFG SITES)
(NOT RECOMMEND FOR MOUSE AND KEYBOARD, WHEELSPIN WILL OCCUR... YOU'VE BEEN WARNED!!)
-Duplicate vehicles now have separate handling values to better reflect their differences
(I.E. Blista Compact and Go Go Monkey Blista are two very different cars now ( ͡• ͜ʖ ͡• ))
-Revamped AI to better handle vehicles (optional)
CARS
fSteeringLock value="30.0"
DRIFT CARS
fSteeringLock value="65.00000" OG
fSteeringLock value="80.00000" CHOPSHOP
SUVS/OFFROAD/LIMOS/RALLY CARS
fSteeringLock value="35.000"
OPENWHEEL/FORMULA
fSteeringLock value="25.0"
TRUCKS/MONSTER TRUCKS
fSteeringLock value="40.0000"
FORKLIFTS
fSteeringLock value="70.000000"
fSteeringLock value="75.000000"
CERBERUS
fSteeringLock value="45.0000000"
SCARAB
fSteeringLock value="50.000000"
RAPTOR
fSteeringLock value="18.00"
MOTORCYCLES/QUADS/RCCARS
fSteeringLock value="XX.00"
KNOWN BUGS:
**-FIRST AND FOREMOST, THIS IS NOT MEANT TOO BE REALISTIC.... THE RAGE ENGINE DOES HAVE ITS QUIRKS AND FEATURES.**
-Who knew the vehicle camera was tied to the center of mass position, third person driving will look slightly different now.
-7th and 8th Gears have been removed due to the Rage engine not able to actually realize that you should be going faster in these gears.
-also Rage engine thinks transmission tuning means adding an extra gear to it rather than shorting shift times.
-This means Cars that would have 7/8 speed transmissions normally are now limited to 6.
-Which also also means you shouldn't purchase transmission upgrades as they'll most likely nerf your top-speed(if not using custom LS Custom)
-Top speeds may not be 100% spot on to their real life counter parts.
-Cars that "pop-up" wheelie unrealistically, I'm still working on the right numbers(Try a standing start in 2nd).
-You may come to a sudden stop at high speeds if you have "auto repair" enabled in any trainer.
-Grotti x80 Proto has no downforce, idk why it just won't work.
-Don't use the Strongberd or Toreador underwater until I make a fix, got it.
-Some cars won't show full turning radius, its baked into the model.
***-Single Player is not it, The previous method of merging handing metas doesn't seem to work anymore (Hence why no manual installer) and applying the new changes to certain DLCs resulted in a CTD so many of your favorite vehicles are left out of this update. To get the full driving experience come join us on Midnight Club Unlimited FiveM server or have it installed your favorite Playground.***
CREATOR NOTES
-Manual Transmission, https://www.gta5-mods.com/scripts/manual-transmission-ikt
Inverse Power, https://www.gta5-mods.com/scripts/inversepower
My "Recommended" Setting:
Version 2.0.0
[Configuration]
AngleStart = 0.0
AngleStartTorqueMod = 0.0
AngleEnd = 32.0
AngleEndTorqueMod = 5.0
SpeedStart = 0.1
SpeedStartTorqueMod = 1.0
SpeedEnd = 35.0
Version 1.1.4
[CONFIG]
Power = 100
Torque = 100
Angle = 0
Speed = 0
Slope = 0
Deadzone = 0
and vStancer, https://www.gta5-mods.com/scripts/vstancer
recommended for MAXIMUM experience
-issa Pista and that's a GEMREA consumer methanol cars aren't real not even in Los Santos
-Start slow and work yourself up to the Sleeper/Super/Hyper Cars
-You will need an external “tuning” resource to unlock sleepers true top speeds
-Motorcycles are DEADLY
INSTALLATION:
**Game will crash if not installed correctly, always keep back-ups**
***trying to use a FiveM version in single player WILL crash your game***
Single player:
1. Pick a version
2. Install the OIV
3.????
4.Enjoy!
Optional A.I.: install to "Mods\common.rpf\data\ai" and replace "vehicleaihandlinginfo.meta"
FiveM Server:
If you have any of the DLC vehicle addon packs remove 'vehicles.meta' and 'handling.meta' lines from their respective fxmanifest.lua, Also set this higher than the DLCs in your load order
0. Pick a version
1. Drop it into your "resource" folder
2. add "start YOURCHOICE" to your server config
3. ?????
4.Enjoy!
Optional/bug fix:If LS Customs doesn't work you'll need the carcol and variations.metas' copy both files out of the full package folder and put them in your unlimited resource, also make sure you don't have any conflicting modkit ids
**Special Thanks to**
RockStar games
the OpenIV team
GTA5-mods.com
FiveM team
Alexander Blade
ikt for vStancer and Manual Transmission
sjaak327 for Simple Trainer
Friends willing to test
players like you
and finally Take Two for taking my money
**PLAYER PREVIEW REVIEWS**
"Dude, I can't wait till you put this out"
"This is how it should've been"
"This reminds me of Midnight Club"
"Bro this sh*t is immaculate"
"Heavy"
"I CRASHED SO FAST"
"Every car is actually....fun"
SPECIAL NOTE:
From now on I will be pre-releasing the mod on my Patreon/GitHub about one month in advance before I update it on gta5-mods.com
https://www.patreon.com/midnightclubunlimited
https://github.com/itsHazeyo/Midnight-Club-Unlimited-Handling-Overhaul
Also if you could subscribe
https://www.youtube.com/@midnightclubunlimited
and follow me on instagram
https://www.instagram.com/midnightclubunlimited/
First Uploaded: Sábado 28 de Novembro de 2020
Last Updated: Venres 2 de Setembro de 2022
Last Downloaded: 1 día
All Versions
77 Comments
2.0.2 Hotfix, z axis on the OG buffalo, Buffalo S, and Police3 where just a bit to high. Minor suspension adjustments to Comet5, Comet6, Comet7 to mitigate front-end floatiness, Coquette D1 will do wheelies now.
2.0.1 Update, Latest DLC added, Drift variants now have drift tyres by default, Zeno and Virtue bugs have been fixed, revised Rebla traction bias, Buffalo STX traction loss fixed, added more drag to the Airtug, cleaned up some discrepancies, still haven't touched the motorcycles and quads for now(again).
2.0 Upgraded, Latest DLCs added, overhauled the overhaul, Fixed Buffalo lighting bug again (FiveM Only), minus the motorcycles and quads for now.
1.9.9.2 Update, San Andreas Mercenaries vehicles added and tuned appropriately, various handling flag changes, minor adjustment to Everon
1.9.9.1 Update, Tyrant overspeed fixed, Buffalo STX brake light fixed(FiveM Only), Project is now hosted on GitHub as well
1.9.9 Update, SM722 was lowered slightly, Tyrant is now 100% more Regera, Drug Wars cars added, Missing meta data added to FiveM metas.
1.9.8.8 Update, Furore GT upper suspension limit adjusted, Sugoi revisited, Hotring adjusted, Comet SR advanced flags change to handle added down-force, V-STR was upgraded to a Blackwing, "EnHanCeD & eXpAnDed" vehicles added but do not work. Sleepers where Created. Criminal Enterprises tuned and added.
1.9.8.3 Hotfix, Petrol tank upgrades for certain vehicles. Reever didn't have a 6 speed, minor adjustments to the Coquette D10, Comet Retro Custom and Zeno suspension flags, Sugoi and Prairie were lowered and suspension adjusted to handle being lowered, also Prairie was slightly detuned but upgraded to a six speed (¬‿¬).
1.9.8.2 Hotfix, Forgot to include updated carcol/variation metas for FiveM and set vehicles to FR in Drift versions, minor drag coefficient changes.
1.9.8.1 Update, Jackal was revisited, Comet S2 was given GTS RS treatment, a sleeper was created, New Contract Vehicles where added and tuned accordingly, Manual and OIV installers are now both included in Single player folder.
1.9.8 Hotfix, Fixed an oversight in the SP Drift version, not all the vehicles where set to FR and OIV installers created.
1.9.8 Update, HEY i'm back! Continuing with the previous patch.. the Drag coefficient issues where sorted out and retested, created a few more sleepers. Fixed the Stafford, accidently had the top speed of 1 in the meta. Lowered the downforce on the 900R, again fat finger typo. Slightly lowered "fTractionCurveMin/MaX" on a few Los Santos cars to make them less snappy (-0.3 in all cases). Dubsta2 is now 100% more BRABUS, Cyclone is now 100% more Rimac, Neon is 100% more Taycan Turbo S, all the overlooked sleepers now have the new sleeper formula applied, Lift kits applied where deemed stylish, Lowered "fTractionCurveMax" on the Trophy trucks by -0.3, Coquette D10 was given the Z07 treatment, Unlocked the secrets of Diesel inertia, Fixed the floatyness on the Police Taurus, Fixed overlooked drive bias blances in drift versions and I believe that's it for now, see you next time!
1.9.1 - 1.9.7 internal, Discombobulate https://www.youtube.com/watch?v=B62ACxuq8Pw read below or above depending where applicable
1.9.0 LSTS-Update, Los Santos Tuners cars where tuned and added, also I never realized Manual-transmission had a hard speed limiter(I should read read mes' lol.) So I'm going through the vehicles and adjusting the Drag coefficient to stop the "overspeed" effect that I was not aware of till now. Mostly affecting the higher speed vehicles so you may notice a slight decrease in acceleration but top speed should be the same or what it should've been in the first place. Only Motorcycles, Super, Sports and Openwheel are done as of this update. Fixed strAdvancedFlags on the Openwheel class and doubled their downforce.
1.8.9 Hotfix, Benefactor Schafter V12 was slightly overlooked and given the full BRABUS treatment. also forgot to set the Drift Yosemite, Tampa, FlashGT to 65 degrees in Pro/Unlimited versions.
1.8.8 Release, Drift SZN Update. Increased the steering angle from 55 to 65 and all FF vehicles have gotten FR conversion. along with most AWD vehicles that had over a 30/70 split. Fixed the Stratum in non dirft versions as it wasn't fully FF and Classic Sultan was "Rallified" in non drift versions, I.E. slight increase in steering angle.
1.8.7 Release, "Wuattro" Variable AWD systems added to Obey vehicles simulating Audis' Quattro
1.8.6 internal, Reworked the "Sleepers" formula so you WILL need a power multiplier to "Tune" its true potential (except the DUKES, its has 750HP on its badge) Retine MK2 was converted to a Cosworth. Various traction bias balances.
1.8.5 Update/Hotfix, Fuel tanks on chimera Trike, Outlaw buggy and open wheel class were expanded, carvariation.meta compiled for FiveM, and FlashGT was retuned.
1.8.1 Hotfix, Fixed left over code on the X80 Proto that would cause fuel drain issues with fuel mods and expanded the fuel tank on the Raptor as well
1.8 Release, Cayo Perico update.
1.7 internal, Added audiohash modifiers to FiveM Cayo Perico vehicles.metas to ensure working sound.
1.6 internal, Removed "Improved grip" Flags.. Didn't really do anything during testing.
1.5 internal, Removed/Added gearing flag modifiers on certain vehicles.
1.4 internal, R* "Bouncy Car" bug removed, cause by a Flag.
1.3 internal, Removed R* "V-Tec" Flags. To buggy to use, didn't allow for smooth acceleration(even in base game).
1.2 carcols compiled
1.1 Update fixes FiveM drift pack as over 200 entries weren't set
Convertible Summers a.k.a itsHazeyo
Proudly Presents,
Midnight Club Unlimited
the Complete Vehicle Overhaul Mod
*Features*
IMPROVED TOP SPEED AND/OR ACCELERATION ON ALL LAND AND SOME SEA BASED VEHICLES
ARCADEY/SIM RACE FEELING
FIVEM COMPATIBLE!
THREE DISTINCT LEVELS OF CONTROL
Unlimited Pro X(Patreon/FiveM Exclusive): In addition to the changes below, I've made a more pronounced tire slip model also included are various lore friendly add-on vehicle handling profiles!
Unlimited Casual: Disabled low speed traction loss
Unlimited Filthy Casual: Closer to GTA low speed traction loss
LIST OF CHANGES:
-More accurate top speed formula implemented.
-Got rid of the "sleeperfide" values in favor of a custom LS Custom script(in Development)
-Center of Mass has been adjusted to better reflect where the weight of a vehicle is.
-Drive bias changes along with the addition Drive Bias transfer to eligible vehicles.
-Standardized shift times between vehicle classes, type, year, and transmission.
-Brake force adjustments depending on vehicle type.(Certain older vehicles will not have ABS until you upgrade them)
-Brake Bias adjustments depending on vehicles center of mass and maxed out handbrake lock up force on every vehicle.
-Standardized Steering lock across vehicle classes according to the table provided below (Turning radius is controlled by wheel base using this method).
-Traction bias balancing to take advantage of the new center of mass changes and fTractionLossMult set to 1.0 in favor of Off-Road tires via custom LS Custom script.
-Suspension changes on vehicles that exhibited "bump power".
-Adjusted sway bar "RollCenter" to maximaze center of mass changes.
-Model, Handling, and Damage Flags have been changed on various vehicles in order to better reflect their capability.
-CCarHandlingData added to every vehicle along with strAdvancedFlags changes.
-Castor added to every vehicle.
-Easter eggs
(ALL information sourced from GTA FANDOM, WIKIPEDIA, IMAGINATION and MFG SITES)
(NOT RECOMMEND FOR MOUSE AND KEYBOARD, WHEELSPIN WILL OCCUR... YOU'VE BEEN WARNED!!)
-Duplicate vehicles now have separate handling values to better reflect their differences
(I.E. Blista Compact and Go Go Monkey Blista are two very different cars now ( ͡• ͜ʖ ͡• ))
-Revamped AI to better handle vehicles (optional)
CARS
fSteeringLock value="30.0"
DRIFT CARS
fSteeringLock value="65.00000" OG
fSteeringLock value="80.00000" CHOPSHOP
SUVS/OFFROAD/LIMOS/RALLY CARS
fSteeringLock value="35.000"
OPENWHEEL/FORMULA
fSteeringLock value="25.0"
TRUCKS/MONSTER TRUCKS
fSteeringLock value="40.0000"
FORKLIFTS
fSteeringLock value="70.000000"
fSteeringLock value="75.000000"
CERBERUS
fSteeringLock value="45.0000000"
SCARAB
fSteeringLock value="50.000000"
RAPTOR
fSteeringLock value="18.00"
MOTORCYCLES/QUADS/RCCARS
fSteeringLock value="XX.00"
KNOWN BUGS:
**-FIRST AND FOREMOST, THIS IS NOT MEANT TOO BE REALISTIC.... THE RAGE ENGINE DOES HAVE ITS QUIRKS AND FEATURES.**
-Who knew the vehicle camera was tied to the center of mass position, third person driving will look slightly different now.
-7th and 8th Gears have been removed due to the Rage engine not able to actually realize that you should be going faster in these gears.
-also Rage engine thinks transmission tuning means adding an extra gear to it rather than shorting shift times.
-This means Cars that would have 7/8 speed transmissions normally are now limited to 6.
-Which also also means you shouldn't purchase transmission upgrades as they'll most likely nerf your top-speed(if not using custom LS Custom)
-Top speeds may not be 100% spot on to their real life counter parts.
-Cars that "pop-up" wheelie unrealistically, I'm still working on the right numbers(Try a standing start in 2nd).
-You may come to a sudden stop at high speeds if you have "auto repair" enabled in any trainer.
-Grotti x80 Proto has no downforce, idk why it just won't work.
-Don't use the Strongberd or Toreador underwater until I make a fix, got it.
-Some cars won't show full turning radius, its baked into the model.
***-Single Player is not it, The previous method of merging handing metas doesn't seem to work anymore (Hence why no manual installer) and applying the new changes to certain DLCs resulted in a CTD so many of your favorite vehicles are left out of this update. To get the full driving experience come join us on Midnight Club Unlimited FiveM server or have it installed your favorite Playground.***
CREATOR NOTES
-Manual Transmission, https://www.gta5-mods.com/scripts/manual-transmission-ikt
Inverse Power, https://www.gta5-mods.com/scripts/inversepower
My "Recommended" Setting:
Version 2.0.0
[Configuration]
AngleStart = 0.0
AngleStartTorqueMod = 0.0
AngleEnd = 32.0
AngleEndTorqueMod = 5.0
SpeedStart = 0.1
SpeedStartTorqueMod = 1.0
SpeedEnd = 35.0
Version 1.1.4
[CONFIG]
Power = 100
Torque = 100
Angle = 0
Speed = 0
Slope = 0
Deadzone = 0
and vStancer, https://www.gta5-mods.com/scripts/vstancer
recommended for MAXIMUM experience
-issa Pista and that's a GEMREA consumer methanol cars aren't real not even in Los Santos
-Start slow and work yourself up to the Sleeper/Super/Hyper Cars
-You will need an external “tuning” resource to unlock sleepers true top speeds
-Motorcycles are DEADLY
INSTALLATION:
**Game will crash if not installed correctly, always keep back-ups**
***trying to use a FiveM version in single player WILL crash your game***
Single player:
1. Pick a version
2. Install the OIV
3.????
4.Enjoy!
Optional A.I.: install to "Mods\common.rpf\data\ai" and replace "vehicleaihandlinginfo.meta"
FiveM Server:
If you have any of the DLC vehicle addon packs remove 'vehicles.meta' and 'handling.meta' lines from their respective fxmanifest.lua, Also set this higher than the DLCs in your load order
0. Pick a version
1. Drop it into your "resource" folder
2. add "start YOURCHOICE" to your server config
3. ?????
4.Enjoy!
Optional/bug fix:If LS Customs doesn't work you'll need the carcol and variations.metas' copy both files out of the full package folder and put them in your unlimited resource, also make sure you don't have any conflicting modkit ids
**Special Thanks to**
RockStar games
the OpenIV team
GTA5-mods.com
FiveM team
Alexander Blade
ikt for vStancer and Manual Transmission
sjaak327 for Simple Trainer
Friends willing to test
players like you
and finally Take Two for taking my money
**PLAYER PREVIEW REVIEWS**
"Dude, I can't wait till you put this out"
"This is how it should've been"
"This reminds me of Midnight Club"
"Bro this sh*t is immaculate"
"Heavy"
"I CRASHED SO FAST"
"Every car is actually....fun"
SPECIAL NOTE:
From now on I will be pre-releasing the mod on my Patreon/GitHub about one month in advance before I update it on gta5-mods.com
https://www.patreon.com/midnightclubunlimited
https://github.com/itsHazeyo/Midnight-Club-Unlimited-Handling-Overhaul
Also if you could subscribe
https://www.youtube.com/@midnightclubunlimited
and follow me on instagram
https://www.instagram.com/midnightclubunlimited/
2.0.1 Update, Latest DLC added, Drift variants now have drift tyres by default, Zeno and Virtue bugs have been fixed, revised Rebla traction bias, Buffalo STX traction loss fixed, added more drag to the Airtug, cleaned up some discrepancies, still haven't touched the motorcycles and quads for now(again).
2.0 Upgraded, Latest DLCs added, overhauled the overhaul, Fixed Buffalo lighting bug again (FiveM Only), minus the motorcycles and quads for now.
1.9.9.2 Update, San Andreas Mercenaries vehicles added and tuned appropriately, various handling flag changes, minor adjustment to Everon
1.9.9.1 Update, Tyrant overspeed fixed, Buffalo STX brake light fixed(FiveM Only), Project is now hosted on GitHub as well
1.9.9 Update, SM722 was lowered slightly, Tyrant is now 100% more Regera, Drug Wars cars added, Missing meta data added to FiveM metas.
1.9.8.8 Update, Furore GT upper suspension limit adjusted, Sugoi revisited, Hotring adjusted, Comet SR advanced flags change to handle added down-force, V-STR was upgraded to a Blackwing, "EnHanCeD & eXpAnDed" vehicles added but do not work. Sleepers where Created. Criminal Enterprises tuned and added.
1.9.8.3 Hotfix, Petrol tank upgrades for certain vehicles. Reever didn't have a 6 speed, minor adjustments to the Coquette D10, Comet Retro Custom and Zeno suspension flags, Sugoi and Prairie were lowered and suspension adjusted to handle being lowered, also Prairie was slightly detuned but upgraded to a six speed (¬‿¬).
1.9.8.2 Hotfix, Forgot to include updated carcol/variation metas for FiveM and set vehicles to FR in Drift versions, minor drag coefficient changes.
1.9.8.1 Update, Jackal was revisited, Comet S2 was given GTS RS treatment, a sleeper was created, New Contract Vehicles where added and tuned accordingly, Manual and OIV installers are now both included in Single player folder.
1.9.8 Hotfix, Fixed an oversight in the SP Drift version, not all the vehicles where set to FR and OIV installers created.
1.9.8 Update, HEY i'm back! Continuing with the previous patch.. the Drag coefficient issues where sorted out and retested, created a few more sleepers. Fixed the Stafford, accidently had the top speed of 1 in the meta. Lowered the downforce on the 900R, again fat finger typo. Slightly lowered "fTractionCurveMin/MaX" on a few Los Santos cars to make them less snappy (-0.3 in all cases). Dubsta2 is now 100% more BRABUS, Cyclone is now 100% more Rimac, Neon is 100% more Taycan Turbo S, all the overlooked sleepers now have the new sleeper formula applied, Lift kits applied where deemed stylish, Lowered "fTractionCurveMax" on the Trophy trucks by -0.3, Coquette D10 was given the Z07 treatment, Unlocked the secrets of Diesel inertia, Fixed the floatyness on the Police Taurus, Fixed overlooked drive bias blances in drift versions and I believe that's it for now, see you next time!
1.9.1 - 1.9.7 internal, Discombobulate https://www.youtube.com/watch?v=B62ACxuq8Pw read below or above depending where applicable
1.9.0 LSTS-Update, Los Santos Tuners cars where tuned and added, also I never realized Manual-transmission had a hard speed limiter(I should read read mes' lol.) So I'm going through the vehicles and adjusting the Drag coefficient to stop the "overspeed" effect that I was not aware of till now. Mostly affecting the higher speed vehicles so you may notice a slight decrease in acceleration but top speed should be the same or what it should've been in the first place. Only Motorcycles, Super, Sports and Openwheel are done as of this update. Fixed strAdvancedFlags on the Openwheel class and doubled their downforce.
1.8.9 Hotfix, Benefactor Schafter V12 was slightly overlooked and given the full BRABUS treatment. also forgot to set the Drift Yosemite, Tampa, FlashGT to 65 degrees in Pro/Unlimited versions.
1.8.8 Release, Drift SZN Update. Increased the steering angle from 55 to 65 and all FF vehicles have gotten FR conversion. along with most AWD vehicles that had over a 30/70 split. Fixed the Stratum in non dirft versions as it wasn't fully FF and Classic Sultan was "Rallified" in non drift versions, I.E. slight increase in steering angle.
1.8.7 Release, "Wuattro" Variable AWD systems added to Obey vehicles simulating Audis' Quattro
1.8.6 internal, Reworked the "Sleepers" formula so you WILL need a power multiplier to "Tune" its true potential (except the DUKES, its has 750HP on its badge) Retine MK2 was converted to a Cosworth. Various traction bias balances.
1.8.5 Update/Hotfix, Fuel tanks on chimera Trike, Outlaw buggy and open wheel class were expanded, carvariation.meta compiled for FiveM, and FlashGT was retuned.
1.8.1 Hotfix, Fixed left over code on the X80 Proto that would cause fuel drain issues with fuel mods and expanded the fuel tank on the Raptor as well
1.8 Release, Cayo Perico update.
1.7 internal, Added audiohash modifiers to FiveM Cayo Perico vehicles.metas to ensure working sound.
1.6 internal, Removed "Improved grip" Flags.. Didn't really do anything during testing.
1.5 internal, Removed/Added gearing flag modifiers on certain vehicles.
1.4 internal, R* "Bouncy Car" bug removed, cause by a Flag.
1.3 internal, Removed R* "V-Tec" Flags. To buggy to use, didn't allow for smooth acceleration(even in base game).
1.2 carcols compiled
1.1 Update fixes FiveM drift pack as over 200 entries weren't set
Convertible Summers a.k.a itsHazeyo
Proudly Presents,
Midnight Club Unlimited
the Complete Vehicle Overhaul Mod
*Features*
IMPROVED TOP SPEED AND/OR ACCELERATION ON ALL LAND AND SOME SEA BASED VEHICLES
ARCADEY/SIM RACE FEELING
FIVEM COMPATIBLE!
THREE DISTINCT LEVELS OF CONTROL
Unlimited Pro X(Patreon/FiveM Exclusive): In addition to the changes below, I've made a more pronounced tire slip model also included are various lore friendly add-on vehicle handling profiles!
Unlimited Casual: Disabled low speed traction loss
Unlimited Filthy Casual: Closer to GTA low speed traction loss
LIST OF CHANGES:
-More accurate top speed formula implemented.
-Got rid of the "sleeperfide" values in favor of a custom LS Custom script(in Development)
-Center of Mass has been adjusted to better reflect where the weight of a vehicle is.
-Drive bias changes along with the addition Drive Bias transfer to eligible vehicles.
-Standardized shift times between vehicle classes, type, year, and transmission.
-Brake force adjustments depending on vehicle type.(Certain older vehicles will not have ABS until you upgrade them)
-Brake Bias adjustments depending on vehicles center of mass and maxed out handbrake lock up force on every vehicle.
-Standardized Steering lock across vehicle classes according to the table provided below (Turning radius is controlled by wheel base using this method).
-Traction bias balancing to take advantage of the new center of mass changes and fTractionLossMult set to 1.0 in favor of Off-Road tires via custom LS Custom script.
-Suspension changes on vehicles that exhibited "bump power".
-Adjusted sway bar "RollCenter" to maximaze center of mass changes.
-Model, Handling, and Damage Flags have been changed on various vehicles in order to better reflect their capability.
-CCarHandlingData added to every vehicle along with strAdvancedFlags changes.
-Castor added to every vehicle.
-Easter eggs
(ALL information sourced from GTA FANDOM, WIKIPEDIA, IMAGINATION and MFG SITES)
(NOT RECOMMEND FOR MOUSE AND KEYBOARD, WHEELSPIN WILL OCCUR... YOU'VE BEEN WARNED!!)
-Duplicate vehicles now have separate handling values to better reflect their differences
(I.E. Blista Compact and Go Go Monkey Blista are two very different cars now ( ͡• ͜ʖ ͡• ))
-Revamped AI to better handle vehicles (optional)
CARS
fSteeringLock value="30.0"
DRIFT CARS
fSteeringLock value="65.00000" OG
fSteeringLock value="80.00000" CHOPSHOP
SUVS/OFFROAD/LIMOS/RALLY CARS
fSteeringLock value="35.000"
OPENWHEEL/FORMULA
fSteeringLock value="25.0"
TRUCKS/MONSTER TRUCKS
fSteeringLock value="40.0000"
FORKLIFTS
fSteeringLock value="70.000000"
fSteeringLock value="75.000000"
CERBERUS
fSteeringLock value="45.0000000"
SCARAB
fSteeringLock value="50.000000"
RAPTOR
fSteeringLock value="18.00"
MOTORCYCLES/QUADS/RCCARS
fSteeringLock value="XX.00"
KNOWN BUGS:
**-FIRST AND FOREMOST, THIS IS NOT MEANT TOO BE REALISTIC.... THE RAGE ENGINE DOES HAVE ITS QUIRKS AND FEATURES.**
-Who knew the vehicle camera was tied to the center of mass position, third person driving will look slightly different now.
-7th and 8th Gears have been removed due to the Rage engine not able to actually realize that you should be going faster in these gears.
-also Rage engine thinks transmission tuning means adding an extra gear to it rather than shorting shift times.
-This means Cars that would have 7/8 speed transmissions normally are now limited to 6.
-Which also also means you shouldn't purchase transmission upgrades as they'll most likely nerf your top-speed(if not using custom LS Custom)
-Top speeds may not be 100% spot on to their real life counter parts.
-Cars that "pop-up" wheelie unrealistically, I'm still working on the right numbers(Try a standing start in 2nd).
-You may come to a sudden stop at high speeds if you have "auto repair" enabled in any trainer.
-Grotti x80 Proto has no downforce, idk why it just won't work.
-Don't use the Strongberd or Toreador underwater until I make a fix, got it.
-Some cars won't show full turning radius, its baked into the model.
***-Single Player is not it, The previous method of merging handing metas doesn't seem to work anymore (Hence why no manual installer) and applying the new changes to certain DLCs resulted in a CTD so many of your favorite vehicles are left out of this update. To get the full driving experience come join us on Midnight Club Unlimited FiveM server or have it installed your favorite Playground.***
CREATOR NOTES
-Manual Transmission, https://www.gta5-mods.com/scripts/manual-transmission-ikt
Inverse Power, https://www.gta5-mods.com/scripts/inversepower
My "Recommended" Setting:
Version 2.0.0
[Configuration]
AngleStart = 0.0
AngleStartTorqueMod = 0.0
AngleEnd = 32.0
AngleEndTorqueMod = 5.0
SpeedStart = 0.1
SpeedStartTorqueMod = 1.0
SpeedEnd = 35.0
Version 1.1.4
[CONFIG]
Power = 100
Torque = 100
Angle = 0
Speed = 0
Slope = 0
Deadzone = 0
and vStancer, https://www.gta5-mods.com/scripts/vstancer
recommended for MAXIMUM experience
-issa Pista and that's a GEMREA consumer methanol cars aren't real not even in Los Santos
-Start slow and work yourself up to the Sleeper/Super/Hyper Cars
-You will need an external “tuning” resource to unlock sleepers true top speeds
-Motorcycles are DEADLY
INSTALLATION:
**Game will crash if not installed correctly, always keep back-ups**
***trying to use a FiveM version in single player WILL crash your game***
Single player:
1. Pick a version
2. Install the OIV
3.????
4.Enjoy!
Optional A.I.: install to "Mods\common.rpf\data\ai" and replace "vehicleaihandlinginfo.meta"
FiveM Server:
If you have any of the DLC vehicle addon packs remove 'vehicles.meta' and 'handling.meta' lines from their respective fxmanifest.lua, Also set this higher than the DLCs in your load order
0. Pick a version
1. Drop it into your "resource" folder
2. add "start YOURCHOICE" to your server config
3. ?????
4.Enjoy!
Optional/bug fix:If LS Customs doesn't work you'll need the carcol and variations.metas' copy both files out of the full package folder and put them in your unlimited resource, also make sure you don't have any conflicting modkit ids
**Special Thanks to**
RockStar games
the OpenIV team
GTA5-mods.com
FiveM team
Alexander Blade
ikt for vStancer and Manual Transmission
sjaak327 for Simple Trainer
Friends willing to test
players like you
and finally Take Two for taking my money
**PLAYER PREVIEW REVIEWS**
"Dude, I can't wait till you put this out"
"This is how it should've been"
"This reminds me of Midnight Club"
"Bro this sh*t is immaculate"
"Heavy"
"I CRASHED SO FAST"
"Every car is actually....fun"
SPECIAL NOTE:
From now on I will be pre-releasing the mod on my Patreon/GitHub about one month in advance before I update it on gta5-mods.com
https://www.patreon.com/midnightclubunlimited
https://github.com/itsHazeyo/Midnight-Club-Unlimited-Handling-Overhaul
Also if you could subscribe
https://www.youtube.com/@midnightclubunlimited
and follow me on instagram
https://www.instagram.com/midnightclubunlimited/
First Uploaded: Sábado 28 de Novembro de 2020
Last Updated: Venres 2 de Setembro de 2022
Last Downloaded: 1 día
To be honest, I generally don't leave comments on mods. But I have to give you props.. real easy installation, physics are spot on. Like driving a muscle car actually feels like you're driving a muscle car which is good. I went with the pro oiv file which I might stick with after trying the drift file. Either way, I love it. Good job man, seriously. I have no complaints. If anyone doesn't like it then they probably have just never driven a car lol
I used the OIV install but is still crash, can you make a manual version
@Rally Lover I made the prehotfix version available, that has the manual install files just be aware there might be some cars I overlooked and didn't set to FR in the drift version
@GTA Unlimited thank you!!!
How to uninstall ?
@GTA Unlimited How to uninstall!!!!
@poisoninmyveins WHY ARE YOU YELLING?1?!?
1. Launch OpenIV and navigate to
"Mods\update\update.rpf\common\data"
replace the Handling.meta with the Vanilla one
2. then go to
"Mods\update\update.rpf\common\data\levels\gta5"
replace the vehicles.meta with the Vanilla one
2.3. then go to to
"Mods\update\update.rpf\dlc_patch\mpchistmas2018\common\data\levels\gta5"
and replace the vehicles.meta in there with the Vanilla one
2.6. "Mods\update\update.rpf\dlc_patch\spupgrade\common\data\levels\gta5"
and replace the vehicles.meta in there as well
3. Now Go to
"Mods\x64w.rpf\dlcpacks\spupgrade\dlc.rpf\common\data"
replace the handling meta with the Vanilla one
4. And Finally
"Mods\x64w.rpf\dlcpacks\spupgrade\dlc.rpf\common\data\levels\gta5"
to replace the last Vehicles.meta located in there with the Vanilla one
@GTA Unlimited Where is the vanilla ? Are they in the mod folder that I downloaded ? Or ? I'm confused.
@poisoninmyveins the root folder files, I have a vanilla patcher available on my discord if need be
@GTA Unlimited yes please. Link it.
@poisoninmyveins https://discord.gg/JrTYffV
Has anyone tried Drive V vs this mod? Drive V handling feels heavier, with larger vehicle roll and a more realistic experience overall. Vehicles feel heavier and handle more like their real-life counterparts. I'm wondering if this is a similar experience. Has anyone had any experience comparing the two?
^^ "Drive V handling feels heavier (than stock)" ^^
...
@MrHindsight Never tried Drive V but you're only a few clicks away from finding out ;)
:) Thanks. Haha
@Dr Snuggles Thank you! That means a lot!
cars are pretty fast how to make them less fast
will this be updated with those new cars? ;)
@sarmentiscurrae Thanks for for reminding me lmao, Public release coming soon!