HK416 from EFT [Replace|Animated] v2.1
25.141
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25.141
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HK416 from Escape From Tarkov
Replaces: Carbine Rifle
Features:
- 3 variants (Magpul CTR, High Standard M4SS and HK-E1 stock w/o anpeq)
- 2 foregrips
- 3 scopes
Bugs:
- Incorrect scope offset in first person view
Changelog:
v2.1:
- Fixed RVG texture
v2.0:
- Improved model and textures
- Changed muzzle flash hider
- New attachments
Installation:
Drag and drop files to mods>update>x64>dlcpacks>patchday8ng>dlc.rpf>x64>models>cdimages>weapons.rpf
Credits:
keegan
Models and textures - BattlestateGames
Lens textures - Danger Close/EA (MOHW)
Acog reticle - VOID Interactive (Ready or Not)
Replaces: Carbine Rifle
Features:
- 3 variants (Magpul CTR, High Standard M4SS and HK-E1 stock w/o anpeq)
- 2 foregrips
- 3 scopes
Bugs:
- Incorrect scope offset in first person view
Changelog:
v2.1:
- Fixed RVG texture
v2.0:
- Improved model and textures
- Changed muzzle flash hider
- New attachments
Installation:
Drag and drop files to mods>update>x64>dlcpacks>patchday8ng>dlc.rpf>x64>models>cdimages>weapons.rpf
Credits:
keegan
Models and textures - BattlestateGames
Lens textures - Danger Close/EA (MOHW)
Acog reticle - VOID Interactive (Ready or Not)
First Uploaded: Mércores 9 de Febreiro de 2022
Last Updated: Mércores 16 de Marzo de 2022
Last Downloaded: 31 minuto
51 Comments
More mods by _keegan_:
HK416 from Escape From Tarkov
Replaces: Carbine Rifle
Features:
- 3 variants (Magpul CTR, High Standard M4SS and HK-E1 stock w/o anpeq)
- 2 foregrips
- 3 scopes
Bugs:
- Incorrect scope offset in first person view
Changelog:
v2.1:
- Fixed RVG texture
v2.0:
- Improved model and textures
- Changed muzzle flash hider
- New attachments
Installation:
Drag and drop files to mods>update>x64>dlcpacks>patchday8ng>dlc.rpf>x64>models>cdimages>weapons.rpf
Credits:
keegan
Models and textures - BattlestateGames
Lens textures - Danger Close/EA (MOHW)
Acog reticle - VOID Interactive (Ready or Not)
Replaces: Carbine Rifle
Features:
- 3 variants (Magpul CTR, High Standard M4SS and HK-E1 stock w/o anpeq)
- 2 foregrips
- 3 scopes
Bugs:
- Incorrect scope offset in first person view
Changelog:
v2.1:
- Fixed RVG texture
v2.0:
- Improved model and textures
- Changed muzzle flash hider
- New attachments
Installation:
Drag and drop files to mods>update>x64>dlcpacks>patchday8ng>dlc.rpf>x64>models>cdimages>weapons.rpf
Credits:
keegan
Models and textures - BattlestateGames
Lens textures - Danger Close/EA (MOHW)
Acog reticle - VOID Interactive (Ready or Not)
First Uploaded: Mércores 9 de Febreiro de 2022
Last Updated: Mércores 16 de Marzo de 2022
Last Downloaded: 31 minuto
Add-on config thanks to trash8 https://www.gta5-mods.com/weapons/config-for-_keegan_-s-hk416-add-on#description_tab
@Jridah whenever you start again, can you make a mp5sd replacing the combat pdw? No stress bro
Texture for the hk is bugging out, flickering between random patterns, not sure how to fix, attachments work fine and look great though
@edwarrd try dragging in the two files in the root of the variants directory before selecting a variant
Please make a markII version! I appreciated the TX-15 because i mainly use it for mk2 and it looks awesome.
Hate to be annoying, but textures still flickering
@TheGanjaFarmer You still on Hangouts or Discord? Maybe we can collab on the update
@synicalgobrr Hahaha might do it bro, actually been waiting on GTA VI but it taking hella long
Good afternoon. I really like your work. I wanted to ask to create a carbine MP-155 Ultima of the Kalashnikov concern.
能在FiveM上使用嗎?
how to fix the scope aim in FPP
Can you provide a fix to line up the iron sight on FPP? I'm using Eotech G33. Other scopes seems to be lined up property.
10/10, Love that the Acog is acurate!!
Very nice! Maybe make all scopes acurate, I would love the use the holo!
very cool
The best model for carbine i have seen so far!
why is my gun model flickering and displaying like pink and other colors?
E1 is my favorite! Are you planning to add a version that is the same length as a regular barrel or an M27iar barrel?
if your sights are way off when u aim in pov mode then in OpenIV go to 'mods > update > update.rpf > common > data > ai' and open the weapons.meta file and go to the tab that says "search" and click on the black arrow next to the search bar and it will say 'go to line' and put 7252 in the 'go to line' search bar. then go to the z= value at the end of the line and add this inside the quotation marks: --0.0445
now you are done and you can use the sights correctly!
(this will only adjust the pov camera to use the eotech sights for this mod properly instead of always having the sights lower than the pov camera)
@jo_lucks @LJDP @Reevebarua i hope i fixed your problem in the paragraph i wrote above this comment!
@Chant I was able to fix it already as I found a tutorial. Thank you tho, appreciate it.