2.282
85
2.282
85
Need to have POSTFX enabled.
Mod Changes:
v5
Work done on wind evolution thresholds
Leaves and dust and motes should stir up more on windy days,
leaves should fall a bit more often.
On a nice day you can find more butterflies.
Future work includes underwater effects and water bubbles/mist.
(video Coming soon)
v4.2.0
Added underwater emitters.
particles underwater last longer and are a bit bigger.
(fixed)Ambientpedmodelsets
Cant remove rabbits and replace with rats.
v4.0
ADDED DROPS/MIST/GROUND settings to Weather file.
(only one drop allowed)
Setting extensions include:
woodland_firefly_drop
wetlands_flies_drop
woodland_pollen_drop
lake_fog_drop
more settings to coming in the future.
Small increase in dust motes.
Small leaves enabled.
Leaves fall more when windy.
Impetus thresholds for trees and leaves reduced.
More dust while windy.
More Exotic fish added into day.(does not include anything from popcycle)
Larger increase in insects.
Flies are BIGGER, last longer, and bother the shit out of you!
FireFlies are BIGGER, last longer, and are hella hard to find.
(brighter if close to a light)(still need help with getting a screenshot of them)
Added birds on electrical lines.
Increased Cyclists/ Hikers/LifeGuards/Paparazzi
REPLACED ALL rabbits WITH rats.
The hunt is on to find some fireflies.
Take screen shots PLEASE!
v3.1
New Firefly emitters, in weather folder.
Fireflies last longer, bigger emitter.
Increased visibility of closeup to fireflies
Fireflies now last way longer & are seen from further away.
(optional) Other emitters size & faze distance changed.
Snow entities enabled & increased.
v3.0
*Testing more fly/moth swarms to increase fireflies.(need help with this)
*New Files included* Firefly increased visibility.
Optional: AmbientpedModelSets x2 ANIMAL ACTIVITY x4 SHARK ACTIVITY
Except cats & rabbits: reduced(needs work)
Topless probability dramatically increased!
Max Wind Evolution for windy entities increased.
Wind vs. Grass/Leaves/Litter increased.
Wind vs. Dust increased.
Live wires spark a bit more during high winds.
Added Floating Debris sewage and rivers
Tropical Fish now in daytime.
Impetus thresholds lowered for the following:
____MIN____Original vs Modded v3.0
Bush Leaves--1800 vs. 1300
Electrical--1800 vs. 1300
Tree Dust--10000 vs. 8000
Leaves--1800 vs. 1300
(Impetus meaning amount of energy needed to generate a result)
(Lowering the threshold = easier results)
____MAX____Original vs Modded v3.0
Bush Leaves--7000 vs. 5000
Electrical--7000 vs. 5000
Tree Dust--25000 vs. 20000
Leaves--7000 vs. 5000
v2.0
Cig smoke lingers longer.
Improvements to ambients
Time FX stay adjusted.
Some wind and rain adjustments.
Nigh_prob_mult values increased for some ambients
river mist generator now always on.
v1.0
MANY ambient effects ENABLED!
more wind dust, gusts, debris, leaves, water main drips, bubbles,
more ambient garbage, dust off ground, dust motes(particles), and butterflies and moths!
most effects stay now all the time not depending what time of day or weather.
some effects matched to weather only(water fx drip fx ...)
Mod Changes:
v5
Work done on wind evolution thresholds
Leaves and dust and motes should stir up more on windy days,
leaves should fall a bit more often.
On a nice day you can find more butterflies.
Future work includes underwater effects and water bubbles/mist.
(video Coming soon)
v4.2.0
Added underwater emitters.
particles underwater last longer and are a bit bigger.
(fixed)Ambientpedmodelsets
Cant remove rabbits and replace with rats.
v4.0
ADDED DROPS/MIST/GROUND settings to Weather file.
(only one drop allowed)
Setting extensions include:
woodland_firefly_drop
wetlands_flies_drop
woodland_pollen_drop
lake_fog_drop
more settings to coming in the future.
Small increase in dust motes.
Small leaves enabled.
Leaves fall more when windy.
Impetus thresholds for trees and leaves reduced.
More dust while windy.
More Exotic fish added into day.(does not include anything from popcycle)
Larger increase in insects.
Flies are BIGGER, last longer, and bother the shit out of you!
FireFlies are BIGGER, last longer, and are hella hard to find.
(brighter if close to a light)(still need help with getting a screenshot of them)
Added birds on electrical lines.
Increased Cyclists/ Hikers/LifeGuards/Paparazzi
REPLACED ALL rabbits WITH rats.
The hunt is on to find some fireflies.
Take screen shots PLEASE!
v3.1
New Firefly emitters, in weather folder.
Fireflies last longer, bigger emitter.
Increased visibility of closeup to fireflies
Fireflies now last way longer & are seen from further away.
(optional) Other emitters size & faze distance changed.
Snow entities enabled & increased.
v3.0
*Testing more fly/moth swarms to increase fireflies.(need help with this)
*New Files included* Firefly increased visibility.
Optional: AmbientpedModelSets x2 ANIMAL ACTIVITY x4 SHARK ACTIVITY
Except cats & rabbits: reduced(needs work)
Topless probability dramatically increased!
Max Wind Evolution for windy entities increased.
Wind vs. Grass/Leaves/Litter increased.
Wind vs. Dust increased.
Live wires spark a bit more during high winds.
Added Floating Debris sewage and rivers
Tropical Fish now in daytime.
Impetus thresholds lowered for the following:
____MIN____Original vs Modded v3.0
Bush Leaves--1800 vs. 1300
Electrical--1800 vs. 1300
Tree Dust--10000 vs. 8000
Leaves--1800 vs. 1300
(Impetus meaning amount of energy needed to generate a result)
(Lowering the threshold = easier results)
____MAX____Original vs Modded v3.0
Bush Leaves--7000 vs. 5000
Electrical--7000 vs. 5000
Tree Dust--25000 vs. 20000
Leaves--7000 vs. 5000
v2.0
Cig smoke lingers longer.
Improvements to ambients
Time FX stay adjusted.
Some wind and rain adjustments.
Nigh_prob_mult values increased for some ambients
river mist generator now always on.
v1.0
MANY ambient effects ENABLED!
more wind dust, gusts, debris, leaves, water main drips, bubbles,
more ambient garbage, dust off ground, dust motes(particles), and butterflies and moths!
most effects stay now all the time not depending what time of day or weather.
some effects matched to weather only(water fx drip fx ...)
First Uploaded: Venres 4 de Marzo de 2016
Last Updated: Xoves 17 de Marzo de 2016
Last Downloaded: 3 días
70 Comments
More mods by mxt333:
Need to have POSTFX enabled.
Mod Changes:
v5
Work done on wind evolution thresholds
Leaves and dust and motes should stir up more on windy days,
leaves should fall a bit more often.
On a nice day you can find more butterflies.
Future work includes underwater effects and water bubbles/mist.
(video Coming soon)
v4.2.0
Added underwater emitters.
particles underwater last longer and are a bit bigger.
(fixed)Ambientpedmodelsets
Cant remove rabbits and replace with rats.
v4.0
ADDED DROPS/MIST/GROUND settings to Weather file.
(only one drop allowed)
Setting extensions include:
woodland_firefly_drop
wetlands_flies_drop
woodland_pollen_drop
lake_fog_drop
more settings to coming in the future.
Small increase in dust motes.
Small leaves enabled.
Leaves fall more when windy.
Impetus thresholds for trees and leaves reduced.
More dust while windy.
More Exotic fish added into day.(does not include anything from popcycle)
Larger increase in insects.
Flies are BIGGER, last longer, and bother the shit out of you!
FireFlies are BIGGER, last longer, and are hella hard to find.
(brighter if close to a light)(still need help with getting a screenshot of them)
Added birds on electrical lines.
Increased Cyclists/ Hikers/LifeGuards/Paparazzi
REPLACED ALL rabbits WITH rats.
The hunt is on to find some fireflies.
Take screen shots PLEASE!
v3.1
New Firefly emitters, in weather folder.
Fireflies last longer, bigger emitter.
Increased visibility of closeup to fireflies
Fireflies now last way longer & are seen from further away.
(optional) Other emitters size & faze distance changed.
Snow entities enabled & increased.
v3.0
*Testing more fly/moth swarms to increase fireflies.(need help with this)
*New Files included* Firefly increased visibility.
Optional: AmbientpedModelSets x2 ANIMAL ACTIVITY x4 SHARK ACTIVITY
Except cats & rabbits: reduced(needs work)
Topless probability dramatically increased!
Max Wind Evolution for windy entities increased.
Wind vs. Grass/Leaves/Litter increased.
Wind vs. Dust increased.
Live wires spark a bit more during high winds.
Added Floating Debris sewage and rivers
Tropical Fish now in daytime.
Impetus thresholds lowered for the following:
____MIN____Original vs Modded v3.0
Bush Leaves--1800 vs. 1300
Electrical--1800 vs. 1300
Tree Dust--10000 vs. 8000
Leaves--1800 vs. 1300
(Impetus meaning amount of energy needed to generate a result)
(Lowering the threshold = easier results)
____MAX____Original vs Modded v3.0
Bush Leaves--7000 vs. 5000
Electrical--7000 vs. 5000
Tree Dust--25000 vs. 20000
Leaves--7000 vs. 5000
v2.0
Cig smoke lingers longer.
Improvements to ambients
Time FX stay adjusted.
Some wind and rain adjustments.
Nigh_prob_mult values increased for some ambients
river mist generator now always on.
v1.0
MANY ambient effects ENABLED!
more wind dust, gusts, debris, leaves, water main drips, bubbles,
more ambient garbage, dust off ground, dust motes(particles), and butterflies and moths!
most effects stay now all the time not depending what time of day or weather.
some effects matched to weather only(water fx drip fx ...)
Mod Changes:
v5
Work done on wind evolution thresholds
Leaves and dust and motes should stir up more on windy days,
leaves should fall a bit more often.
On a nice day you can find more butterflies.
Future work includes underwater effects and water bubbles/mist.
(video Coming soon)
v4.2.0
Added underwater emitters.
particles underwater last longer and are a bit bigger.
(fixed)Ambientpedmodelsets
Cant remove rabbits and replace with rats.
v4.0
ADDED DROPS/MIST/GROUND settings to Weather file.
(only one drop allowed)
Setting extensions include:
woodland_firefly_drop
wetlands_flies_drop
woodland_pollen_drop
lake_fog_drop
more settings to coming in the future.
Small increase in dust motes.
Small leaves enabled.
Leaves fall more when windy.
Impetus thresholds for trees and leaves reduced.
More dust while windy.
More Exotic fish added into day.(does not include anything from popcycle)
Larger increase in insects.
Flies are BIGGER, last longer, and bother the shit out of you!
FireFlies are BIGGER, last longer, and are hella hard to find.
(brighter if close to a light)(still need help with getting a screenshot of them)
Added birds on electrical lines.
Increased Cyclists/ Hikers/LifeGuards/Paparazzi
REPLACED ALL rabbits WITH rats.
The hunt is on to find some fireflies.
Take screen shots PLEASE!
v3.1
New Firefly emitters, in weather folder.
Fireflies last longer, bigger emitter.
Increased visibility of closeup to fireflies
Fireflies now last way longer & are seen from further away.
(optional) Other emitters size & faze distance changed.
Snow entities enabled & increased.
v3.0
*Testing more fly/moth swarms to increase fireflies.(need help with this)
*New Files included* Firefly increased visibility.
Optional: AmbientpedModelSets x2 ANIMAL ACTIVITY x4 SHARK ACTIVITY
Except cats & rabbits: reduced(needs work)
Topless probability dramatically increased!
Max Wind Evolution for windy entities increased.
Wind vs. Grass/Leaves/Litter increased.
Wind vs. Dust increased.
Live wires spark a bit more during high winds.
Added Floating Debris sewage and rivers
Tropical Fish now in daytime.
Impetus thresholds lowered for the following:
____MIN____Original vs Modded v3.0
Bush Leaves--1800 vs. 1300
Electrical--1800 vs. 1300
Tree Dust--10000 vs. 8000
Leaves--1800 vs. 1300
(Impetus meaning amount of energy needed to generate a result)
(Lowering the threshold = easier results)
____MAX____Original vs Modded v3.0
Bush Leaves--7000 vs. 5000
Electrical--7000 vs. 5000
Tree Dust--25000 vs. 20000
Leaves--7000 vs. 5000
v2.0
Cig smoke lingers longer.
Improvements to ambients
Time FX stay adjusted.
Some wind and rain adjustments.
Nigh_prob_mult values increased for some ambients
river mist generator now always on.
v1.0
MANY ambient effects ENABLED!
more wind dust, gusts, debris, leaves, water main drips, bubbles,
more ambient garbage, dust off ground, dust motes(particles), and butterflies and moths!
most effects stay now all the time not depending what time of day or weather.
some effects matched to weather only(water fx drip fx ...)
First Uploaded: Venres 4 de Marzo de 2016
Last Updated: Xoves 17 de Marzo de 2016
Last Downloaded: 3 días
=================================================================
Few things I need back from the community: Input/Comments & Video Responses
Looking for scripter(s) to help with a mod concept. (price can be discussed in private)
Not making any money from these mod's I would still want to see my idea come to life, if that means paying a bit for help. BUT! Then releasing the project to the community free of charge.
Anyone with modding experience, coding, scripting, game development, & graphic design interested in my idea, send me a pm or add me via skype/steam.
Low community response will prolly evolve files dying.
I mod more than I game, only because I want to make the game better for everyone.
Thank you everyone that try's, tried, and will try my work.
=================================================================
@Ghost112250 Rockstar disabled most the entities throughout the map, if you check screenshots they prove it. for example butterflys cant be at nighttime. but i enabled it. Also theres a ton of increase in activity. So wind will affect more trees and leaves dust on the ground. Now you can feel how annoying bugs are, and so on.
Sorry need a hotfix on the ambientpedmodelsets everyone stay tuned! or just dont replace that file
@mxt333 There's two firefly_render_drop.xml, one in Emitters and one in the FireFly Render Drop. They both are different sizes too, guessing we use the one in the FireFly folder?
@BobJaneTMart one is in update folder 1 file and the others are with emitters. both need to be replaced in different folders. and please dont copy over ambientpedmodelsets yet. theres a problem removing the rabbits.
4.2.0 he he
I'm gonna try this, and hunt Fireflies while listening to Owl City - Fireflies, that's gonna be cool
Fps cost? Because I'm in a medium pc..
Any post fx settings? Or you need Ultra?
@mxt333 Only see , said effects , when running at 4K(DSR)
@mxt333 Does the Realism Team know about this?
@mxt333 Either gimme my rabbits back or provide me Pied Piper for all those rats, dont like 'em :D
Hey man, this is a very nice mod, thanks! I;d like to know which line is to adjust the fog on ground like for snowy weathers and so on.
@Sh3nZeR bro, do you ever have anything nice or good to say? all your comments make me lol negative nancy.
@Weirdoutworld LoL. Just like to kid around :P
@mxt333 @Sh3nZeR really tho, I dont use the ambientpeds.meta because it seems to boost deer & other animal spawns. I was having fun in Zancudo swamp with a Marshall & saw new deer everytime I crossed the river. Its probably my "shit head peds" mod by zippo thats making them not care to run. lol
I dont know what I did... but wven after replacing all files to origional I still have fireflys & plankton ALL OVER the map at all times of the day. LOL. Wth?!
@mxt333 i need help i have black smoke when i drive in sand/ground ii highlighted in blue http://imgur.com/K6B9o7A pls pls help :(
This is considered an older mod by the listing but as of 1/30/2019 it for me is STILL one of my all time favs. it works like a charm. i've never had a problem with it. not ever, never. What it does is so needed in the game and when it mixes with ambient mods or dust mods it takes it up to superior levels. Winter mod plus this is also a special combo you should try out. 5 stars! my only regret? i can't add 5 more stars to the rating.
@BobJaneTMart Hey, I know this might be completely random. But I'm currently getting into screwing around with the police in the files. Is it ok if I at some point and day create a mod, using many of your files from the Crime Enhancement and Police Rebalance mod? I still have it from a download long ago, and it seems to function. So I just want to confirm with you if it's ok for me to possibly upload an edited version (made by me) to 5 mods at some point?
Good.