Revamped Particle Effects 1.5
5.563
75
5.563
75
---------------------
DESCRIPTION
---------------------
Realistic/modern particles for gta5
----------------
FEATURES
----------------
Improved smoke, debris, sparks, explosion, muzzle flash, tire burnout, collision ect.
---------------------
INSTALLATION
---------------------
Use OpeniV and turn on edit mode
Drag and drop my OIV file into OpeniV and install to mods
Ensure you have you're particle quality set to the highest in the graphics settings
Use these mods for best experience
Deputy Ryans Effects Overhaul
Ambient Fx
--------
BUGS
--------
report bugs in comments
-------------------
CHANGELOG
-------------------
1.0
Initial release
1.1
1:Fire and explosions are now darker and brighter as in real life and modern titles.
2:Increased the duration of the lingering tire burnout smoke.
3:Added a option for longer and faster smoke diffuse times with effects like bullet debris and impact smoke
4:Fixed slow glass debris spread.
5:Modified the muzzle flash to be brighter and more dense.
6:Added a smoke effect when glass debris lands on the ground.
1.2
Changed the formation of the plume when you shoot at metal
Sparks now look alot more realistic
Changed the debris from shooting at concrete
Added better glow to multiple different particle effects. Muzzle flash, fire, explosions, sparks, ect
Redid explosions to be more realistic and produce more smoke
Changed alot of other particle effects
1.3
Added collision to sparks, glass, rock debris, and explosion debris
Added more variety to explosions such as grenades, artillery, c4, and rpg rockets
Replaced fire and explosions flipbooks with textures from rdr2
Explosion smoke now lasts longer and accelerates to the sky
Added realistic spears and debris to explosions
Changed some lighting for fireballs and smoke particles
1.4
Added embers to explosions to be reminiscent of explosions from squad
Added more variety for explosion effects
Added distortion shockwaves to vehicle, missile, and artillery explosions
Explosions have glow and better/longer collision
revamped the flashbang particle effect to look like ready or not
Explosions have more smoke
Redid the tire smoke and residual
Added realistic deformation for vehicles when in contact with a explosion
1.5
Added different muzzle core
Added different shock core
Changed explosion core to be more red and bright
Made embers more performance friendly whilst still looking amazing
Explosions from artillery and vehicles are bigger, brighter, and have improved shockwaves
Added impact dust to grenades, rpg rockets, and more
Fire is now more red with better lighting
Added better and sparks to bullet impact effects
Explosion smoke is timed better and now shoots upward
Explosion debris and sparks now shoot up and linger
Do not redistribute, sell, or take xml text and label it as you're own
DESCRIPTION
---------------------
Realistic/modern particles for gta5
----------------
FEATURES
----------------
Improved smoke, debris, sparks, explosion, muzzle flash, tire burnout, collision ect.
---------------------
INSTALLATION
---------------------
Use OpeniV and turn on edit mode
Drag and drop my OIV file into OpeniV and install to mods
Ensure you have you're particle quality set to the highest in the graphics settings
Use these mods for best experience
Deputy Ryans Effects Overhaul
Ambient Fx
--------
BUGS
--------
report bugs in comments
-------------------
CHANGELOG
-------------------
1.0
Initial release
1.1
1:Fire and explosions are now darker and brighter as in real life and modern titles.
2:Increased the duration of the lingering tire burnout smoke.
3:Added a option for longer and faster smoke diffuse times with effects like bullet debris and impact smoke
4:Fixed slow glass debris spread.
5:Modified the muzzle flash to be brighter and more dense.
6:Added a smoke effect when glass debris lands on the ground.
1.2
Changed the formation of the plume when you shoot at metal
Sparks now look alot more realistic
Changed the debris from shooting at concrete
Added better glow to multiple different particle effects. Muzzle flash, fire, explosions, sparks, ect
Redid explosions to be more realistic and produce more smoke
Changed alot of other particle effects
1.3
Added collision to sparks, glass, rock debris, and explosion debris
Added more variety to explosions such as grenades, artillery, c4, and rpg rockets
Replaced fire and explosions flipbooks with textures from rdr2
Explosion smoke now lasts longer and accelerates to the sky
Added realistic spears and debris to explosions
Changed some lighting for fireballs and smoke particles
1.4
Added embers to explosions to be reminiscent of explosions from squad
Added more variety for explosion effects
Added distortion shockwaves to vehicle, missile, and artillery explosions
Explosions have glow and better/longer collision
revamped the flashbang particle effect to look like ready or not
Explosions have more smoke
Redid the tire smoke and residual
Added realistic deformation for vehicles when in contact with a explosion
1.5
Added different muzzle core
Added different shock core
Changed explosion core to be more red and bright
Made embers more performance friendly whilst still looking amazing
Explosions from artillery and vehicles are bigger, brighter, and have improved shockwaves
Added impact dust to grenades, rpg rockets, and more
Fire is now more red with better lighting
Added better and sparks to bullet impact effects
Explosion smoke is timed better and now shoots upward
Explosion debris and sparks now shoot up and linger
Do not redistribute, sell, or take xml text and label it as you're own
First Uploaded: Domingo 24 de Agosto de 2025
Last Updated: 6 días
Last Downloaded: 17 minuto
All Versions
80 Comments
More mods by logoso2020:
- Heavy
- Sound
4.0
297
9
1.0 (FIXED)
By logoso2020
---------------------
DESCRIPTION
---------------------
Realistic/modern particles for gta5
----------------
FEATURES
----------------
Improved smoke, debris, sparks, explosion, muzzle flash, tire burnout, collision ect.
---------------------
INSTALLATION
---------------------
Use OpeniV and turn on edit mode
Drag and drop my OIV file into OpeniV and install to mods
Ensure you have you're particle quality set to the highest in the graphics settings
Use these mods for best experience
Deputy Ryans Effects Overhaul
Ambient Fx
--------
BUGS
--------
report bugs in comments
-------------------
CHANGELOG
-------------------
1.0
Initial release
1.1
1:Fire and explosions are now darker and brighter as in real life and modern titles.
2:Increased the duration of the lingering tire burnout smoke.
3:Added a option for longer and faster smoke diffuse times with effects like bullet debris and impact smoke
4:Fixed slow glass debris spread.
5:Modified the muzzle flash to be brighter and more dense.
6:Added a smoke effect when glass debris lands on the ground.
1.2
Changed the formation of the plume when you shoot at metal
Sparks now look alot more realistic
Changed the debris from shooting at concrete
Added better glow to multiple different particle effects. Muzzle flash, fire, explosions, sparks, ect
Redid explosions to be more realistic and produce more smoke
Changed alot of other particle effects
1.3
Added collision to sparks, glass, rock debris, and explosion debris
Added more variety to explosions such as grenades, artillery, c4, and rpg rockets
Replaced fire and explosions flipbooks with textures from rdr2
Explosion smoke now lasts longer and accelerates to the sky
Added realistic spears and debris to explosions
Changed some lighting for fireballs and smoke particles
1.4
Added embers to explosions to be reminiscent of explosions from squad
Added more variety for explosion effects
Added distortion shockwaves to vehicle, missile, and artillery explosions
Explosions have glow and better/longer collision
revamped the flashbang particle effect to look like ready or not
Explosions have more smoke
Redid the tire smoke and residual
Added realistic deformation for vehicles when in contact with a explosion
1.5
Added different muzzle core
Added different shock core
Changed explosion core to be more red and bright
Made embers more performance friendly whilst still looking amazing
Explosions from artillery and vehicles are bigger, brighter, and have improved shockwaves
Added impact dust to grenades, rpg rockets, and more
Fire is now more red with better lighting
Added better and sparks to bullet impact effects
Explosion smoke is timed better and now shoots upward
Explosion debris and sparks now shoot up and linger
Do not redistribute, sell, or take xml text and label it as you're own
DESCRIPTION
---------------------
Realistic/modern particles for gta5
----------------
FEATURES
----------------
Improved smoke, debris, sparks, explosion, muzzle flash, tire burnout, collision ect.
---------------------
INSTALLATION
---------------------
Use OpeniV and turn on edit mode
Drag and drop my OIV file into OpeniV and install to mods
Ensure you have you're particle quality set to the highest in the graphics settings
Use these mods for best experience
Deputy Ryans Effects Overhaul
Ambient Fx
--------
BUGS
--------
report bugs in comments
-------------------
CHANGELOG
-------------------
1.0
Initial release
1.1
1:Fire and explosions are now darker and brighter as in real life and modern titles.
2:Increased the duration of the lingering tire burnout smoke.
3:Added a option for longer and faster smoke diffuse times with effects like bullet debris and impact smoke
4:Fixed slow glass debris spread.
5:Modified the muzzle flash to be brighter and more dense.
6:Added a smoke effect when glass debris lands on the ground.
1.2
Changed the formation of the plume when you shoot at metal
Sparks now look alot more realistic
Changed the debris from shooting at concrete
Added better glow to multiple different particle effects. Muzzle flash, fire, explosions, sparks, ect
Redid explosions to be more realistic and produce more smoke
Changed alot of other particle effects
1.3
Added collision to sparks, glass, rock debris, and explosion debris
Added more variety to explosions such as grenades, artillery, c4, and rpg rockets
Replaced fire and explosions flipbooks with textures from rdr2
Explosion smoke now lasts longer and accelerates to the sky
Added realistic spears and debris to explosions
Changed some lighting for fireballs and smoke particles
1.4
Added embers to explosions to be reminiscent of explosions from squad
Added more variety for explosion effects
Added distortion shockwaves to vehicle, missile, and artillery explosions
Explosions have glow and better/longer collision
revamped the flashbang particle effect to look like ready or not
Explosions have more smoke
Redid the tire smoke and residual
Added realistic deformation for vehicles when in contact with a explosion
1.5
Added different muzzle core
Added different shock core
Changed explosion core to be more red and bright
Made embers more performance friendly whilst still looking amazing
Explosions from artillery and vehicles are bigger, brighter, and have improved shockwaves
Added impact dust to grenades, rpg rockets, and more
Fire is now more red with better lighting
Added better and sparks to bullet impact effects
Explosion smoke is timed better and now shoots upward
Explosion debris and sparks now shoot up and linger
Do not redistribute, sell, or take xml text and label it as you're own
First Uploaded: Domingo 24 de Agosto de 2025
Last Updated: 6 días
Last Downloaded: 17 minuto











guys this might be obvious but put your particle settings in graphics settings to very high, otherwise the mod doesn't really work
THIS MOD IS NOT COMPATIBLE WITH QUANTV AND OTHER PARTICLE EFFECT MODS
well well well
@logoso2020 Uhh oh...so what about NVE mods, is this compatible?
@nj5050 My mod is a single particle effect mod, if you install this you will lose the particles provided by NVE. There will be no bugs or incompatibility with NVE itself
great mod, but is it possible to have shockwaves like in the nve mod from an explosion? also heat waves from fire and a an ambient red aura from fire? but most importantly the shockwave all ofcourse of you can and want :) but again great mod otherwise @logoso2020
@EnchancedCap The shockwaves in nve kinda look uneven and shitty, I added the shockwaves to bigger explosions, and ill try to add the heathaze and lighting next update
@logoso2020 Oh ok, that doesn't sound too bad then, just wanted to make sure I wouldn't get one of them fatal unhandled exception errors & stuff.
@logoso2020 gotcha tyvm
Honestly this mod has become a mainstay in my modded builds since I discovered it, and this new update is even better.
I do have one request however, If it's not too much to ask, Would it be possible to make Helicopter explosions bigger like the old Epic Explosion mod does, whether as part of the main mod or an optional version for those like me who prefer Heli explosions to be much more grand.
I understand if that's a bit much to ask, and am still thankful for the work you've put into this and am excited to see what you do in future updates, seriously man keep up the awesome work.
@IrisofNyx I've been trying to find out which explosion the helicopter uses, when I do ill add a bigger explosion
how do i make the muzzle flash work with pistols
simply sick, great work mate
after installing the custom muzzle core mod, i don’t get any muzzle flash when i install this mod. should i uninstall muzzle core first and then install this mod?
@logoso200 the ambers and the smokes look amazing, would you also be able to do the rain on vehicles and rain on weapons that both can be found very high quality on the nve mod?
@EnchancedCap I would love to, but the problem is that the game isnt able to load to many high quality particles at once, they either dont load or just stutter alot. Are the drops in nve done with reshade or the particles file?
@rhcnxfj13 This is a single particle mod, custom muzzle flash wont work with, which is why I added my own.
@logoso2020 Probally through reshade but not for 100% certain, but do you think add an optional to that mod with reshade that will do those effects with the visible rain drops on the vehicles and weapons?
@EnchancedCap I dont wanna use nve stuff in my mod, it seems like particles from nve are extremely performance intensive, my mod is meant to do the opposite
i have this mod menu, i downloaded a script and its clickui, am i able to put this into it?