Addon To Road 0.3
806
40
806
40
Addon To Road
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
- INI-based vehicle list: choose which models can spawn (supports add-on and vanilla models).
- Ambient NPC traffic behavior: vehicles spawn on roads with NPC drivers and cruise naturally.
- Traffic-safe spawning: spawns on streets near the player and removes vehicles when too far away.
- Performance upgrades (optional): engine/brakes/transmission/suspension/armor + turbo MAX.
- Visual mods (optional): body mods are randomized (not always max) for more realistic variety.
- Random unified paint (optional): primary/secondary/pearlescent share the same random color for a clean look.
- Random neon (optional): neon can be ON/OFF per vehicle; if ON, neon color is random and consistent on all sides.
Menu Controls
• Press F6 to open / close the Addon To Road menu.
• The menu allows you to configure spawning, behavior, customization, and model management in real time.
Requirements
- Script Hook V
- ScriptHookVDotNet v3 (Nightly)
- LemonUI
- Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
1. Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
2. Install LemonUI (copy LemonUI.dll to GTA V\scripts\).
3. Copy AddonToRoad.dll to: GTA V\scripts\
4. Copy AddonToRoad.ini to: GTA V\scripts\
5. Edit AddonToRoad.ini and set your vehicle model names under [Vehicles].
6. Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration (AddonToRoad.ini)
- SpawnChance, SpawnIntervalMs, MaxSpawned: control how many vehicles exist at the same time and how often new ones are added.
- SpawnRadiusMin/Max: how far from the player vehicles can spawn.
- DespawnDistance: when vehicles are removed for cleanup.
- Speed and DrivingStyle: NPC driving behavior tuning.
- FullCustom, PerformanceMods, VisualMods, RandomPaint, RandomNeon, NeonOnChance: customization toggles.
Recommended Presets
- Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 10–16, DespawnDistance 300–450.
- Fast Testing: SpawnChance 1.0, SpawnIntervalMs 250–400, MaxSpawned 6–12.
Notes
- Add-on model names must match exactly (the same modelName you use in dlcpack and dlclist).
- If a vehicle does not support certain mods, the script will skip them safely.
- Very aggressive spawning (very low SpawnIntervalMs + high MaxSpawned) may reduce FPS depending on your setup.
- For best results, test on wide roads/highways first (more traffic nodes).
Troubleshooting
- Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI matches dlcpack/dlclist exactly.
- Vehicles spawn but don’t move: try another add-on vehicle; some add-ons have broken handling/bones.
- FPS drops: reduce MaxSpawned, increase SpawnIntervalMs, and/or reduce DespawnDistance.
Credits
- Script: DexterLooo
Thank you to the modders for the car mods and trying out my mod script:
- Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
- Silentm503: Jester MK4 Custom
Permissions
- Please do not re-upload without permission.
- You may use this script in videos/streams; credit is appreciated.
Enjoy! If you find any bugs, feel free to report them with your INI settings and the vehicle model name(s).
Changelog
0.1
Initial release
0.2
remove the name of the addon that I forgot to delete
0.3
Menu system is now powered by LemonUI.
Press F6 to open the Addon To Road menu
Intro notification is shown only the first time the user opens the menu (F6).
When RandomNeon is OFF, NeonOnChance is automatically disabled and has no effect.
Models menu has been reworked for better clarity and usability.
Added Show Model List submenu (view-only) to display loaded vehicle models.
Enter Vehicle control is disabled while the menu is visible to prevent accidental actions.
Added a notification when Reload Models is clicked, confirming the reload result.
Spawn radius logic improved
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
- INI-based vehicle list: choose which models can spawn (supports add-on and vanilla models).
- Ambient NPC traffic behavior: vehicles spawn on roads with NPC drivers and cruise naturally.
- Traffic-safe spawning: spawns on streets near the player and removes vehicles when too far away.
- Performance upgrades (optional): engine/brakes/transmission/suspension/armor + turbo MAX.
- Visual mods (optional): body mods are randomized (not always max) for more realistic variety.
- Random unified paint (optional): primary/secondary/pearlescent share the same random color for a clean look.
- Random neon (optional): neon can be ON/OFF per vehicle; if ON, neon color is random and consistent on all sides.
Menu Controls
• Press F6 to open / close the Addon To Road menu.
• The menu allows you to configure spawning, behavior, customization, and model management in real time.
Requirements
- Script Hook V
- ScriptHookVDotNet v3 (Nightly)
- LemonUI
- Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
1. Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
2. Install LemonUI (copy LemonUI.dll to GTA V\scripts\).
3. Copy AddonToRoad.dll to: GTA V\scripts\
4. Copy AddonToRoad.ini to: GTA V\scripts\
5. Edit AddonToRoad.ini and set your vehicle model names under [Vehicles].
6. Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration (AddonToRoad.ini)
- SpawnChance, SpawnIntervalMs, MaxSpawned: control how many vehicles exist at the same time and how often new ones are added.
- SpawnRadiusMin/Max: how far from the player vehicles can spawn.
- DespawnDistance: when vehicles are removed for cleanup.
- Speed and DrivingStyle: NPC driving behavior tuning.
- FullCustom, PerformanceMods, VisualMods, RandomPaint, RandomNeon, NeonOnChance: customization toggles.
Recommended Presets
- Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 10–16, DespawnDistance 300–450.
- Fast Testing: SpawnChance 1.0, SpawnIntervalMs 250–400, MaxSpawned 6–12.
Notes
- Add-on model names must match exactly (the same modelName you use in dlcpack and dlclist).
- If a vehicle does not support certain mods, the script will skip them safely.
- Very aggressive spawning (very low SpawnIntervalMs + high MaxSpawned) may reduce FPS depending on your setup.
- For best results, test on wide roads/highways first (more traffic nodes).
Troubleshooting
- Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI matches dlcpack/dlclist exactly.
- Vehicles spawn but don’t move: try another add-on vehicle; some add-ons have broken handling/bones.
- FPS drops: reduce MaxSpawned, increase SpawnIntervalMs, and/or reduce DespawnDistance.
Credits
- Script: DexterLooo
Thank you to the modders for the car mods and trying out my mod script:
- Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
- Silentm503: Jester MK4 Custom
Permissions
- Please do not re-upload without permission.
- You may use this script in videos/streams; credit is appreciated.
Enjoy! If you find any bugs, feel free to report them with your INI settings and the vehicle model name(s).
Changelog
0.1
Initial release
0.2
remove the name of the addon that I forgot to delete
0.3
Menu system is now powered by LemonUI.
Press F6 to open the Addon To Road menu
Intro notification is shown only the first time the user opens the menu (F6).
When RandomNeon is OFF, NeonOnChance is automatically disabled and has no effect.
Models menu has been reworked for better clarity and usability.
Added Show Model List submenu (view-only) to display loaded vehicle models.
Enter Vehicle control is disabled while the menu is visible to prevent accidental actions.
Added a notification when Reload Models is clicked, confirming the reload result.
Spawn radius logic improved
First Uploaded: 5 días
Last Updated: 3 días
Last Downloaded: 8 minuto
42 Comments
More mods by DexterLooo:
- Melee
5.0
278
1
1.0
By DexterLooo
Addon To Road
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
- INI-based vehicle list: choose which models can spawn (supports add-on and vanilla models).
- Ambient NPC traffic behavior: vehicles spawn on roads with NPC drivers and cruise naturally.
- Traffic-safe spawning: spawns on streets near the player and removes vehicles when too far away.
- Performance upgrades (optional): engine/brakes/transmission/suspension/armor + turbo MAX.
- Visual mods (optional): body mods are randomized (not always max) for more realistic variety.
- Random unified paint (optional): primary/secondary/pearlescent share the same random color for a clean look.
- Random neon (optional): neon can be ON/OFF per vehicle; if ON, neon color is random and consistent on all sides.
Menu Controls
• Press F6 to open / close the Addon To Road menu.
• The menu allows you to configure spawning, behavior, customization, and model management in real time.
Requirements
- Script Hook V
- ScriptHookVDotNet v3 (Nightly)
- LemonUI
- Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
1. Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
2. Install LemonUI (copy LemonUI.dll to GTA V\scripts\).
3. Copy AddonToRoad.dll to: GTA V\scripts\
4. Copy AddonToRoad.ini to: GTA V\scripts\
5. Edit AddonToRoad.ini and set your vehicle model names under [Vehicles].
6. Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration (AddonToRoad.ini)
- SpawnChance, SpawnIntervalMs, MaxSpawned: control how many vehicles exist at the same time and how often new ones are added.
- SpawnRadiusMin/Max: how far from the player vehicles can spawn.
- DespawnDistance: when vehicles are removed for cleanup.
- Speed and DrivingStyle: NPC driving behavior tuning.
- FullCustom, PerformanceMods, VisualMods, RandomPaint, RandomNeon, NeonOnChance: customization toggles.
Recommended Presets
- Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 10–16, DespawnDistance 300–450.
- Fast Testing: SpawnChance 1.0, SpawnIntervalMs 250–400, MaxSpawned 6–12.
Notes
- Add-on model names must match exactly (the same modelName you use in dlcpack and dlclist).
- If a vehicle does not support certain mods, the script will skip them safely.
- Very aggressive spawning (very low SpawnIntervalMs + high MaxSpawned) may reduce FPS depending on your setup.
- For best results, test on wide roads/highways first (more traffic nodes).
Troubleshooting
- Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI matches dlcpack/dlclist exactly.
- Vehicles spawn but don’t move: try another add-on vehicle; some add-ons have broken handling/bones.
- FPS drops: reduce MaxSpawned, increase SpawnIntervalMs, and/or reduce DespawnDistance.
Credits
- Script: DexterLooo
Thank you to the modders for the car mods and trying out my mod script:
- Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
- Silentm503: Jester MK4 Custom
Permissions
- Please do not re-upload without permission.
- You may use this script in videos/streams; credit is appreciated.
Enjoy! If you find any bugs, feel free to report them with your INI settings and the vehicle model name(s).
Changelog
0.1
Initial release
0.2
remove the name of the addon that I forgot to delete
0.3
Menu system is now powered by LemonUI.
Press F6 to open the Addon To Road menu
Intro notification is shown only the first time the user opens the menu (F6).
When RandomNeon is OFF, NeonOnChance is automatically disabled and has no effect.
Models menu has been reworked for better clarity and usability.
Added Show Model List submenu (view-only) to display loaded vehicle models.
Enter Vehicle control is disabled while the menu is visible to prevent accidental actions.
Added a notification when Reload Models is clicked, confirming the reload result.
Spawn radius logic improved
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
- INI-based vehicle list: choose which models can spawn (supports add-on and vanilla models).
- Ambient NPC traffic behavior: vehicles spawn on roads with NPC drivers and cruise naturally.
- Traffic-safe spawning: spawns on streets near the player and removes vehicles when too far away.
- Performance upgrades (optional): engine/brakes/transmission/suspension/armor + turbo MAX.
- Visual mods (optional): body mods are randomized (not always max) for more realistic variety.
- Random unified paint (optional): primary/secondary/pearlescent share the same random color for a clean look.
- Random neon (optional): neon can be ON/OFF per vehicle; if ON, neon color is random and consistent on all sides.
Menu Controls
• Press F6 to open / close the Addon To Road menu.
• The menu allows you to configure spawning, behavior, customization, and model management in real time.
Requirements
- Script Hook V
- ScriptHookVDotNet v3 (Nightly)
- LemonUI
- Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
1. Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
2. Install LemonUI (copy LemonUI.dll to GTA V\scripts\).
3. Copy AddonToRoad.dll to: GTA V\scripts\
4. Copy AddonToRoad.ini to: GTA V\scripts\
5. Edit AddonToRoad.ini and set your vehicle model names under [Vehicles].
6. Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration (AddonToRoad.ini)
- SpawnChance, SpawnIntervalMs, MaxSpawned: control how many vehicles exist at the same time and how often new ones are added.
- SpawnRadiusMin/Max: how far from the player vehicles can spawn.
- DespawnDistance: when vehicles are removed for cleanup.
- Speed and DrivingStyle: NPC driving behavior tuning.
- FullCustom, PerformanceMods, VisualMods, RandomPaint, RandomNeon, NeonOnChance: customization toggles.
Recommended Presets
- Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 10–16, DespawnDistance 300–450.
- Fast Testing: SpawnChance 1.0, SpawnIntervalMs 250–400, MaxSpawned 6–12.
Notes
- Add-on model names must match exactly (the same modelName you use in dlcpack and dlclist).
- If a vehicle does not support certain mods, the script will skip them safely.
- Very aggressive spawning (very low SpawnIntervalMs + high MaxSpawned) may reduce FPS depending on your setup.
- For best results, test on wide roads/highways first (more traffic nodes).
Troubleshooting
- Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI matches dlcpack/dlclist exactly.
- Vehicles spawn but don’t move: try another add-on vehicle; some add-ons have broken handling/bones.
- FPS drops: reduce MaxSpawned, increase SpawnIntervalMs, and/or reduce DespawnDistance.
Credits
- Script: DexterLooo
Thank you to the modders for the car mods and trying out my mod script:
- Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
- Silentm503: Jester MK4 Custom
Permissions
- Please do not re-upload without permission.
- You may use this script in videos/streams; credit is appreciated.
Enjoy! If you find any bugs, feel free to report them with your INI settings and the vehicle model name(s).
Changelog
0.1
Initial release
0.2
remove the name of the addon that I forgot to delete
0.3
Menu system is now powered by LemonUI.
Press F6 to open the Addon To Road menu
Intro notification is shown only the first time the user opens the menu (F6).
When RandomNeon is OFF, NeonOnChance is automatically disabled and has no effect.
Models menu has been reworked for better clarity and usability.
Added Show Model List submenu (view-only) to display loaded vehicle models.
Enter Vehicle control is disabled while the menu is visible to prevent accidental actions.
Added a notification when Reload Models is clicked, confirming the reload result.
Spawn radius logic improved
First Uploaded: 5 días
Last Updated: 3 días
Last Downloaded: 8 minuto







In the future, I plan to add presets for each environment, including highways, urban areas, and rural areas.
@nj5050 It’s not a direct bypass, but rather a clean workaround that avoids editing popgroups/popcycle while still achieving the same effect.
@Dominicky1994 Thank you, I’m glad you like it!, Adding specific behaviors for police or taxi add-ons would definitely be interesting, but for now it’s something I still need to think about and explore further.
@DexterLooo - Small bug/suggestion for improvement. All my cars are now driving around the airport. Probably already in the works, but it would be cool to have an area marked off for this.
@Mika87 Yes, it's under development, as per the comment I pinned.
@wildcrew84 I have made a new version, please try it
@DexterLooo so using this logic, could the same be done for peds? For example addon peds walking the paths of the in-game peds & navigating navmeshes?
@DexterLooo enhanced?
Hello!
here
[Vehicles]
Models=
must be spawn name or name from dclist.xml?
can you make this mod for the enhanced pc version
@mitto_backup That seems like a cool idea, I might be able to make it, but I don't know when, lol
@DriftApe @EDU545 I don't have GTA5 Enhanced, so I don't know if this works on Enhanced or not, sorry about that
@Ubica Nooobbbbbovvv
dlclist name, example
[Vehicles]
Models=mercedes214,teslaxx,audi34y
@DexterLooo no problem bro
Next Update .....Add Show Notify when a vehicle spawned or despawned. And Display a Tracker on Spawned vehicles.
@DexterLooo
got it, thank you
@Tanthai1969 I can add that feature, but won't your maps be full of Addon vehicle icons that spawn?
For those who are lazy or scared to modify popgroups, this is a excellent way of adding cars! Im gonna test ASAP
@DexterLooo add on - off
@DexterLooo i did everything according to your installation method, nothing shows up and even the menu, previous script worked but this one doesnt for me, and what did you mean by Enabled=true ?
@DexterLooo Is there an ini where I can configure the menu for this mod to a different button other than F6? I have a color editor mod installed that uses F6 to bring up its menu.