84.973
603
84.973
603
Wait a minute, wait a minute, Doc, are you telling me that you built a time machine... out of a DeLorean?
Click here to join our Discord server!
Requirements:
Changelog:
2.3.2
2.3.1
2.3.0
2.2.4
2.2.3
2.2.2
2.2.1
2.1.1
2.1
2.0
1.1F
Controls:
Main Features:
DeLorean DMC-12 model:
Time Travel:
Animated Interior:
Animated Exterior:
Sounds:
Effects:
Transform any vehicle into a Time Machine:
Remote controlling:
Wayback system:
Persistence system:
Build custom DeLorean time machine:
Drive on rail tracks:
Time machine's garage:
Credits:
Click here to join our Discord server!
Requirements:
- Script Hook V (latest version)
- Community Script Hook V .NET 3.5.1
- LemonUI 1.8 for SHVDN3
- HeapAdjuster
- Limitless Gameconfig (only if you plan to install other add-on vehicles!)
- .NET Framework 4.8
- XNA Framework (for 2.2.4 and below!)
Changelog:
2.3.2
- Fixed excessive resource usage with Wayback
- Fixed Wayback and Time Paradox so they will not activate during story missions until you clear the mission
- Fixed Wayback RC Time Machines not reentering correctly
- Fixed incorrect UI in TCD HUD editor
- Fixed incorrect UI in RC HUD editor
- Fixed Bulova clock minute hand texture issue
- Fixed RC voice line so it can only play once per trigger
- Fixed RC Handbrake improper boost application
- Fixed RC Handbrake causing RC speedo to stop working in reverse gear when disengaged
- Fixed script crash when player time travels with Wayback records full
- Fixed script crash if RC mode player control is accidentally removed from vehicle via external means
- Fixed time travel effects triggering on vehicles in non-forward gears
- Fixed broken duck animation in first-person view
- Fixed DMC-12 and DeLorean Time Machine dashboard gauge colors
- Fixed non-DeLorean time machines having invisible railroad wheels
- Fixed broken repair time circuit option when year is earlier than 1985
- Fixed garage handler error during towing mission
- Fixed inability enter broken time machine
- Fixed wash option appearing for vehicles that can use car wash normally
- Fixed hacky entries in setup2.xml
- Fixed DeLorean spawn code so that DeLoreans will spawn cleanly
- Fixed Libyan encounter so that their vehicle doesn't just disappear if one of them dies
- Added ability to remove Bulova clock from the dashboard
- Added cooldown for makeshift time circuits
- Added working exhaust for DMC-12 and DeLorean Time Machine)
- Disabled mod during tutorial mission
- Increased inventory cap on plutonium to 12
- Made it so DeLorean Doors Menu is disabled if no working DeLorean is nearby
- Optimized menu code
- RC mode now displays tooltip to help player identify correct control for RC handbrake
- Removed persistence system from in-game menu as it is no longer necessary
- Shortened freeze time for BTTF1 DeLorean
2.3.1
- Fixed incorrect filename in script for custom deceleration sound
- Fixed bug that would allow unexpected player control inputs during cinematic time travel
- Fixed rare script crash related to WormholeAnimationPlayer
- Updated language files
- Added updated Russian translation
2.3.0
- Enabled ability to affect traffic density based on current year
- Lybian chase added; only appears if player has no Plutonium in 1985, check the map!
- Clocktower mission fixed; disabled scripted events and traffic too!
- Steam venting & empty warning disabled after reentry from Clocktower mission
- Persistence & Spawn Preset systems fixed
- Wayback system now records player's outfit
- Time Paradox system added to Wayback
- Fixed missing suspension entries for ride height customization
- Player will get 1 Plutonium pellet when building a time machine from a stock DMC-12
- Fixed bugs with BTTF3 and BTTF3RR DeLoreans
- Fixed flux capacitor appearing in midair when spawning time machines
- Fixed bug causing flux capacitor to not react when struck by lightning or using photo mode with no fuel
- Fixed TCD glitch sound and animation; made glitch happen sooner
- Corrected color and movement of plutonium chamber gauge needles
- Updated weather system
- Added new story DeLorean (HINT: November 12 1955)
- Fixed flux capacitor bug when time travel interrupted
- Fixed BTTF2 torque value issues
- Fixed lightning strike bugs
- Fixed RC mode death bugs
- Fixed HandleDucking crashes
- Added BTTF3RR reentry script event toggle
- Fixed BTTF3RR spawn crash
- And more! Full changelog is in the OIV!
2.2.4
- FIX: Clocktower mission not working with the Los Santos Tuners' update.
- FIX: Vertex Paint/Material bug in the Interior (reverts "Texture Bug on the Overhead Console."
2.2.3
- FIX: Wheel category bug with the Los Santos Tuners' update.
- FIX: Texture bug on the Overhead Console
- FIX: RR DeLorean not working with the Los Santos Tuners' update
2.2.2
- FIX: FPS drop issue near construction site and Wayback replay of lightning run.
2.2.1
- NEW: Real time mode. 1 minute in game is equal to real 1 minute. Can be enabled in settings. DO NOT USE trainers real time mode with this mod.
- NEW: Lightning run. A bolt of lightning is gonna strike a pole on Nov. 12, 1955 10:04 PM near the construction site in Paleto Boulevard. Try catch it and go back to the future! (Real time mode must be enabled)
- NEW: Now also seconds can be set for alarm time in bulova clock (helps with lightning run).
- NEW: Forced weather condition in relevant in-movies dates.
- FIX: Various bugs fixed (mostly about garage and wayback).
2.1.1
- Fixed script crash after player dies
- Fixed time machine menu still opening after delete of all time machines
2.1
- Fixed duplicate time machine spawn at reentry with wayback enabled
- Wayback records vehicle being transformed in a time machine
- Restricted repair flying circuits in dates with year >= 2015
- Added null check for refueling ped
- Fixed randomly TCD appearing in non-dmc12 time machines
- Fixed HUD not loading after switching time machines
- Fixed glowing vents props not despawning if player is out of the car
2.0
- Wayback system (see your past self's actions)
- Time machine's garage
- More time traveling effects (flux capacitor glowing, more sparks)
- Lightning strike effects
- Transform any vehicle in a time machine
- More real-life effects (turbulence while flying, etc..)
- New HUD for remote controlled time machine
- Working SID and Bulova clock (alarm can be set too) inside BTTF DeLorean
- External HUD can be used (a second game window will open)
- HUD on Android device (app will be released on Play Store soon)
- DeLorean DMC-12 model improvements
- Bug fixes and general code improvements
1.1F
- Initial release
Controls:
- Main menu: CTRL + F8
- Interaction Menu: Character wheel + Handbrake (Default: Left ALT + Spacebar / D-Pad Down + RB)
- Time Circuits: Numpad +
- Input Mode: Numpad /
- Confirm Date: Numpad Enter
- Toggle Cinematic / Instant mode: Numpad *
- Hover boost: Handbrake (Default: Spacebar / RB)
- Altitude control: G
- VTOL: Aim + Throttle/Brake (Default: RMB + W-S / LB + LT-RT)
- Refuel, Hook, Hoodbox: Context (Default: E / D-Pad Right)
- Forced Handbrake (RC): Hold Duck + Handbrake (Default: X + Space / A + RB)
- Toggle Hover mode: Hold X / A
Main Features:
DeLorean DMC-12 model:
- Brand new best looking DeLorean models made specially for this mod
- Exterior / Interior / Engine / Suspension / Chassis / 5 LOD's
- Base BTTF Kit
- Mr. Fusion / Plutonium Reactor
- 55 Whitewalls / RR Wheels
- Goodyear NCT60 / Goodyear Eagle GT Tires
- Hoodbox
- All the BTTF models are based on A-Hero car and professionally modeled and textured
Time Travel:
- Cutscene/instant time travel mode
- TCD glitch system if time machine is damaged
- Time machine can be forced to time travel if it is being hit by a lightning (while flying or driving with hook into a thunderstorm)
Animated Interior:
- Time Circuits display
- Flux Capacitor
- Speedometer (both analog and digital)
- TFC handle and lights
- Plutonium gauges
- Compass
- Bulova clock (alarm can be set)
- SID (Status indicator display)
Animated Exterior:
- Hover transition
- Refuel
- Suspension
Sounds:
- Stereo 3D sounds with pausing / muting system
- Most of sounds ripped and edited from blu-ray version of movies
- Real BTTF DeLorean engine sounds aka Landspeeder sounds handled by script
Effects:
- Custom made effects for time travel
- Turbulence while flying into bad weather
- Blinking headlights while trying to restart a dead DeLorean time machine with nuclear reactor
- Lightning strike
Transform any vehicle into a Time Machine:
- Any vehicle (can be a car, bike, boat, motorcycle, plane, etc... ) can be converted to a fully working Time Machine
- Wormhole type can be changed
- Hover mode can be activated if model has certain requirements and custom handling data has been added to it (will be explained better)
- Also can be equipped with '55 and railroad wheels type (result may vary, certain vehicle models don't accept tuning wheels)
- There is no need for refueling after a time travel, there is only a 30secs cooldown
Remote controlling:
- Any time machine can be remote controlled
- There is a max distance signal range
- First person camera can be activated
Wayback system:
- A "see your past self" system
- Records players actions and replays them while visiting the same time
- Highly experimental
Persistence system:
- Every time machine status (location, properties, vehicle info, etc... ) is saved and restored at game restart/script reload
- Works for both DeLorean and other-type time machines
- Experimental, do not enable with Wayback. Use one or the other
Build custom DeLorean time machine:
- You can customize any DeLorean time machine with the BTTF parts (e.g. BTTF3 with Plutonium Chamber, Hook and Hover System, etc... )
Drive on rail tracks:
- Any time machine that is equipped with railroad wheels can be driven on rail tracks
- It is possible to time travel on rail tracks... just be aware for a possible incoming train at reentry...
Time machine's garage:
- Michael's, Trevor's and Franklin's garages can be used to transform any vehicle into a time machine
- Please note, Franklin's Aunt's garage does not work for this.
- Repair broken time, flying circuits and faulty engine
- Install hover conversion and Mr. Fusion
- Customize other time machine's elements
Credits:
- Artist: ranstar74 | killso | RetroGamer | Turn 10 Studios
- Programmer: AHK1221 | MrFusion92 | Nomake Wan
- Tester: Nickumto255 | hugoraider | SBTx14 | MatchstickMan | Evonia | GTArajgaming | Mr Boom Snook | Victor
- Audio: BTTFV Team | BTTF Hill Valley Team
- Translations: our Discord community, join them!
- Special thanks to SonicJoshua24 | 5dmc1 | dmc4708 | Carlos85G | Manghen | Joey Kovacs | Dwurban
First Uploaded: Domingo 19 de Xullo de 2020
Last Updated: Venres 17 de Febreiro de 2023
Last Downloaded: 6 horas
All Versions
878 Comments
Wait a minute, wait a minute, Doc, are you telling me that you built a time machine... out of a DeLorean?
Click here to join our Discord server!
Requirements:
Changelog:
2.3.2
2.3.1
2.3.0
2.2.4
2.2.3
2.2.2
2.2.1
2.1.1
2.1
2.0
1.1F
Controls:
Main Features:
DeLorean DMC-12 model:
Time Travel:
Animated Interior:
Animated Exterior:
Sounds:
Effects:
Transform any vehicle into a Time Machine:
Remote controlling:
Wayback system:
Persistence system:
Build custom DeLorean time machine:
Drive on rail tracks:
Time machine's garage:
Credits:
Click here to join our Discord server!
Requirements:
- Script Hook V (latest version)
- Community Script Hook V .NET 3.5.1
- LemonUI 1.8 for SHVDN3
- HeapAdjuster
- Limitless Gameconfig (only if you plan to install other add-on vehicles!)
- .NET Framework 4.8
- XNA Framework (for 2.2.4 and below!)
Changelog:
2.3.2
- Fixed excessive resource usage with Wayback
- Fixed Wayback and Time Paradox so they will not activate during story missions until you clear the mission
- Fixed Wayback RC Time Machines not reentering correctly
- Fixed incorrect UI in TCD HUD editor
- Fixed incorrect UI in RC HUD editor
- Fixed Bulova clock minute hand texture issue
- Fixed RC voice line so it can only play once per trigger
- Fixed RC Handbrake improper boost application
- Fixed RC Handbrake causing RC speedo to stop working in reverse gear when disengaged
- Fixed script crash when player time travels with Wayback records full
- Fixed script crash if RC mode player control is accidentally removed from vehicle via external means
- Fixed time travel effects triggering on vehicles in non-forward gears
- Fixed broken duck animation in first-person view
- Fixed DMC-12 and DeLorean Time Machine dashboard gauge colors
- Fixed non-DeLorean time machines having invisible railroad wheels
- Fixed broken repair time circuit option when year is earlier than 1985
- Fixed garage handler error during towing mission
- Fixed inability enter broken time machine
- Fixed wash option appearing for vehicles that can use car wash normally
- Fixed hacky entries in setup2.xml
- Fixed DeLorean spawn code so that DeLoreans will spawn cleanly
- Fixed Libyan encounter so that their vehicle doesn't just disappear if one of them dies
- Added ability to remove Bulova clock from the dashboard
- Added cooldown for makeshift time circuits
- Added working exhaust for DMC-12 and DeLorean Time Machine)
- Disabled mod during tutorial mission
- Increased inventory cap on plutonium to 12
- Made it so DeLorean Doors Menu is disabled if no working DeLorean is nearby
- Optimized menu code
- RC mode now displays tooltip to help player identify correct control for RC handbrake
- Removed persistence system from in-game menu as it is no longer necessary
- Shortened freeze time for BTTF1 DeLorean
2.3.1
- Fixed incorrect filename in script for custom deceleration sound
- Fixed bug that would allow unexpected player control inputs during cinematic time travel
- Fixed rare script crash related to WormholeAnimationPlayer
- Updated language files
- Added updated Russian translation
2.3.0
- Enabled ability to affect traffic density based on current year
- Lybian chase added; only appears if player has no Plutonium in 1985, check the map!
- Clocktower mission fixed; disabled scripted events and traffic too!
- Steam venting & empty warning disabled after reentry from Clocktower mission
- Persistence & Spawn Preset systems fixed
- Wayback system now records player's outfit
- Time Paradox system added to Wayback
- Fixed missing suspension entries for ride height customization
- Player will get 1 Plutonium pellet when building a time machine from a stock DMC-12
- Fixed bugs with BTTF3 and BTTF3RR DeLoreans
- Fixed flux capacitor appearing in midair when spawning time machines
- Fixed bug causing flux capacitor to not react when struck by lightning or using photo mode with no fuel
- Fixed TCD glitch sound and animation; made glitch happen sooner
- Corrected color and movement of plutonium chamber gauge needles
- Updated weather system
- Added new story DeLorean (HINT: November 12 1955)
- Fixed flux capacitor bug when time travel interrupted
- Fixed BTTF2 torque value issues
- Fixed lightning strike bugs
- Fixed RC mode death bugs
- Fixed HandleDucking crashes
- Added BTTF3RR reentry script event toggle
- Fixed BTTF3RR spawn crash
- And more! Full changelog is in the OIV!
2.2.4
- FIX: Clocktower mission not working with the Los Santos Tuners' update.
- FIX: Vertex Paint/Material bug in the Interior (reverts "Texture Bug on the Overhead Console."
2.2.3
- FIX: Wheel category bug with the Los Santos Tuners' update.
- FIX: Texture bug on the Overhead Console
- FIX: RR DeLorean not working with the Los Santos Tuners' update
2.2.2
- FIX: FPS drop issue near construction site and Wayback replay of lightning run.
2.2.1
- NEW: Real time mode. 1 minute in game is equal to real 1 minute. Can be enabled in settings. DO NOT USE trainers real time mode with this mod.
- NEW: Lightning run. A bolt of lightning is gonna strike a pole on Nov. 12, 1955 10:04 PM near the construction site in Paleto Boulevard. Try catch it and go back to the future! (Real time mode must be enabled)
- NEW: Now also seconds can be set for alarm time in bulova clock (helps with lightning run).
- NEW: Forced weather condition in relevant in-movies dates.
- FIX: Various bugs fixed (mostly about garage and wayback).
2.1.1
- Fixed script crash after player dies
- Fixed time machine menu still opening after delete of all time machines
2.1
- Fixed duplicate time machine spawn at reentry with wayback enabled
- Wayback records vehicle being transformed in a time machine
- Restricted repair flying circuits in dates with year >= 2015
- Added null check for refueling ped
- Fixed randomly TCD appearing in non-dmc12 time machines
- Fixed HUD not loading after switching time machines
- Fixed glowing vents props not despawning if player is out of the car
2.0
- Wayback system (see your past self's actions)
- Time machine's garage
- More time traveling effects (flux capacitor glowing, more sparks)
- Lightning strike effects
- Transform any vehicle in a time machine
- More real-life effects (turbulence while flying, etc..)
- New HUD for remote controlled time machine
- Working SID and Bulova clock (alarm can be set too) inside BTTF DeLorean
- External HUD can be used (a second game window will open)
- HUD on Android device (app will be released on Play Store soon)
- DeLorean DMC-12 model improvements
- Bug fixes and general code improvements
1.1F
- Initial release
Controls:
- Main menu: CTRL + F8
- Interaction Menu: Character wheel + Handbrake (Default: Left ALT + Spacebar / D-Pad Down + RB)
- Time Circuits: Numpad +
- Input Mode: Numpad /
- Confirm Date: Numpad Enter
- Toggle Cinematic / Instant mode: Numpad *
- Hover boost: Handbrake (Default: Spacebar / RB)
- Altitude control: G
- VTOL: Aim + Throttle/Brake (Default: RMB + W-S / LB + LT-RT)
- Refuel, Hook, Hoodbox: Context (Default: E / D-Pad Right)
- Forced Handbrake (RC): Hold Duck + Handbrake (Default: X + Space / A + RB)
- Toggle Hover mode: Hold X / A
Main Features:
DeLorean DMC-12 model:
- Brand new best looking DeLorean models made specially for this mod
- Exterior / Interior / Engine / Suspension / Chassis / 5 LOD's
- Base BTTF Kit
- Mr. Fusion / Plutonium Reactor
- 55 Whitewalls / RR Wheels
- Goodyear NCT60 / Goodyear Eagle GT Tires
- Hoodbox
- All the BTTF models are based on A-Hero car and professionally modeled and textured
Time Travel:
- Cutscene/instant time travel mode
- TCD glitch system if time machine is damaged
- Time machine can be forced to time travel if it is being hit by a lightning (while flying or driving with hook into a thunderstorm)
Animated Interior:
- Time Circuits display
- Flux Capacitor
- Speedometer (both analog and digital)
- TFC handle and lights
- Plutonium gauges
- Compass
- Bulova clock (alarm can be set)
- SID (Status indicator display)
Animated Exterior:
- Hover transition
- Refuel
- Suspension
Sounds:
- Stereo 3D sounds with pausing / muting system
- Most of sounds ripped and edited from blu-ray version of movies
- Real BTTF DeLorean engine sounds aka Landspeeder sounds handled by script
Effects:
- Custom made effects for time travel
- Turbulence while flying into bad weather
- Blinking headlights while trying to restart a dead DeLorean time machine with nuclear reactor
- Lightning strike
Transform any vehicle into a Time Machine:
- Any vehicle (can be a car, bike, boat, motorcycle, plane, etc... ) can be converted to a fully working Time Machine
- Wormhole type can be changed
- Hover mode can be activated if model has certain requirements and custom handling data has been added to it (will be explained better)
- Also can be equipped with '55 and railroad wheels type (result may vary, certain vehicle models don't accept tuning wheels)
- There is no need for refueling after a time travel, there is only a 30secs cooldown
Remote controlling:
- Any time machine can be remote controlled
- There is a max distance signal range
- First person camera can be activated
Wayback system:
- A "see your past self" system
- Records players actions and replays them while visiting the same time
- Highly experimental
Persistence system:
- Every time machine status (location, properties, vehicle info, etc... ) is saved and restored at game restart/script reload
- Works for both DeLorean and other-type time machines
- Experimental, do not enable with Wayback. Use one or the other
Build custom DeLorean time machine:
- You can customize any DeLorean time machine with the BTTF parts (e.g. BTTF3 with Plutonium Chamber, Hook and Hover System, etc... )
Drive on rail tracks:
- Any time machine that is equipped with railroad wheels can be driven on rail tracks
- It is possible to time travel on rail tracks... just be aware for a possible incoming train at reentry...
Time machine's garage:
- Michael's, Trevor's and Franklin's garages can be used to transform any vehicle into a time machine
- Please note, Franklin's Aunt's garage does not work for this.
- Repair broken time, flying circuits and faulty engine
- Install hover conversion and Mr. Fusion
- Customize other time machine's elements
Credits:
- Artist: ranstar74 | killso | RetroGamer | Turn 10 Studios
- Programmer: AHK1221 | MrFusion92 | Nomake Wan
- Tester: Nickumto255 | hugoraider | SBTx14 | MatchstickMan | Evonia | GTArajgaming | Mr Boom Snook | Victor
- Audio: BTTFV Team | BTTF Hill Valley Team
- Translations: our Discord community, join them!
- Special thanks to SonicJoshua24 | 5dmc1 | dmc4708 | Carlos85G | Manghen | Joey Kovacs | Dwurban
First Uploaded: Domingo 19 de Xullo de 2020
Last Updated: Venres 17 de Febreiro de 2023
Last Downloaded: 6 horas
OMG! You've created a masterpiece! All those details, animations, effects, sounds. I can't even believe it's true! Perfect quality mod. Every delorean build has its own set of effects from movies. It feels like it's a work from a highly devoted BTTF movie fans. Just WOW! One day if somebody writes a book about history of GTA modding this mod should be mentioned as one of the highest achievements of modding community.
@happysquidbob I cant tell you how to do it since I don't know and this being my favorite mod I have no intention of having the cars only and no script but I can say I know it's been done.
@gtavjamal K. thanks.
I guess I'll just do full install and hope for the best
@happysquidbob The vehicles in BTTFV are not just "dumb" vehicle mods like a bunch of addon vehicles are. There are components and even entire portions of the model itself that are directly controlled by the script. So no, the script is necessary for the vehicles to work correctly.
@nomakewan Got it.
So anyway, I installed BTTFV, followed all instructions and checked requirements. I'm getting game launch fail after like 3 seconds (before rockstar logo). No messages from windows about it. BTTFV bug reports says "FILE NOT FOUND: ScriptHookVDotNet.log" and "FILE NOT FOUND: settings.ini". IDK if that has anything to do with problem.
Any help appreciated
@happysquidbob That has nothing to do with the problem. Your problem is most likely going to be that you're on a newer game version than 1.0.3179.0. Every version after that causes ScriptHookVDotNet (which BTTFV relies on) to crash the game. It's not BTTFV's fault.
Either downgrade to 3179 or older, or experiment with ScriptHookVDotNet Nightly.
Following other's advice, I replaced 'update.rpf' in 'mods/update' with (copied) 'update.rpf' from 'Grand Theft Au.../update' . That got the game starting normally. Note: game version is 1.0.3095.0. I saw BTTFV loading at top left of screen for about 5 mins. I repeatedly tried ctrl + f8 to open BTTFV menu but nothing happened. Note: I used BTTFV installer for install.. Looking on youtube videos and whatnot, the ctrl + f8 not working issue is somewhat common.
Any other suggestions?
Thanks.
@happysquidbob It's common because it means someone screwed up installing BTTFV. Of course if you mess up the install, the menu isn't going to happen. What's likely happening to you now is that if you press F4 to bring up the SHVDN console, you'll see an error that reads:
System.Exception: dmc12_rpm_needle not present!
This is because you did the install incorrectly. If you used our installer, note that it contains a gameconfig for version 2944 of GTAV (because on our Discord you will find instructions on how to downgrade to 2944). If you want to use 3095, then after following the installation, you will need to install a gameconfig for version 3095. For example: https://github.com/pnwparksfan/gameconfig/releases/tag/v3095
As a further note, you'll get way, way faster support if you just join our Discord and ask for support in the #support channel. You've been posting in the comments section here for several days when all your questions and issues could've been resolved in mere hours and without all the guesswork. Highly recommended.
Yeah I see in bug report: '[ERROR] Caught fatal unhandled exception: i
System.Exception: dmc12_rpm_needle not present!.'
I did try discord link, landed on 'you got invite'. it didn't work. I think I need setup discord account.
So, I need game config for my version.
I'll get on that. Thanks
@nomakewan Boss, before the next release can the team re-review the flying Delorean wheel sequence please?
To my eyes the wheel sequence looked more accurate in 1.1F compared to 2.3.2.
Hard to describe in text but in the film what I see they look to go out and turn without being fully extended sideways as in 1.1F but in 2.3.2 they extended out a full wheel width then turn.
Film
https://youtu.be/VO4ebmJHFF0?t=107
1.1F
https://youtu.be/hqKg90k9fQg?t=1297
2.3.2
https://youtu.be/CQbEaP6vGak?t=169
Note: Not hating purely meant as constructive criticism. No bs this is literally my #1 favorite mod, thanks again to all involved!!
@nomakewan PS. Forgot to say the video example of 2.3.2 I used is your beta but I meant the wheels act the same as 2.3.2, I couldn't find a 2.3.2 video.. Also of course I could be wrong about the wheels but thanks in advance for checking it out.
@gtavjamal There is an error in BTTFV 2.0~2.3.2 regarding the hover wheels (the offsets are wrong) which is fixed for the next version. But if you think there's an animation error, that I'm just not seeing. The 1.1F video you showed has the guy already moving at high speed before transforming. The 2.3.2 video doesn't even show our DeLorean (it's a beta feature specific to the Deluxo, not the DMC-12).
In any case, I can't figure out what you're trying to explain. I don't recall why you weren't going to join the Discord but I'm going to recommend it again anyway. It would probably be easier to figure it out if we had the ability to discuss your concern in real-time.
I'm not saying there isn't a difference, mind you--I just can't tell what you're actually complaining about. I don't see it.
@nomakewan My bad I am probably seeing things all good thanks for taking a look man, I appreciate your time and efforts.
No Discord for me, long boring story but if I can borrow a friend's account I will.
Btw. This mod below seems to work fine alongside BTTFV allowing the engine and lights to stay on when getting out as sometimes was in the movie.
https://www.gta5-mods.com/scripts/iv-style-exit-vehicle-net
Also just messin' around, I aint no modder but I got the wipers working with Vehfuncs using kjb33's Delorean settings,
https://drive.google.com/file/d/1FLukrcTOOy6cWCOXoYu49rq0MStCb859/view?usp=sharing
and made back cable more asymmetric. Not that it was bad to begin with just looked too perfect and symmetrical, needs to look more homemade and fkd up imho.
https://drive.google.com/file/d/1MakTNHxkUJxb6tCXQUbD1pf_MUkjAl-a/view?usp=sharing
Note: This is just temporal experiment #1, the wipers are the wrong ones and cable needs to be more screen accurate etc which is an easy fix but but the good thing is it all works lol. My point is if there are any experts on the team who can include Vehfuncs wipers and do a better job than I did with the cable for the next release that would be awesome please.
@gtavjamal Unfortunately there aren't really any modelers left on the team who are willing to work on the car. We had one dude who literally randomly showed up one day and fixed a ton of accuracy issues with the car itself (mismatched color between hood and fenders, incorrect flux band model, incorrect flux capacitor interior detail, incorrect LOD1, incorrect dirt model, rear wheels on one side were offset a little further inside than the other side, etc etc etc etc) then vanished. But they weren't actually a part of the team officially (though I wish they were!!).
So if you're willing to help out, then by all means. However, note that BTTFV as a general rule does not include functions that -require- another unrelated mod in order to work. That said there is SO MUCH WRONG with our DMC-12 model even after that other dude came in and fixed a bunch of things, especially with the interior. So I mean, if you're offering, we're not going to say no. But it'll be way harder to collaborate without a way to communicate faster, and we all use a Discord server, so...yeah.
@nomakewan Bummer about that other dude hopefully another talented someone will come along.
Thanks but honestly I am not the guy you want lol. I wouldn't want to do a disservice to the legendary work. I tweak things for personal use but I aint no modder. That being said if it does help in any way of course I am happy to share my personal edits do with them as you want whatever. When I get time I will work on the cable more but here it is as of now.
https://drive.google.com/file/d/1MCU21eZZXpVsc1EsAmiMNQhL730ixWbl/view?usp=sharing
Also included is my personal version which I turned off the generic Rockstar plate light via CodeWalker and used two illuminated texture pieces as fake plate lights. In the film to my eyes they don't really cast much light if any on the plate all you basically see is the 2 little plate light bars.
Note: Full credit to Madgaz for the initial base cable model. Madgaz has been MIA for over 9 years on this site and over a year on YouTube.
Yeah ideally that's the way to go not relying on other scripts. I haven't had any issues using that GTAIV style script or VehFuncsV with the BTTFV mod but of course everyone's game setup is different so results may vary.
PS. I wasn't aware as the story goes Doc Brown used a Porsche 928 engine that's badass!!
Page 22, March 14, 1984.
https://ia600503.us.archive.org/16/items/doc-browns-owners-workshop-manual-delore/Doc_Browns_Owners_Workshop_Manual_Delore.pdf
Lightning in Overcast Weather 1.0
https://www.gta5-mods.com/misc/lightning-in-overcast-weather
Makes the weather more like at the end of the 1st and 2nd films.
is there a sound file you have that i can add without using scripthook as well as a way to add all the effects again without scripthook figure cant hurt to ask?
@Comet0510 Your question does not make sense, and the answer of course is no. If you follow the Official BTTFV Installation Tutorial (video is in the gallery above) you'll find that BTTFV 2.3.2 works perfectly fine on the current version of GTAV. Just make sure you turn off BattlEye before entering single player.
@nomakewan my bad i only asked as i was trying to use this mod for a 5m server that doesn't use script hook
It would be amazing if it loaded the online maps when going to the future and unloading it while going to the past... It would make prefect sense.