1.075.062
2.829
Enable All Interiors or EAI, is a mod to enable All interiors in GTAV, this mod will be a full replacement for the following mods
Open All Interiors, Online Interiors
Open Command Center Interiors (Still needed if your using Working Avenger, Working MOC, Working Terobyte, or their Business Mod Conterpart)
Open 60 Car Garage
to Set an Interior to enabled or Disabled or to customize an interior you can either do it via ini, or open your ingame phone, and a handy menu will allow you to do it there, this mod also has the Ability to Enable MP maps on Game Load/ Mod Refresh, this function can be turned off via ingame menu
this mod also allows you to turn of the interior Blips and Markers, Customize Each Customizable interior, like Hanger, Arcade, Nightclub etc
as this is a WIP please know that some doors to a couple interiors will not open, and i am trying to make them open
Install
1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch), make sure to set a reload key in scripthookvdontet.ini, preferably Insert
2. create a scripts folder (named scripts and not Scripts) if you havent got one already
3. install LemonUI(if you havnt already got it for SHVDN3) there is a download link in the text file of the zip, copy the url into a browser, then a zip will be downloaded, drag the CONTENTS of the SHVDN3 folder into scripts
4. drag EnableAllinteriors.dll, EnableAllinteriors.ini, EnableAllinteriors.pdb into scripts folder
5 Launch game, when your game has loaded, hit insert to force load MP maps, failing to do this will make you fall though the air when entering an online interior
Patch Notes :
34.0
Added Heist Yacht (Used in Cluckin'Bell Farm Raid) (Heists Update)
Fixed Cluckin'Bell Farm not loading correctly
Added Billionaires Crashed Swift Deluxe (West of Fort Zancudo Bridge)
Fixed The Contract update interiors not saving their states (toggled on/off)
35.0
Redesigned the method in EAI that loads all Interior/Map changes to be better organized, 16 map changes that EAI was auto toggling have now been changed to allow them to be enabled or disable, these changes range from graffiti on a few billboards, to changes around Michaels House (Forsale signs, Plane Ticket, Meltdown Poster, etc), Enable All Interiors has also been reduced in file size to bring back a bit of performance, around 10k redundant lines (code from MOC and Yacht that were not being used) to bring the mods file size down from 900mb to 560mb.
Added money Front Interiors/IPLs including:
~ Car Wash
~Office
~Mid-end Apartment
~Low-end Apartment
~Construction Areas
~Exterior Changes
~Extras
35.2 Fixes:
~ SS Bulker Cargoship not showing up as normal state, sunken state also missing fire
~ Vangelico not toggling to closed state
~ fixed franklin move in clutter not toggling off
~ Cluckin' Bell doors not togging off
~ Life Invader showing as unenterable version (needs to be toggled back on if you havn't updated your ini from 35.2)
~ fixed O'Neil Farm house duplicated door
First Uploaded: Domingo 1 de Marzo de 2020
Last Updated: 6 días
Last Downloaded: 20 segundos
All Versions
14.755 downloads , 300 KB
Martes 9 de Setembro de 2025
11.745 downloads , 300 KB
Luns 28 de Xullo de 2025
10.218 downloads , 300 KB
Venres 27 de Xuño de 2025
4.053 downloads , 300 KB
Luns 23 de Xuño de 2025
25.352 downloads , 800 KB
Xoves 22 de Maio de 2025
78.075 downloads , 800 KB
Domingo 26 de Xaneiro de 2025
1.745 downloads , 700 KB
Martes 20 de Xuño de 2023
9.197 downloads , 300 KB
Sábado 6 de Agosto de 2022
14.369 downloads , 100 KB
Domingo 20 de Xuño de 2021
6.482 downloads , 100 KB
Sábado 26 de Decembro de 2020
3.957 Comments
More mods by HKH191:

- Gameplay
- .Net

- Gameplay
- Vehicles
- Weapons
- Featured

- Gameplay
- Player
- Weapons

- Mission
- Gameplay
- .Net
Enable All Interiors or EAI, is a mod to enable All interiors in GTAV, this mod will be a full replacement for the following mods
Open All Interiors, Online Interiors
Open Command Center Interiors (Still needed if your using Working Avenger, Working MOC, Working Terobyte, or their Business Mod Conterpart)
Open 60 Car Garage
to Set an Interior to enabled or Disabled or to customize an interior you can either do it via ini, or open your ingame phone, and a handy menu will allow you to do it there, this mod also has the Ability to Enable MP maps on Game Load/ Mod Refresh, this function can be turned off via ingame menu
this mod also allows you to turn of the interior Blips and Markers, Customize Each Customizable interior, like Hanger, Arcade, Nightclub etc
as this is a WIP please know that some doors to a couple interiors will not open, and i am trying to make them open
Install
1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch), make sure to set a reload key in scripthookvdontet.ini, preferably Insert
2. create a scripts folder (named scripts and not Scripts) if you havent got one already
3. install LemonUI(if you havnt already got it for SHVDN3) there is a download link in the text file of the zip, copy the url into a browser, then a zip will be downloaded, drag the CONTENTS of the SHVDN3 folder into scripts
4. drag EnableAllinteriors.dll, EnableAllinteriors.ini, EnableAllinteriors.pdb into scripts folder
5 Launch game, when your game has loaded, hit insert to force load MP maps, failing to do this will make you fall though the air when entering an online interior
Patch Notes :
34.0
Added Heist Yacht (Used in Cluckin'Bell Farm Raid) (Heists Update)
Fixed Cluckin'Bell Farm not loading correctly
Added Billionaires Crashed Swift Deluxe (West of Fort Zancudo Bridge)
Fixed The Contract update interiors not saving their states (toggled on/off)
35.0
Redesigned the method in EAI that loads all Interior/Map changes to be better organized, 16 map changes that EAI was auto toggling have now been changed to allow them to be enabled or disable, these changes range from graffiti on a few billboards, to changes around Michaels House (Forsale signs, Plane Ticket, Meltdown Poster, etc), Enable All Interiors has also been reduced in file size to bring back a bit of performance, around 10k redundant lines (code from MOC and Yacht that were not being used) to bring the mods file size down from 900mb to 560mb.
Added money Front Interiors/IPLs including:
~ Car Wash
~Office
~Mid-end Apartment
~Low-end Apartment
~Construction Areas
~Exterior Changes
~Extras
35.2 Fixes:
~ SS Bulker Cargoship not showing up as normal state, sunken state also missing fire
~ Vangelico not toggling to closed state
~ fixed franklin move in clutter not toggling off
~ Cluckin' Bell doors not togging off
~ Life Invader showing as unenterable version (needs to be toggled back on if you havn't updated your ini from 35.2)
~ fixed O'Neil Farm house duplicated door
First Uploaded: Domingo 1 de Marzo de 2020
Last Updated: 6 días
Last Downloaded: 20 segundos
Ok, thank you. Good luck. @HKH191
@HKH191 i havent installed any mods except NVE and few vehicle mods.I have even tried it after a clean download.Its not workin man.
@Organ Seller NVE conflicts, sorry but its not my mod!
@Organ Seller NVE is a major game overhaul. You cannot blame this mod for not working with it. Besides, we certainly do not allow half-a-star rating for 'not working.' If it really wasn't working, we'd know about it.
@HKH191 I also play with the NVE mod, and your mods/scripts (Interiors, Stash House, Cayo) works great.
Works great on Enhanced, thanks for the update! Just a heads up for anyone else, I was using LWE, but since it's so heavy on props, it'll break any mod that attempts to load online assets.
It doesn't seem to work with me. I installed the latest ScriptHookDotNet and the Enhanced version of this mod but when I load the Reload Key nothing happens. I tested with LSPDFR as well.
I fixed the issue by adding the LemonUI SHDVN files in the scripts folder. Thanks, this is working great!
The Enhanced version of this mod is causing problems with vegetation mods. I don't know if this problem is specific to me.
is someone able to make a list of the working interiors in Enhanced edition? I've come across locations that work and others that don't have a prompt to allow me to enter so i'm curious whether it's just because it's not added yet or something
@HKH191 game crashing when coming near Trevors trailer.. Legacy version
@lordblackhand Hmm thats odd, just checked, no crash when near or in Trevors trailer, maybe an incompatible mod. On legacy version too.
@JohnDiscord not really my problem, vegitation mods are known to cause issues with MP Maps
@HKH191 ok thnx, gonna check it again..maybe its rampage trainer
Hello i've been encountering a problem, whenever i use it my game just load forever do you know how to fix that ?
@HKH191 Can you add a "How to Install for Enhanced" because I thought you needed scripthookdotnet to work, or is it a simple drag and drop to the game's directory?
@cricket1205 They released a beta version of scripthookdotnet for enhanced
This mod seems to break All MP Vehicles in SP, with both installed scripthookdotnet refuses to load the other mod's dll file reporting it's not a script
Is it necessary to update to V37.0 if running Legacy version?
@RWieber79 i would say its worth it, since it does fix a few issues with missing textures at a couple different parts of the map