Inverse Torque 3.0
11.021
221
-
Luns 24 de Agosto de 2020
If you want the purest experience, disable the scale with gear. Everything else is proper default.
______________________________
Updating from 0.1: Delete InverseTorqueSP.dll from the /Scripts folder. 0.2 includes its own folder to keep it well sorted.
Changelog
0.1 - Initial release.
1.0 - New scaling system and added a Options.ini config file.
1.1 - Tweaked the ratio at which the multiplier gets to maximum. It is now half of TractionCurveLateral, as I felt it worked better. Set the default scale to 2.0.
1.1b - Fixed script crash (bad vehicle check)
2.0 - Multiplier scales with grip, and peaks at a static 90º now.
3.0 - Scaler with gear.
------------------------------------------------------------------------------------
My own attempt at fixing the power cut vehicles have when sliding.
Check out the original InversePower! Inverse Torque is not compatible with Inverse Power, however.
This approach is very simple, and only affects a single vehicle feature - torque. It should make it play nice with any handling or script.
- Cheats - (º or ´keys on the keyboard)
itscale: Set the multiplier per gear. Ideally 1 would be adequate, but you can try 1,25 for a more obvious change. Or 2, or more, but it goes wild easily.
itdebug: shows the angle and multiplier on screen. Toggleable.
- How it works -
InverseTorque scales the torque output using the car's slide angle as reference. You define the scale in Options.ini.
At 90º, full sideways, the torque multiplier maxes out, so you don't get infinite power.
- REQUIREMENTS -
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
- How to install -
Extract the InverseTorque folder into /Grand Theft Auto V/Scripts/ (If /Scripts does not exist, create it).
Then open Options.ini and edit it to your liking.
First Uploaded: Xoves 23 de Abril de 2020
Last Updated: Domingo 19 de Xuño de 2022
Last Downloaded: 23 horas
52 Comments
More mods by Eddlm:
- Gameplay
- .Net
- Player
If you want the purest experience, disable the scale with gear. Everything else is proper default.
______________________________
Updating from 0.1: Delete InverseTorqueSP.dll from the /Scripts folder. 0.2 includes its own folder to keep it well sorted.
Changelog
0.1 - Initial release.
1.0 - New scaling system and added a Options.ini config file.
1.1 - Tweaked the ratio at which the multiplier gets to maximum. It is now half of TractionCurveLateral, as I felt it worked better. Set the default scale to 2.0.
1.1b - Fixed script crash (bad vehicle check)
2.0 - Multiplier scales with grip, and peaks at a static 90º now.
3.0 - Scaler with gear.
------------------------------------------------------------------------------------
My own attempt at fixing the power cut vehicles have when sliding.
Check out the original InversePower! Inverse Torque is not compatible with Inverse Power, however.
This approach is very simple, and only affects a single vehicle feature - torque. It should make it play nice with any handling or script.
- Cheats - (º or ´keys on the keyboard)
itscale: Set the multiplier per gear. Ideally 1 would be adequate, but you can try 1,25 for a more obvious change. Or 2, or more, but it goes wild easily.
itdebug: shows the angle and multiplier on screen. Toggleable.
- How it works -
InverseTorque scales the torque output using the car's slide angle as reference. You define the scale in Options.ini.
At 90º, full sideways, the torque multiplier maxes out, so you don't get infinite power.
- REQUIREMENTS -
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
- How to install -
Extract the InverseTorque folder into /Grand Theft Auto V/Scripts/ (If /Scripts does not exist, create it).
Then open Options.ini and edit it to your liking.
First Uploaded: Xoves 23 de Abril de 2020
Last Updated: Domingo 19 de Xuño de 2022
Last Downloaded: 23 horas
-
@Eddlm cool mod guy =), but a noob question, how do I configure the car parameters ??
Thank you very much in advance
Sábado 9 de Maio de 2020 -
@Eddlm
This script is broken by the Summer Update.
The amount of torque multiplier is applied at all times instead of just when you're sliding.Martes 18 de Agosto de 2020 -
@mrwallace888 Yes , is broken @Eddlm update please , i love this mod
Xoves 20 de Agosto de 2020 -
sounds awesome. you should make a script that when vehicle hits set rpm, it will activate set torque/power boost to simulate turbo lag or 2-stroke power band.
Luns 24 de Agosto de 2020 -
-
Does 2.0 by any chance work with older scripthook.nets, a la 2.10?
Mércores 16 de Setembro de 2020 -
-
This is a perfect mod. 10/10 its so amazing and thank you for being so brilliant!
Mércores 9 de Decembro de 2020 -
-
I had this working when it came it however recently noticed it not loading the script - Unable to resolve API version 2.10.13
I have the latest C++ and .net so unsure why it no longer loads the scriptXoves 24 de Decembro de 2020 -
-
-
-
-
-
@RoKnROLeR You can use ikt's Manual Transmission Mod found here (https://www.gta5-mods.com/scripts/manual-transmission-ikt) to simulate an open diff among other features
Xoves 12 de Xaneiro de 2023 -
Hello everybody! Which of scripts that counter the power loss while drifting or sliding best working now with actual version of GTA 5?
I mean, which of that?:
InversePower
Stop!Powercutting
InverseTorqueLuns 6 de Febreiro de 2023 -
@Vent Krutilov
man did anyone ever answer you question :( ?Sábado 17 de Febreiro de 2024 -
https://drive.google.com/file/d/1GVvQrF758RqovYR7yVb-aXuZIr4SskhO/view?usp=drive_link
If you need to play in the latest gameMartes 9 de Xullo de 2024
2.0 Fixes the broken script by the Summer Update, improves the logic and requires .NET Framework 2.8 as I've updated to the latest SHVDN build.