Loading...

IV Style knockdowns Improved v4

Download

12.040

WHAT THIS MOD DOES

REQUIRED: https://www.gta5-mods.com/misc/longer-fist-fights/download/94682

I was tired of having to use gunshotwound 2 or more gore for this feature so I made it myself without anything else.

This mod disables the writhing feature and instead replaces it with a knockdown feature similar to the IV injured feature.

Once an enemy is defeated instead of dying they go into a knockdown state, after a timeframe they get back up.

There's 5 customizable settings, the distance in which the mods work (less range, better performance, an addition most modders should consider adding to their mods.)

the range of detection for pedestrians in the world (100 Meters by default)

The time of knockdown (in milliseconds) 30 seconds by default, you can make it infinite by setting it to -1, peds will remain alive after their life depletes but they will not get up again.

The choice to make knocked down peds die after the player goes away (DIEFAR) set to true by default

The choice to make knocked down peds die after the knockdown timer ends (simulating a bleed out) set to false by default, works with every type of weapon, even punches, take that into consideration if you set it to true.

the range at which knocked down peds will die after the player goes away (RANGEOFDEATH) Set to 90 meters by default

Changelog 1.1

Fixed a little oversight that was causing birds on the sky to get knocked out.

Changelog 1.2

Fixed a little oversight that caused peds to stay floating when run over.

Changelog mission fix

For some reasons certain pedestrians on story missions have less health than others, and they get knocked down randomly, so I made this update where the mod is disabled during story missions.

Changelog Improved V4:

-Made health levels closer to default as it was on previous versions to prevent peds being knocked down when being carjacked
-permanently removed knockdown feature from missions
-Persistent peds (random events peds or peds from other scripts) will be knockeddown, but they will die after the knockdown timer (KNOCKOUTTIME in the ini) ends or after the player goes away.
-Added a toggle in the ini (DIEAFTERKO) to make every ped die after the knockdown timer ends, or after the player goes away (DIEFAR) at a certain range (90 meters by default in RANGEOFDEATH)
-RANGEOFDEATH must be lower than RANGEOFDETECTION, or else peds won't be "detected" the names say it, I'm doing too much explaining this.
Show Full Description

First Uploaded: Venres 12 de Maio de 2023
Last Updated: Luns 12 de Agosto de 2024
Last Downloaded: 5 minuto

All Versions

 Improved v4 (current)

1.438 downloads , 4 KB
Luns 12 de Agosto de 2024

 Improved v3

1.372 downloads , 3 KB
Venres 21 de Xuño de 2024

 Improved v2

130 downloads , 3 KB
Martes 18 de Xuño de 2024

 improved

185 downloads , 3 KB
Luns 17 de Xuño de 2024

 small update

4.937 downloads , 3 KB
Mércores 21 de Xuño de 2023

 

528 downloads , 2 KB
Martes 30 de Maio de 2023

 1.2

1.340 downloads , 2 KB
Venres 12 de Maio de 2023

 1.1

1.099 downloads , 2 KB
Venres 12 de Maio de 2023

 1.0

954 downloads , 2 KB
Venres 12 de Maio de 2023

83 Comments