IV Style knockdowns small update
4.800
58
4.800
58
WHAT THIS MOD DOES
REQUIRED: https://www.gta5-mods.com/misc/longer-fist-fights/download/94682
I was tired of having to use gunshotwound 2 or more gore for this feature so I made it myself without anything else.
This mod disables the writhing feature and instead replaces it with a knockdown feature similar to the IV injured feature.
Once an enemy is defeated instead of dying they go into a knockdown state, after a timeframe they get back up.
There's 2 customizable settings, the distance in which the mods work (less range, better performance, an addition most modders should consider adding to their mods.)
The time of knockdown (in milliseconds) 30 seconds by default, you can make it infinite by setting it to -1, peds will remain alive after their life depletes but they will not get up again.
I will not add no bleeding out feature or anything like that, just use more gore if that's what you want.
Changelog 1.1
Fixed a little oversight that was causing birds on the sky to get knocked out.
Changelog 1.2
Fixed a little oversight that caused peds to stay floating when run over.
Changelog mission fix
For some reasons certain pedestrians on story missions have less health than others, and they get knocked down randomly, so I made this update where the mod is disabled during story missions.
REQUIRED: https://www.gta5-mods.com/misc/longer-fist-fights/download/94682
I was tired of having to use gunshotwound 2 or more gore for this feature so I made it myself without anything else.
This mod disables the writhing feature and instead replaces it with a knockdown feature similar to the IV injured feature.
Once an enemy is defeated instead of dying they go into a knockdown state, after a timeframe they get back up.
There's 2 customizable settings, the distance in which the mods work (less range, better performance, an addition most modders should consider adding to their mods.)
The time of knockdown (in milliseconds) 30 seconds by default, you can make it infinite by setting it to -1, peds will remain alive after their life depletes but they will not get up again.
I will not add no bleeding out feature or anything like that, just use more gore if that's what you want.
Changelog 1.1
Fixed a little oversight that was causing birds on the sky to get knocked out.
Changelog 1.2
Fixed a little oversight that caused peds to stay floating when run over.
Changelog mission fix
For some reasons certain pedestrians on story missions have less health than others, and they get knocked down randomly, so I made this update where the mod is disabled during story missions.
First Uploaded: Venres 12 de Maio de 2023
Last Updated: Mércores 21 de Xuño de 2023
Last Downloaded: 5 horas
35 Comments
More mods by thalilmythos:

- Gameplay
- Featured
4.61
14.864
157
Voice lines update
By thalilmythos
WHAT THIS MOD DOES
REQUIRED: https://www.gta5-mods.com/misc/longer-fist-fights/download/94682
I was tired of having to use gunshotwound 2 or more gore for this feature so I made it myself without anything else.
This mod disables the writhing feature and instead replaces it with a knockdown feature similar to the IV injured feature.
Once an enemy is defeated instead of dying they go into a knockdown state, after a timeframe they get back up.
There's 2 customizable settings, the distance in which the mods work (less range, better performance, an addition most modders should consider adding to their mods.)
The time of knockdown (in milliseconds) 30 seconds by default, you can make it infinite by setting it to -1, peds will remain alive after their life depletes but they will not get up again.
I will not add no bleeding out feature or anything like that, just use more gore if that's what you want.
Changelog 1.1
Fixed a little oversight that was causing birds on the sky to get knocked out.
Changelog 1.2
Fixed a little oversight that caused peds to stay floating when run over.
Changelog mission fix
For some reasons certain pedestrians on story missions have less health than others, and they get knocked down randomly, so I made this update where the mod is disabled during story missions.
REQUIRED: https://www.gta5-mods.com/misc/longer-fist-fights/download/94682
I was tired of having to use gunshotwound 2 or more gore for this feature so I made it myself without anything else.
This mod disables the writhing feature and instead replaces it with a knockdown feature similar to the IV injured feature.
Once an enemy is defeated instead of dying they go into a knockdown state, after a timeframe they get back up.
There's 2 customizable settings, the distance in which the mods work (less range, better performance, an addition most modders should consider adding to their mods.)
The time of knockdown (in milliseconds) 30 seconds by default, you can make it infinite by setting it to -1, peds will remain alive after their life depletes but they will not get up again.
I will not add no bleeding out feature or anything like that, just use more gore if that's what you want.
Changelog 1.1
Fixed a little oversight that was causing birds on the sky to get knocked out.
Changelog 1.2
Fixed a little oversight that caused peds to stay floating when run over.
Changelog mission fix
For some reasons certain pedestrians on story missions have less health than others, and they get knocked down randomly, so I made this update where the mod is disabled during story missions.
First Uploaded: Venres 12 de Maio de 2023
Last Updated: Mércores 21 de Xuño de 2023
Last Downloaded: 5 horas
This new update disables Knockdowns during missions but keeps The removal of writhing during them, so mission peds don't writhe.
@thalilmythos Gotcha!
It would be awesome if you could add either facial expressions or eyes closed, 5/5 regardless
@thalilmythos
I don´t quite get what you mean by takedown or knockdown. What you did in the video to the first guy was a knockdown and he got up again. It´s not working in my game. Only during fights they get unconcious and then they get up again. When beating them down again, they stay down. But after the knockdown they stay down.... There´s amod here called "Knockout", that´s what i like to have but your animation is better, it´s flawless. But the knockout won´t work...
@darkblue Takedowns are instant kill, you need a mod called "longer fist fights" so that peds survive a takedown, look it up and install it, it's here on the site.
a takedown is when you approach a pedestrian and kill him in one punch.
A knockdown is when a pedestrians health reach a certain threshold, he gets knocked down, and after a few seconds he gets up.
Also, what you are saying is wrong, because they also get knockdown when you shoot them without killing them, you just need to let your finger out of the trigger and you'll see it.
@thalilmythos
ah, ok. Sorry for my misunderstanding. Yes, I want the peds get up after a takedown (the one hit instant kill after surprise punch). But they won´t get up even after installing the longer fist fights mod...
@darkblue Try without a weapon.
@thalilmythos
did... well nevermind.
great mod
This new update just disables the mod during story missions, If you don't play em, you don't need it, for those who do play em, get it hear!
it'd be nice if you told those of us who dont really know how to mod where to put it.....
That is sweet! I love the taxi outfit skin.
See, I just deleted the writhe animation since it's an insta kill nuisance, and unfortunately it made melee INCREDIBLY boring. I can see why they made it the way they did. I still don't use the writhe animation, but holy crap do they take forever to knock down, and the strength stat is really freaking annoying to level up.
@NoName0810 My man, I'm literally everyday answering questions, You need an asi loader, scripthook, and scripthookdot net, I can't be sitting here explaining to you how to set up your game for modding, if you took 5 minutes to watch a youtube tutorial, you would know, scripts go in the script folder that is created when you start using scripthook.
There, now you know, you need to learn more? go watch a fucking tutorial now.
@starfox1993 I see you caught that, thanks, hope you're enjoying the mod
@Think_Tank Yeah, gta V melee sucks ass, but I've grown to love the baseball bat, and the axes, specially with this mod, people be dropping left and right with a few bat swings.
@thalilmythos That's because I'm old and I know my movies. Lol
when they wake up they just walk slowly but doesnt react to anything, similar to spawned npcs by menyoo why
@edy smecheru They do react, aim a gun at them and you'll see.
I love everything IV wish someone would do gang replacers for V using IV's gangs, they were so much better. Anyway, great work as always!
doesnt work for me
must have mod