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I here, present to you all, my first mod ever for GTA V. As the title reads, this is Uber Ride / Personal Driver / Chauffeur mod. This mod will allocate you a designated and dedicated driver along with a vehicle, you choose.
What this means is, now the vehicle and the driver you choose, will be available throughout your current game-play session. So no, matter, if you have spawned your car and driver at Vespucci Beach in the first place, but now you want your driver to pick you from Airport. No problem, just hit the option to Re-call your driver and he will be there in no time to pick you up. :)
There are plenty of features in progress I am hoping to release them soon. Kindly refer below WIP section for the upcoming features, and most likely I will be adding them soon to the newer versions.
Checked on the newly updated Version of GTA V and it works great. :) Just make sure to have updated copy of scripthookv.net. Link provided below.
https://www.gta5-mods.com/tools/script-hook-v
Features:
Choose your Wheel - For the first time, in Driver Mod, the script allows you to choose, a vehicle from different sets. Do mind, Vehicles will cost you the money.
Choose your Chauffeur / Personal Driver - Now, choose one from set of peds as your designated driver, since, each will be carrying different sets of driving skills, and it will cost you a bit.
Support all land-based vehicles
Realism - This mod will add the realistic feel to your game-play, as both Driver and Car you choose, will now cost you the money.
One Dedicated Driver - Only one dedicated driver and the car you choose, so no random cars with random drivers, which offers realistic feeling.
Choose Your Bodyguard - You can now, hire a bodyguard from the services, either for free or with small fee.
Installation
Extract PersonalDriver.dll, Personal_Driver.ini & iFruitAddon.dll to your GTA V/Scripts folder.
Requirements
Leagal copy of GTA V
Scripthookv.dll
ScriptHookVdotnet.dll
NativeUI
Controls
Editable in .INI file
Known Issues
If you exit the vehicle prior to bodyguards reaching your location, just press assigned key to recall them to your location.
All feedback/suggestions are very welcome.
Big thanks to:
@Alexander Blade - Father of ScripthookV
@LeeC2202 - The guy who helped me like anything, All the queries he answered in a flash and This work of mine am dedicating to you my friend
@Eddlm - Big thank you for the source code of idle-animation, as I started learning my basics from there. A very busy man but who managed some time to guide me with his vast knowledge on scripting. His bodyguards mod inspired me a-lot.
@Cyron43 - One of the few modders here, I really appreciate whose work, in-fact, his VAutodrive inspired me to make a dedicated driver mod of which I had given him a suggestion few days back
@yeahhmonkey - My other friend who have tested my scripts and helped me with fixing the bugs a bit
@GTAVModder4Life - For his great tutorials
@rappo - Admin of GTA V Mods for making this wonderful platform
@Rockstars - For making this amazing masterpiece GTA V.
@CamxxCore - For his Ifruit wrapper library and awesome support around small bugs. :)
Everybody else who helped me
Mod developer :
Me - ashishcw aka YCSM
Contributor
@LeeC2202
@CamxxCore
=========================================================
Current Version 1.8 (Major Release)
Driving Modes -
Now, press the DriverStyle Key(Default is Numpad5 and can be changed)
and the driver will change it's driving style from aggressive to passive.
This is probably the last update for this mod, and I am updating this due to too many request for this function. So, here it is.
Special Thanks to @LeeC2202 for his problem solving skills
and
@stillhere for his debugging skills.
=========================================================
Version History
Version 1.0
Single Unique Car and Driver without Pricing function
Version 1.1(Major Release)
-Added INI Support for configurable Keys
-Pricing Functionality added for realism(Car and driver will now cost 10,000 in total)
-if you wish, you can disable the same function from INI file
-other minor bug fixes
-script will now very likely to crash, had to add different logic and methods to it.
Version 1.2(Major Release)
-Configurable Price - Now you decide, how much do you wish to pay
-Select your ride - configure this option in INI file and the given car now can be your ride(Only default vehicle supported currently, I will be adding add-ons soon.)
-Distance Calculator Added - It will calculate the distance between you and the ride you called
-Updated Menu & Font Style
-Driver-Blip Added Now you will be able to track your ride, when you re-call it, and where it goes once you are off.
-Refresh Way-point Logic Added, now, at any given point in time, if you wish to change, refresh your way-point, you can do it and then just simply hit this Refresh Way-point option from the menu.
-Dismiss the Driver option Added
- Whole new logic to make Driver to Drive to most accurate location
Version 1.2.1(Minor Release)
------------Minor Release in version 1.2.1---------------
Menu options are now dependent on each other. This means, script is now very less likely to crash.
Changed the Blip/Icon name to driver(By Default, it was Enemy) :P
Other Bug fixes, and this release is more stable than Version 1.2
Version 1.3(Major Release)
-Add-On Car Support Added - As promised, a mechanism added to add on car function, Now, Almost all, add on cars are spawn-able. Just copy the exact name, of the car from it's Read me text document.
-Select your ride, configure this option in .INI file and the given car now can be your ride(BOTH default & Add- on vehicles are now supported Now.)
-New Logic added to driver blip, and now the known bugs are almost zero.(Only as long as I don't screw the script again. :P)
Version 1.4(Major Release)
Escort Feature - An escort feature added to the mod. Now, you will be able to spawn 2 cars, where 1st car will lead and 2nd will
follow it's lead. :) Now arrive in more style. :P TIP : This is great for Role-play and cinematic effects. :)
-Major chunk of Code Re-written - This time, the major chunk has to be re-written in order for me to add this function where for the
most of the times, AI used to drive off way.
-Blip Method for Escorted Driver - Added a blip to escorted driver as well. So now, you will have 2 blips on the map.
-Dismissal Order changed - Earlier it was only one car to be taken of, now there are 2(And may up-to 6 in the future. :P) So, they
both will dismiss and leave your sight as soon as you hit only one option.
-Major, Minor Bug fixed - Some Major, minor bug fixed.(Still few bugs are expected .)
Version 1.5 (Major Release)
-Mobile Contacts - No more UI Function to spawn the driver or Ride. All 3, Uber Ride, Escort Ride & Bodyguard Ride are now part of built in Mobile Contacts.
-Bike Support Added - Bike support added to the mod, now just change the car type in .INI file, and appropriate driver will now arrive on bike. :D(Make sure you have 2 seat bike.)
-Majority Code Re-written - Major code has to be re-written in order for me to add call and bodyguard functions.
-Bodyguards Function - Added a bodyguard & bodyguard ride function. So now, you will have 3 rides on map.
-Dismissal Order changed - As commented earlier, it was 2 cars till last update, now there are 3 rides, 3 drivers and 1 bodyguard has to be included in the dismissal order.
-Major, Minor Bug fixed - Had to start, restart, crashed game, stuck/hang game-play, for me to test and fix it. But hey, its worth it. :)
------------------------------------------------------------
Version 1.5.1(Major Release)
Seat Preference Added - Now, choose your own seat, where do you wish to seat, currently only 3 types of seat supported, passenger, left rear, right rear. If you are making any of the seat selection of rear type, please make sure, the car you are spawning has 4 door/seats, else the script will crash.
Notification Styles - It was bug from my end, so fixed it now, all the correct notification as in when it's needed.
Services can be disabled at any time - Earlier, there was a glitch left in, that upon dismissing all the services, bodyguard would still used to follow, now fixed it, and it won't. :)
Below features will remain as it is.
-Mobile Contacts - No more UI Function to spawn the driver or Ride. All 3, Uber Ride, Escort Ride & Bodyguard Ride are now part of built in Mobile Contacts.
-Bike Support Added - Bike support added to the mod, now just change the car type in .INI file, and appropriate driver will now arrive on bike. :D(Make sure you have 2 seat bike.)
-Majority Code Re-written - Major code has to be re-written in order for me to add call and bodyguard functions.
-Bodyguards Function - Added a bodyguard & bodyguard ride function. So now, you will have 3 rides on map.
-Dismissal Order changed - As commented earlier, it was 2 cars till last update, now there are 3 rides, 3 drivers and 1 bodyguard has to be included in the dismissal order.
-Major, Minor Bug fixed - Had to start, restart, crashed game, stuck/hang game-play, for me to test and fix it. But hey, its worth it. :)
------------------------------------------------------------
Version 1.6(Major Release)
-More Bodyguard Slot Added - More Bodyguard Slot added, now you can hire up to 2 bodyguards, each will have their own ride, so in all you can have 4 vehicles riding along with you. Tip. Looks great with Cinematic Camera On. :)
-Bike Support Added - Bike support added to the mod, now just change the car type in .INI file, and appropriate driver will now arrive on bike. :D (Make sure you have 2 seater bike. e.g. Bati and Bati2 works flawlessly.)
-Police Vehicle Siren Added - Siren Function added to all 4 vehicles and drivers.(But your vehicle has to have a siren in the first place. e.g. Police vehicles, Fire Truck or Paramedic)
-Random Driver & Bodyguard - Now, in the 2 slots of bodyguards and drivers, 1 is totally configurable by INI file, and the second slot will be Randomized based. Beware, you can have weird combinations some times. Like, old lady riding Bati2 and you have nerd lady as your bodyguard. :D
-Dismissal Order changed - As commented earlier, it was 3 vehicles till last update, now there are 4 rides, 4 drivers and 2 bodyguards, so dismissal order had to change.
-All will follow you - Every entity of this mod, will follow your order, no matter what. Sometimes, if the bodyguard stands still, just refresh the menu order by giving any order than Dismissal, and bodyguard will start following you again. :)
-Major, Minor Bug fixed - Had to start, restart, crashed game, stuck/hang game play, for me to test and fix it. 813 times, To be exact, But hey, its worth it. :)
Version 1.6.2(Minor Release)
Bug Fixed - Major Bug Fixed, as changing characters used to cause non functioning of the mod. It was major headache, but somehow managed to fix it, just a piece of code was missing.
Below features will remain as it is.
-More Bodyguard Slot Added - More Bodyguard Slot added, now you can hire up to 2 bodyguards, each will have their own ride, so in all you can have 4 vehicles riding along with you. Tip. Looks great with Cinematic Camera On. :)
-Bike Support Added - Bike support added to the mod, now just change the car type in .INI file, and appropriate driver will now arrive on bike. :D (Make sure you have 2 seater bike. e.g. Bati and Bati2 works flawlessly.)
-Police Vehicle Siren Added - Siren Function added to all 4 vehicles and drivers.(But your vehicle has to have a siren in the first place. e.g. Police vehicles, Fire Truck or Paramedic)
-Random Driver & Bodyguard - Now, in the 2 slots of bodyguards and drivers, 1 is totally configurable by INI file, and the second slot will be Randomized based. Beware, you can have weird combinations some times. Like, old lady riding Bati2 and you have nerd lady as your bodyguard. :D
-Dismissal Order changed - As commented earlier, it was 3 vehicles till last update, now there are 4 rides, 4 drivers and 2 bodyguards, so dismissal order had to change.
-All will follow you - Every entity of this mod, will follow your order, no matter what. Sometimes, if the bodyguard stands still, just refresh the menu order by giving any order than Dismissal, and bodyguard will start following you again. :)
-Major, Minor Bug fixed - Had to start, restart, crashed game, stuck/hang game play, for me to test and fix it. 813 times, To be exact, But hey, its worth it. :)
Current Version 1.7 (Major Release)
-More Options Added -
Recall Bodyguards and Bodyguards now can be set to their vehicles at any point
-Cross character Playable -
If you spawn the services as Franklin, those can be used by Trevor or Micheal and vice a versa, script will now check the current player and it's group, assign the previously spawned values to the new character
-Adjustable speed -
Now control the speed of your vehicle, if you want it to go faster, press the speed adder key, keys can be configured in INI file
-------------------------------------------------------------------------------------------------
What to expect in the next release?
===========================================================
P.S. Please do consider, this is my first mod, so number of bugs/issues are likely to occur. I still have tried my best fix as many as I can. But running short on time due to job and all. :(
I do thank you all for your co-operation and patience. :)
If you like it leave it a thumbs up. View topic on GTA5-Mods.com Forums »
First Uploaded: Domingo 25 de Setembro de 2016
Last Updated: Martes 10 de Xaneiro de 2017
Last Downloaded: 2 horas
166 Comments
I here, present to you all, my first mod ever for GTA V. As the title reads, this is Uber Ride / Personal Driver / Chauffeur mod. This mod will allocate you a designated and dedicated driver along with a vehicle, you choose.
What this means is, now the vehicle and the driver you choose, will be available throughout your current game-play session. So no, matter, if you have spawned your car and driver at Vespucci Beach in the first place, but now you want your driver to pick you from Airport. No problem, just hit the option to Re-call your driver and he will be there in no time to pick you up. :)
There are plenty of features in progress I am hoping to release them soon. Kindly refer below WIP section for the upcoming features, and most likely I will be adding them soon to the newer versions.
Checked on the newly updated Version of GTA V and it works great. :) Just make sure to have updated copy of scripthookv.net. Link provided below.
https://www.gta5-mods.com/tools/script-hook-v
Features:
Choose your Wheel - For the first time, in Driver Mod, the script allows you to choose, a vehicle from different sets. Do mind, Vehicles will cost you the money.
Choose your Chauffeur / Personal Driver - Now, choose one from set of peds as your designated driver, since, each will be carrying different sets of driving skills, and it will cost you a bit.
Support all land-based vehicles
Realism - This mod will add the realistic feel to your game-play, as both Driver and Car you choose, will now cost you the money.
One Dedicated Driver - Only one dedicated driver and the car you choose, so no random cars with random drivers, which offers realistic feeling.
Choose Your Bodyguard - You can now, hire a bodyguard from the services, either for free or with small fee.
Installation
Extract PersonalDriver.dll, Personal_Driver.ini & iFruitAddon.dll to your GTA V/Scripts folder.
Requirements
Leagal copy of GTA V
Scripthookv.dll
ScriptHookVdotnet.dll
NativeUI
Controls
Editable in .INI file
Known Issues
If you exit the vehicle prior to bodyguards reaching your location, just press assigned key to recall them to your location.
All feedback/suggestions are very welcome.
Big thanks to:
@Alexander Blade - Father of ScripthookV
@LeeC2202 - The guy who helped me like anything, All the queries he answered in a flash and This work of mine am dedicating to you my friend
@Eddlm - Big thank you for the source code of idle-animation, as I started learning my basics from there. A very busy man but who managed some time to guide me with his vast knowledge on scripting. His bodyguards mod inspired me a-lot.
@Cyron43 - One of the few modders here, I really appreciate whose work, in-fact, his VAutodrive inspired me to make a dedicated driver mod of which I had given him a suggestion few days back
@yeahhmonkey - My other friend who have tested my scripts and helped me with fixing the bugs a bit
@GTAVModder4Life - For his great tutorials
@rappo - Admin of GTA V Mods for making this wonderful platform
@Rockstars - For making this amazing masterpiece GTA V.
@CamxxCore - For his Ifruit wrapper library and awesome support around small bugs. :)
Everybody else who helped me
Mod developer :
Me - ashishcw aka YCSM
Contributor
@LeeC2202
@CamxxCore
=========================================================
Current Version 1.8 (Major Release)
Driving Modes -
Now, press the DriverStyle Key(Default is Numpad5 and can be changed)
and the driver will change it's driving style from aggressive to passive.
This is probably the last update for this mod, and I am updating this due to too many request for this function. So, here it is.
Special Thanks to @LeeC2202 for his problem solving skills
and
@stillhere for his debugging skills.
=========================================================
Version History
Version 1.0
Single Unique Car and Driver without Pricing function
Version 1.1(Major Release)
-Added INI Support for configurable Keys
-Pricing Functionality added for realism(Car and driver will now cost 10,000 in total)
-if you wish, you can disable the same function from INI file
-other minor bug fixes
-script will now very likely to crash, had to add different logic and methods to it.
Version 1.2(Major Release)
-Configurable Price - Now you decide, how much do you wish to pay
-Select your ride - configure this option in INI file and the given car now can be your ride(Only default vehicle supported currently, I will be adding add-ons soon.)
-Distance Calculator Added - It will calculate the distance between you and the ride you called
-Updated Menu & Font Style
-Driver-Blip Added Now you will be able to track your ride, when you re-call it, and where it goes once you are off.
-Refresh Way-point Logic Added, now, at any given point in time, if you wish to change, refresh your way-point, you can do it and then just simply hit this Refresh Way-point option from the menu.
-Dismiss the Driver option Added
- Whole new logic to make Driver to Drive to most accurate location
Version 1.2.1(Minor Release)
------------Minor Release in version 1.2.1---------------
Menu options are now dependent on each other. This means, script is now very less likely to crash.
Changed the Blip/Icon name to driver(By Default, it was Enemy) :P
Other Bug fixes, and this release is more stable than Version 1.2
Version 1.3(Major Release)
-Add-On Car Support Added - As promised, a mechanism added to add on car function, Now, Almost all, add on cars are spawn-able. Just copy the exact name, of the car from it's Read me text document.
-Select your ride, configure this option in .INI file and the given car now can be your ride(BOTH default & Add- on vehicles are now supported Now.)
-New Logic added to driver blip, and now the known bugs are almost zero.(Only as long as I don't screw the script again. :P)
Version 1.4(Major Release)
Escort Feature - An escort feature added to the mod. Now, you will be able to spawn 2 cars, where 1st car will lead and 2nd will
follow it's lead. :) Now arrive in more style. :P TIP : This is great for Role-play and cinematic effects. :)
-Major chunk of Code Re-written - This time, the major chunk has to be re-written in order for me to add this function where for the
most of the times, AI used to drive off way.
-Blip Method for Escorted Driver - Added a blip to escorted driver as well. So now, you will have 2 blips on the map.
-Dismissal Order changed - Earlier it was only one car to be taken of, now there are 2(And may up-to 6 in the future. :P) So, they
both will dismiss and leave your sight as soon as you hit only one option.
-Major, Minor Bug fixed - Some Major, minor bug fixed.(Still few bugs are expected .)
Version 1.5 (Major Release)
-Mobile Contacts - No more UI Function to spawn the driver or Ride. All 3, Uber Ride, Escort Ride & Bodyguard Ride are now part of built in Mobile Contacts.
-Bike Support Added - Bike support added to the mod, now just change the car type in .INI file, and appropriate driver will now arrive on bike. :D(Make sure you have 2 seat bike.)
-Majority Code Re-written - Major code has to be re-written in order for me to add call and bodyguard functions.
-Bodyguards Function - Added a bodyguard & bodyguard ride function. So now, you will have 3 rides on map.
-Dismissal Order changed - As commented earlier, it was 2 cars till last update, now there are 3 rides, 3 drivers and 1 bodyguard has to be included in the dismissal order.
-Major, Minor Bug fixed - Had to start, restart, crashed game, stuck/hang game-play, for me to test and fix it. But hey, its worth it. :)
------------------------------------------------------------
Version 1.5.1(Major Release)
Seat Preference Added - Now, choose your own seat, where do you wish to seat, currently only 3 types of seat supported, passenger, left rear, right rear. If you are making any of the seat selection of rear type, please make sure, the car you are spawning has 4 door/seats, else the script will crash.
Notification Styles - It was bug from my end, so fixed it now, all the correct notification as in when it's needed.
Services can be disabled at any time - Earlier, there was a glitch left in, that upon dismissing all the services, bodyguard would still used to follow, now fixed it, and it won't. :)
Below features will remain as it is.
-Mobile Contacts - No more UI Function to spawn the driver or Ride. All 3, Uber Ride, Escort Ride & Bodyguard Ride are now part of built in Mobile Contacts.
-Bike Support Added - Bike support added to the mod, now just change the car type in .INI file, and appropriate driver will now arrive on bike. :D(Make sure you have 2 seat bike.)
-Majority Code Re-written - Major code has to be re-written in order for me to add call and bodyguard functions.
-Bodyguards Function - Added a bodyguard & bodyguard ride function. So now, you will have 3 rides on map.
-Dismissal Order changed - As commented earlier, it was 2 cars till last update, now there are 3 rides, 3 drivers and 1 bodyguard has to be included in the dismissal order.
-Major, Minor Bug fixed - Had to start, restart, crashed game, stuck/hang game-play, for me to test and fix it. But hey, its worth it. :)
------------------------------------------------------------
Version 1.6(Major Release)
-More Bodyguard Slot Added - More Bodyguard Slot added, now you can hire up to 2 bodyguards, each will have their own ride, so in all you can have 4 vehicles riding along with you. Tip. Looks great with Cinematic Camera On. :)
-Bike Support Added - Bike support added to the mod, now just change the car type in .INI file, and appropriate driver will now arrive on bike. :D (Make sure you have 2 seater bike. e.g. Bati and Bati2 works flawlessly.)
-Police Vehicle Siren Added - Siren Function added to all 4 vehicles and drivers.(But your vehicle has to have a siren in the first place. e.g. Police vehicles, Fire Truck or Paramedic)
-Random Driver & Bodyguard - Now, in the 2 slots of bodyguards and drivers, 1 is totally configurable by INI file, and the second slot will be Randomized based. Beware, you can have weird combinations some times. Like, old lady riding Bati2 and you have nerd lady as your bodyguard. :D
-Dismissal Order changed - As commented earlier, it was 3 vehicles till last update, now there are 4 rides, 4 drivers and 2 bodyguards, so dismissal order had to change.
-All will follow you - Every entity of this mod, will follow your order, no matter what. Sometimes, if the bodyguard stands still, just refresh the menu order by giving any order than Dismissal, and bodyguard will start following you again. :)
-Major, Minor Bug fixed - Had to start, restart, crashed game, stuck/hang game play, for me to test and fix it. 813 times, To be exact, But hey, its worth it. :)
Version 1.6.2(Minor Release)
Bug Fixed - Major Bug Fixed, as changing characters used to cause non functioning of the mod. It was major headache, but somehow managed to fix it, just a piece of code was missing.
Below features will remain as it is.
-More Bodyguard Slot Added - More Bodyguard Slot added, now you can hire up to 2 bodyguards, each will have their own ride, so in all you can have 4 vehicles riding along with you. Tip. Looks great with Cinematic Camera On. :)
-Bike Support Added - Bike support added to the mod, now just change the car type in .INI file, and appropriate driver will now arrive on bike. :D (Make sure you have 2 seater bike. e.g. Bati and Bati2 works flawlessly.)
-Police Vehicle Siren Added - Siren Function added to all 4 vehicles and drivers.(But your vehicle has to have a siren in the first place. e.g. Police vehicles, Fire Truck or Paramedic)
-Random Driver & Bodyguard - Now, in the 2 slots of bodyguards and drivers, 1 is totally configurable by INI file, and the second slot will be Randomized based. Beware, you can have weird combinations some times. Like, old lady riding Bati2 and you have nerd lady as your bodyguard. :D
-Dismissal Order changed - As commented earlier, it was 3 vehicles till last update, now there are 4 rides, 4 drivers and 2 bodyguards, so dismissal order had to change.
-All will follow you - Every entity of this mod, will follow your order, no matter what. Sometimes, if the bodyguard stands still, just refresh the menu order by giving any order than Dismissal, and bodyguard will start following you again. :)
-Major, Minor Bug fixed - Had to start, restart, crashed game, stuck/hang game play, for me to test and fix it. 813 times, To be exact, But hey, its worth it. :)
Current Version 1.7 (Major Release)
-More Options Added -
Recall Bodyguards and Bodyguards now can be set to their vehicles at any point
-Cross character Playable -
If you spawn the services as Franklin, those can be used by Trevor or Micheal and vice a versa, script will now check the current player and it's group, assign the previously spawned values to the new character
-Adjustable speed -
Now control the speed of your vehicle, if you want it to go faster, press the speed adder key, keys can be configured in INI file
-------------------------------------------------------------------------------------------------
What to expect in the next release?
===========================================================
P.S. Please do consider, this is my first mod, so number of bugs/issues are likely to occur. I still have tried my best fix as many as I can. But running short on time due to job and all. :(
I do thank you all for your co-operation and patience. :)
If you like it leave it a thumbs up. View topic on GTA5-Mods.com Forums »
First Uploaded: Domingo 25 de Setembro de 2016
Last Updated: Martes 10 de Xaneiro de 2017
Last Downloaded: 2 horas
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Martes 10 de Xaneiro de 2017
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@ashishcw Does the new Scripthook release throw this for a loop? I can't seem to get it running, have met all the listed requirements. I look forward to checking this out because it seems really thoroughly designed, so thanks!
Luns 20 de Marzo de 2017 -
@SpacemanSpiff Thank you for the heads up on this mod, I am sorry, as I didn't test this with new scripthook, actully I wasn't even gonna update this anymore, but your comment made me change my mind. :D I am running on a pack schedule at the moment, but you can expect an update for sure. :) Also, if you have any suggestions, as in what else or more would you like to see with update? If feasible, I will try to add it to next update. :) Thank you again.
Luns 20 de Marzo de 2017 -
@ashishcw -- Oh! What a cool response, and great to hear your renewed interest in updates!
That said, I just recently returned to tinkering with GTA V single player modding, so it was actually partially my own negligence why it (and other mods) weren't working for me at the time - I had overlooked the basic instructions of adding the files to a "scripts" folder. I have since resolved that and got this (and the others) running... BUT I still am having issues with this mod. While I have successfully altered the config to reflect preferred service costs and utilize specific vehicles as preferred, but I can't actually get the services to work properly. That is to say that calls for service work fine for all three Driver, Escort, and Bodyguards (and they arrive at my location), and the mod's menu will appear on the HUD on keystroke, however I cannot enter any of the vehicles as per the config keys. None of the services are physically usable by me, and as soon as they arrive they appear to be immediately "deactivated". As in, the Mod Menu will no longer show up on keystroke, the service numbers disappear from my Contact list, and the entire group just become ambient NPCs following each other as per their design (they just... do their own thing as a mod, with no ability for me to continue interaction or re-hire, etc). Long story short: Upon single use, the mod appears to deactivate itself.
I intend on testing it further today, as I suspect the mod might be in some sort of conflict with @Eddim 's "Bodyguard Squads" mod. I hope not, as I enjoy the prospects of both!
Thanks again for your time, attention, and generosity, @ashishcw! I hope I've given you some direction on the issues.
Luns 20 de Marzo de 2017 -
@ashishcw -- Also, since I have yet to get the mod to work properly I can't particularly test it myself, so I have an additional minor question: What options does the user have in selecting the ped models for hire? Is it menu based, or ini based? I'm okay with working with either, although the latter is a tad bit more difficult. I didn't really like the Bodyguard and Escort models being that bodybuilder, although I "get" the intended aesthetic. With respect to your workload and vision as the author, a more intuitive scenario might be to include a menu-based means of selecting who you hire from a handful of archetypes - The Lost, SecuroServ, "Men in Black" tuxedo/suited professionals, Family/Ballas/Vagos, The Mexicans, Rednecks, or a bunch of those buff bodybuilder types, etc etc.
Again, thanks for your time.
Luns 20 de Marzo de 2017 -
@ashishcw Apologies for the walls of text, just trying to provide enough information. With this comment, I've found that the aforementioned issues I described are present even with Eddim's "Bodyguard Squads" /disabled/. So there doesn't appear to be a conflict, and the issues I mentioned before still presented themselves - The mod disables itself after the convoy arrives at my location. I make the calls and hire the Driver and Escort. By the time I hire the Bodyguards, my account is charged all the fees, but the guards never arrive. The Driver and Escort arrive on location (the order I called them), but I cannot enter any vehicle, and the Mod Menu will no longer appear on keystroke. No function of the mod works after this short period of time from first hire. They also no longer appear in my phone's contact list at that point. Hope the info helps!
Luns 20 de Marzo de 2017 -
omg I thought this is something where I become the personal driver...
Mércores 22 de Marzo de 2017 -
-
but please can any one tell me how i can active the mod on my phone
Luns 22 de Maio de 2017 -
hello i have listened to the instructions to install this mod but how can i pull up the uber ride mod menu i also cant find any uber contacts on my gta 5 phone
Mércores 7 de Xuño de 2017 -
@ashishcw, I understand that this mod is no longer updated. But, can you please add the feature to select your ped model for the personal driver, atleast in the ini file. I don't want random ped drivers. It looks weird and awkward. There is only option to select the ped model for escort and bodyguard, but not for the driver.
Xoves 17 de Agosto de 2017 -
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When i change the vehicle in .INI file, (ex: Police) it won't appear, just spawn the driver without the vehicle, and he just don't move, but no error blabla.. after that the uber menu won't work, how can i fix it please, thank you! very nice mod by the way.
Luns 30 de Outubro de 2017 -
i wish there was a mod where i would be the uber driver. good work too though, its useful.
Domingo 24 de Decembro de 2017 -
thanks for the mod, where can I change the bigfoot profile head to other?
Venres 26 de Xaneiro de 2018 -
why mine says that no uber ride to enter/ no escort car found to enter
Mércores 7 de Febreiro de 2018
<b>Current Version 1.8 (Major Release)</b>
<b>Driving Modes - </b>
Now, press the DriverStyle Key(Default is Numpad5 and can be changed)
and the driver will change it's driving style from aggressive to passive.
This is probably the last update for this mod, and I am updating this due to too many request for this function. So, here it is.
Special Thanks to @LeeC2202 for his problem solving skills
and
@stillhere for his debugging skills.