CarHud and HeliHUD Modified [.LUA] 5.0
25.985
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Mércores 19 de Maio de 2021
Forked GitHub repo: https://github.com/JayMontana36/VehHUD
Dependencies/Requirements:
- JM36 Lua Plugin
Installation:
1: Ensure you have JM36 Lua Plugin (GitHub | 5Mods)
2: Put vehhud.lua into your JM36 Lua Plugin "Modules" folder (located within it's "ScriptsDir-Lua" scripts directory).
Bugs:
FiveM specific things do not work nor function and have either been disabled/removed or hard-coded to always be a static value, such as what gear your vehicle is in.
Credits & Permission:
Refer to the top of the Lua script where all the authors and permission grants are, and/or the original GitHub repo that this variant was forked from.
Changelog:
- Release5 - Revise/Minimize internal header check, Declare "Speed" variable as local since it apparently was a global and may have only been written to in certain scenarios, Change default from kmh to mph because America, Improved gear logic to show D for driving and P for stopped/parked and R for reversing, rather than what it was before being stuck at gear 1 and all.
- Release4 - Switched to JM36 Lua Plugin threads (similar to FiveM threads) and use JM36 Lua Plugin framework for getting the player ped instead of game natives.
- Release3 - BugFix: Invalid/Missing rage native function call param
- Release2 - BugFix: "K" SeatBelt
First Uploaded: Martes 18 de Maio de 2021
Last Updated: Mércores 26 de Xullo de 2023
Last Downloaded: aproximadamente unha hora
161 Comments
More mods by JayMontana36:
Forked GitHub repo: https://github.com/JayMontana36/VehHUD
Dependencies/Requirements:
- JM36 Lua Plugin
Installation:
1: Ensure you have JM36 Lua Plugin (GitHub | 5Mods)
2: Put vehhud.lua into your JM36 Lua Plugin "Modules" folder (located within it's "ScriptsDir-Lua" scripts directory).
Bugs:
FiveM specific things do not work nor function and have either been disabled/removed or hard-coded to always be a static value, such as what gear your vehicle is in.
Credits & Permission:
Refer to the top of the Lua script where all the authors and permission grants are, and/or the original GitHub repo that this variant was forked from.
Changelog:
- Release5 - Revise/Minimize internal header check, Declare "Speed" variable as local since it apparently was a global and may have only been written to in certain scenarios, Change default from kmh to mph because America, Improved gear logic to show D for driving and P for stopped/parked and R for reversing, rather than what it was before being stuck at gear 1 and all.
- Release4 - Switched to JM36 Lua Plugin threads (similar to FiveM threads) and use JM36 Lua Plugin framework for getting the player ped instead of game natives.
- Release3 - BugFix: Invalid/Missing rage native function call param
- Release2 - BugFix: "K" SeatBelt
First Uploaded: Martes 18 de Maio de 2021
Last Updated: Mércores 26 de Xullo de 2023
Last Downloaded: aproximadamente unha hora
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it would be nice to implement tire degradation when you slip a lot and if they are not replaced after a while you lose grip and the tires explode in this hud
Xoves 27 de Xullo de 2023 -
@sniper235 You have to download Lua Plugin for Script Hook V https://www.gta5-mods.com/tools/jm36-lua-plugin-for-script-hook-v-reloaded
Once you do that, vehhud goes under modules in the scripts folder
Venres 28 de Xullo de 2023 -
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@sniper235 I couldn't get it to work after following all the instructions either until I figured out that Visual C++ Redistributable Packages for Visual Studio 2013 is required. Download and install vcredist_x64.exe from microsoft here: https://www.microsoft.com/en-us/download/details.aspx?id=40784
Venres 11 de Agosto de 2023 -
Took me a while to install but i realized i was putting the files in wrong places. There is a youtube video and it has all the wrong info...
Martes 15 de Agosto de 2023 -
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@Fabri Zeta @Lj82 @ex4mple694201337 this is a 1:1 (1-to-1) port of the FiveM script, with the bare basic minimums adapted/changed in order to get it to work and function alright in singleplayer; as such, I will not be modifying this script any further (unless there is an update to the original script or the script stops working correctly due to something that I did or anything along those lines), and any questions or feature suggestions/requests regarding this script are much better suited for the FiveM/CFX forums (where the original unported version of this script resides) if you want it to potentially gain attention or be answered or be added or anything along those lines.
tl;dr - I make sure that this FiveM/CFX script port for singleplayer works and functions well enough with minimal modifications/changes made to it, and that's it; ask/request things in the original FiveM/CFX forums thread instead, and, chances are, if it does get added there, it will likely then also end up here too. They know this script a lot more and/or better there (especially since that's where it's from), so they can answer your questions and/or add things.
Sábado 26 de Agosto de 2023 -
@JayMontana36 but how crazy is it to add a line for turning a script off while in a state of first person?
Sábado 26 de Agosto de 2023 -
@ex4mple694201337 You may do that on your own if you really want that that badly, I am not going to make such a "big" change for the one person (or even if it were a few people, or even if literally everyone asked), that multiple/several people might not want or like.
As stated previously, this script is provided as a courtesy, ported pretty much 1:1 from the original FiveM/CFX version, with minimal modifications made, just enough for it to work well/decently in singleplayer. I am not the one who created this HUD, nor do I even use this HUD myself, and the codebase behind this HUD is a mess; I want nothing whatsoever to do with it, and I realistically only even ported it and made it available because I had a little bit of free time and knew that there have been tons of requests for this to exist/work for singleplayer, and so I made that happen, that's all. The objective here is strictly to have this be a pretty much 1:1 script port that works/functions, with no other unofficial modifications made; I have met that objective, and so there is nothing further for me to do here, unless an update is made to the original version that this port stems from. So your options are to either ask the makers to do this in an update, do it yourself, or get someone else who knows what they're doing (who are willing to do it) to do it; if this were my own script made from scratch or if this were a commission (or anything along those lines), then yeah, I'd consider doing it. But it isn't either of those, and so it remains a 1:1 script port with no unofficial modifications made except for what is necessary for it to function.
Luns 28 de Agosto de 2023 -
Great mod. Everything works as expected, except for the vehicle damage map on the right side. It's showing up as two vertical black bars next to each other, in which it fills in grey when receiving damage. Any tips?
Martes 5 de Setembro de 2023 -
Nevermind, got it working. It's just one of the race modes that needs to be enabled
Martes 5 de Setembro de 2023 -
Обьяснение супер по установке, не понял ничего от слова СОВСЕМ
Venres 10 de Novembro de 2023 -
This script doesn't do what it's supposed to look how bad the vehicle is damaged and the indicator is still white not red, orange, just stuck at white https://ibb.co/VJKf4Hq
Domingo 12 de Novembro de 2023 -
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@Nick1983 Open up the Lua file with any text editor (Notepad should do just fine), and find the line by the top of the HUD section under the config section to change it.
Sábado 9 de Marzo de 2024 -
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Can someone please share their modified files for 1920x1080 resolution please, I need to exit the game everytime I'm try to align the mod🙏
Luns 19 de Agosto de 2024 -
@Odraymo It was originally written for FiveM but has been ported over to singleplayer using `JM36 Lua Plugin`, so this version is meant for singleplayer and not at all for FiveM. It does require both `JM36 Lua Plugin` and `Function (Re)Mapper for JM36 Lua Plugin` to work, but at this time of writing the Function (Re)Mapper still hasn't been approved here yet so you'll have to grab it from the GitHub instead.