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A possible bug report: When using the keyboard, pressing "S" on foot will turn on the player's vehicle's brake light.
It would be a great idea to make the lottery key customizable, such as adding an option to change the keys in .ini, that will also resolve the problem of taking cover via the "Q" key.
In version 3.4, the lods of the building near Rockford Hill are buggy, they flicker "on" and "off" depending on the player's distance: https://imgur.com/ZwIfaeb https://imgur.com/u3w5Ncx (note that my GTA V graphic settings are maxed out, and there are no other mods that would conflict with the lods in this mod.)
Does the latest version still have the feature of "Leave Brake Lights On After Exiting Vehicle With Engine Still On?"
@w.. I found the comment:"@Bob_Hunt you're supposed to use it IN GAME, not fiddle with the model in OpenIV. Works fine if used correctly." You did not mention this in the description, and your point is flawed: You are not justifying or proving any explanations for why the model causes OpenIV to crash. You're simply "attacking the source(the person who pointed out the issue, apparently I'm the second one)" by capitalizing "IN GAME" to avoid addressing the OpenIV crash. Remember that we're not here to be a jerk or criticize your hard work. Also, viewing models in OpenIV when installing a new mod is what every experienced modder does. We are not stupid and having fun with OpenIV instead of playing the damn GAME. I suppose we should keep our mouth shut if we ever suspected any possible/obvious "issues" with any "creative" mods.
OpenIV crash: When trying to view the .ydr model in OpenIV, it crashes the entire application. This only happens to this particular model.
@Xire You have to spawn it via trainer, that's why the author put "Spawn name:
WEAPON_DARTGUN" in the description.
Great for park rangers.
Definitely an excellent addition to my LSPDFR patrol! Especially the animation and custom sounds, this deserves more than 5 stars. However, animation and holster/unholster sounds don't work for first-person view. Also, I'm just wondering (not asking or requesting), is it possible to add a holster with drawable objects, where players & AIs can take the baton "out" of the holster? Similar function as "Cop Holster." The holster(drawable) can either be attached to the police duty belt or civilian jeans belt. I know it's "complicated" but that would be a great feature, just saying.
@kennyyip65 This asi "script" was literally updated in response to the Rockstar Criminal Enterprise update. If your game crashes that is on your end. Whether the value you set is too high, or you're not using a customized gameconfig.