I'd really like to see a stock version of this car with stock normal size wheels.
I love RX7's stock look since I've first seen it in Gran Turismo games on PS1.
1. Extract "dlclist.xml" with openIV from "\update\update.rpf\common\data".
Add a new line: "<Item>dlcpacks:\rx7\</Item>" to "dlclist.xml" and save.
Enter "Edit Mode" in OpenIV and replace the old "dlclist.xml" with the new one.
2. Extract "extratitleupdatedata.meta" with open IV from "\update\update.rpf\common\data".
Add the following lines:
<Item type="SExtraTitleUpdateMount">
<deviceName>dlc_rx7:/</deviceName>
<path>update:/dlc_patch/rx7/</path>
</Item>
Enter "Edit Mode" in OpenIV and replace the old "extratitleupdatedata.meta" with the new one.
3. From the Enhanced Trainer's menu enter "rx7" to manually spawn the car.
At the moment, playing with the Fuel Bar's Width would be kind of a finicky thing to do as it will directly affect the vehicle's fuel value.
There are some useful Natives on the way, not yet implemented in Script Hook V that would make the Fuel Bar rendering more versatile. When SH V will be updated with those Natives, there might be a chance to implement a more dynamic Fuel Bar. But for now we just need to wait a bit.
I'd really like to see a stock version of this car with stock normal size wheels.
I love RX7's stock look since I've first seen it in Gran Turismo games on PS1.
To spawn this car (add-on)
1. Extract "dlclist.xml" with openIV from "\update\update.rpf\common\data".
Add a new line: "<Item>dlcpacks:\rx7\</Item>" to "dlclist.xml" and save.
Enter "Edit Mode" in OpenIV and replace the old "dlclist.xml" with the new one.
2. Extract "extratitleupdatedata.meta" with open IV from "\update\update.rpf\common\data".
Add the following lines:
<Item type="SExtraTitleUpdateMount">
<deviceName>dlc_rx7:/</deviceName>
<path>update:/dlc_patch/rx7/</path>
</Item>
Enter "Edit Mode" in OpenIV and replace the old "extratitleupdatedata.meta" with the new one.
3. From the Enhanced Trainer's menu enter "rx7" to manually spawn the car.
Dislikes
Dislikes don't help anyone, I'd much rather you leave a comment and talk to me about the issues you are having.
^ ^ Amen to that!
@Damanwhosdagreat You have a huge emergency "bottle"... It's called Jerry Can.
The instant consumption seems to be kinda erratic and not related to engine's RPM and torque.
@Yang extract the mod file inside "Scripts" folder.
@weiistar Caps OFF. English ON...
At the moment, playing with the Fuel Bar's Width would be kind of a finicky thing to do as it will directly affect the vehicle's fuel value.
There are some useful Natives on the way, not yet implemented in Script Hook V that would make the Fuel Bar rendering more versatile. When SH V will be updated with those Natives, there might be a chance to implement a more dynamic Fuel Bar. But for now we just need to wait a bit.
Oh, ok. I didn't even bothered to try... good to know it works. I hope this gets implemented in the plugin itself asap. Really useful stuff.
@alfrix Good additions.
Can this be "adapted" to be placed inside "scripts\libs\" folder ?