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    This for sure is the reason my game is crashing LESS. It didn’t solve it (frankly was not expecting it to: add on mods along with WOV, Ikonprojects, Patreon version of Forests of San, patreon version of Vremastered, IVpack, as well as custom edited scenarios via code walker. So, it’d be asking a lot for a full proof solution. But, I’m getting close to an hour of play, compared to sporadic 15-45 minutes. So great job, you’re doing great things for the community.

    9 días
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    Now I just need SHV to update and I’ll see it in game - gonna add it to my groups lmao

    Mércores 17 de Abril de 2024
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    @Larcius Will do - little busy today but once I get back I’ll send a message. Still a masterpiece.

    Sábado 13 de Abril de 2024
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    left a comment on the forests mod - same with that, AMAZING. Update: the source of the LODs is 100% coming from the Ultimate edition of this mod, from patreon. Isolated testing and the result was upon the introduction of the ultimate edition, the game would degrade textures in some areas (mirror park, tequil-la-la, only in city). That being said, the ultimate forest mods work perfectly, along side this specific mod. Hopefully the fix is easy, I would purchase again if needed so long as the LODs are fixed, until then, that version is unplayable, but, still 5* because as someone who has worked with Codewalker, and who has tried understanding LODs, you have my respect! 10/10 regardless.

    Sábado 13 de Abril de 2024
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    This has changed my perspective of what is possible in modding. I have one issue - regarding the ultimate version. I purchased the three ultimate versions: the forests and the remastered. (My dlc list has: forest_n, forest_s, vremastered). I am getting some wild LOD problems since implementing them sadly. I have good config, all needed pre req files and I’m still getting really bad LOD problems. Any idea as to what would help fix it?

    Venres 12 de Abril de 2024
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    everything about the mod works fine -teleports, interiors etc. My problem is a more advanced one, it seems this mod screws with pathing in some areas, as well as adds floating NPCs. Currently using WOV (it can work so long as you just copy the dlc), vremastered, Forests of san andreas. For some reason this mod adds a ped below MMI that falls, Floating ped at vespuicci beach weight lifting area, as well as npcs pulling out of driveways - they just back up and spin tires. This is not scenario related from what I can tell - however, editing scenes in codewalker and then applying them in game only makes issues worse. Any ideas?

    Xoves 11 de Abril de 2024
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    got it - found out it is navmesh related. Ikonprojects (great mod) sadly seems to cause some peds to spawn mid air, and cars to just spin tires without going anywhere. Thank you for the reply - my issues turns out was not with scenarios. Also your mods are awesome btw.

    Mércores 10 de Abril de 2024
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    An car

    Martes 2 de Abril de 2024
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    I have a technical question - first, 5 stars. Now: what is the difference with scenarios in x64 vs x64a? And, if you change a scenario (via codewalker), does the game prioritize it from x64, or x64a? I am testing these things right now because i can adjust vanilla scenarios no problem, but the game is VERY sensitive to it hahaha.

    Martes 2 de Abril de 2024
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    You may want to pin this/ test this out for yourself as I may have found the reason as to why some of the interiors would have issues. It seems LOADING into the game near an MLO (MMI for example) causes some collision bugs. As a test, I teleported to sandyshores. Saved game. Quit, reloaded. Then, teleported to MMI. Boom. Collision solved. I would like to see if this is a repeatable thing if you would wanna test this. Save game near MMI (not on the propert, across the street) and see if you have this issue. Sorry for commenting so much but I always liked it when users would share potential solutions / assist in developement.

    Martes 12 de Marzo de 2024