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I think its better to use officially released libraries as dependencies, cause there might be 'not yet supported' features (specially when latest beta or alpha versions) you may compile.
By the way, I just commented on Github issue : https://github.com/lucasvinbr/GTA5GangMod/issues/10#issuecomment-376620247
It was fewer than before.
By the way @lucasvinbr, I can't build the project, looks like it requires ScriptHookVDotNet Version 2.9.2.0 but I have 2.10.5.0
I get this error on Build : The type 'GTA.UIText' is defined in an assembly that is not referenced. You must add a reference to assembly 'ScriptHookVDotNet, Version=2.9.2.0, Culture=neutral, PublicKeyToken=null'.
I already referenced V2.10.5.0 which I use in game.
Do you have any idea why this happens ?
@Nkbsteam, Using the following settings, With No initial TurfZoneData (All added manually, with 0 from beginning) I get no crash :
maxCoexistingGangs = 5
spawnedMemberLimit = 30
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@lucasvinbr, As I promised on Github, I'm gonna try my old settings (The following) using the old TurfZoneData now to catch a crash if happens again.
maxCoexistingGangs = 12
spawnedMemberLimit = 30
Guys, My game keeps crashing randomly with this mod I dunno why. What should I do ?